Day of Defeat 1.2
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Utente
Day of Defeat 1.2
E' stato rilasciato Day of Defeat 1.2
http://www.steampowered.com/index.ph...01411395898500
- Changes
- Bazooka is now a selectable class
- Increased garand accuracy ( 0.019 -> 0.016 )
- Increased bullet penetration by 10%
- Increased mg bullet penetration ( factor 0.75 -> 0.65 )
- Reduced K43 recoil ( 0.15 -> 0.13 )
- Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
- Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Enfield aim penalty to match K98
- Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
- Improved Enfield accuracy
- Rewrote recoil system and tweaked all recoil amounts to match old values
- Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
- Improved Springfield re-zoom behavior
- Improved prone garand butt / bayonet animation
- Lowered standing view height from 28 to 22 units above player origin
- Reorganized slots, primary weapons are all in slot 3
- Improved grenade (straight down when prone) behavior
- Improved helmet of allied carbine classes behavior
- Dropped weapons reset their attack times
- Improved player yaw / gaityaw
- Improved default font scoreboard behavior
- Reset and reload all client env models when demo recording starts
- Improved %s in saytext behavior
- Improved unbreakable glass func_breakable behavior
- Improved minimap userinfo change on the server behavior
- Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
- Improved players sprinting from prone behavior
- Optimized particles
- Optimized cvar lookups
- Optimized minimap drawing
- Optimized player model drawing
- Removed unused effects and sprites
- Removed Movewith
- Removed lightning and extra unused weather features
- Removed cutscenes
- Removed w_ models for weapons that can't be dropped
- Improved names starting with # behavior
- Increased number of custom objective icons per map to 6
- Label in class select menu shows class limit and how many are in that class
- Class menu now omits banned classes and greys out full classes
- Removed hint message on bazooka /piat /pschreck pickup
- Various other improvements
Additions - Added entity lookup hash to speed up searching for entities
- Added new blood hit effect
- Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
- Added print warning message if map tries to load too many client_env_models
- Added K43 butt smack
- Added new cvars and commands (see readme.txt for full listing)
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