Gamespot
What they actually showed us behind closed doors at E3 was basically a shooting gallery, in which we had the opportunity to test out several weapons--including a pistol, an assault rifle, and a shotgun--against a few foes. No artificial intelligence had been implemented as yet, and the sequence was not predicated on any story elements. So what was so great about it? The deafeningly loud gunfire affected the environment in a manner far more spectacular than we've seen in any shooter to date. Criterion acknowledged that what its developers are attempting to do with Black is capture the sheer, gut-wrenching drama of intense Hollywood gunfights. That means as bullets all hit their marks, they do what you'd expect bullets to do--from having grown up watching action movies. They cause debris, dust, and smoke to spray every which way. They cause glass to shatter all over the place, and they sometimes ricochet and hit things that were not intended targets. The logic goes like this: In Black, missing one's target ought to be as thrilling as actually hitting it.
At any rate, we were able to blast all the masonry off of walls, crush the letters off of large signs, blow doors off of hinges, shatter car windshields and headlights, blow car tires, ricochet bullets off of steel gratings, and more. The aftermath destruction remained. As a result, bodies did not fade away, and shell casings littered the floor--along with all the bullet holes from errant fire. And the intensity of the visuals was met--if not exceeded--by the sound. Gunfire was exceptionally loud and clear. The sound of bullets striking all the various types of surfaces was pronounced and realistic. After gunfire ceased, we could hear the fire echoing way off in the distance for several long moments.
The result of all this? We had more fun playing what was simply a technology demo than we've had playing most of the other games we've tried so far at E3. It's just that simple. You get the feel of the action down right and build everything up around that. The Criterion developers take a straightforward, even humble, approach when talking about this. But from seeing their technology in action, we can add one important note: Their talents must be extraordinary. If other game developers could pull this type of thing off, they would.
Ign
It takes a great big shock to create hype on the same level of titles like Grand Theft Auto, Halo, and Fable, but the good folks at Criterion Software have gone ahead and done it. You've probably already heard about it too; as the game known simply as Black has been creating some powerful buzz since being revealed behind closed doors at the 2004 Electronic Entertainment Expo. Shown very selectively to a small group of journalists at random intervals throughout the day, Criterion's Black looks to be nothing short of incredible.
This game is incredible. It effortlessly delivers that intangible feel first-person shooters need and has the whole process down to an art form. The guns are vicious, loud, mean, and rattle the screen perfectly. And when the dust settles, debris can still be heard crackling down to the dirt and the echos of shots long fired bouncing off the walls of shattered buildings. It just feels right. Respect the company that first works on "feel" and then worries about everything else later.
Insomma pare che questo FPS,mostrato a porte chiuse,abbia impressionato molto di più di Half Life 2 e di Doom3,almeno stando a quello che dicono IGN e Gamespot.Ne parlano come di un prodotto dalla qualità incredibile,ed li bello è che la versione visionata era quella PS2(la versione Xbox sarà un porting da quest'ultima).Secondo i giornalisti che lo hanno visionato,avrebbe una routine di fisica e dinamica superiore a qualunque gioco visto fino ad ora,un'autentica sorpresa insomma. :9 Nel gioco la storia sarebbe ben sviluppata e la giocabilità raggiungerebbe livelli a dir poco incredibili.L'uscita sarebbe prevista per il 2005.
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