Day of Defeat v1.2 Released
May 19, 2004, 5:48 pm · cliffe
Day of Defeat v1.2 has been released. This release features various tweaks and enhancements. Here is the changelog:
Changes
-Bazooka is now a selectable class
-Increased garand accuracy ( 0.019 -> 0.016 )
-Increased bullet penetration by 10%
-Increased mg bullet penetration ( factor 0.75 -> 0.65 )
-Reduced K43 recoil ( 0.15 -> 0.13 )
-Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
-Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
-Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
-Reduced Enfield aim penalty to match K98
-Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
-Improved Enfield accuracy
-Rewrote recoil system and tweaked all recoil amounts to match old values
-Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
-Improved Springfield re-zoom behavior
-Improved prone garand butt / bayonet animation
-Lowered standing view height from 28 to 22 units above player origin
-Reorganized slots, primary weapons are all in slot 3
-Improved grenade (straight down when prone) behavior
-Improved helmet of allied carbine classes behavior
-Dropped weapons reset their attack times
-Improved player yaw / gaityaw
-Improved default font scoreboard behavior
-Reset and reload all client env models when demo recording starts
-Improved %s in saytext behavior
-Improved unbreakable glass func_breakable behavior
-Improved minimap userinfo change on the server behavior
-Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
-Improved players sprinting from prone behavior
-Optimized particles
-Optimized cvar lookups
-Optimized minimap drawing
-Optimized player model drawing
-Removed unused effects and sprites
-Removed Movewith
-Removed lightning and extra unused weather features
-Removed cutscenes
-Removed w_ models for weapons that can't be dropped
-Improved names starting with # behavior
-Increased number of custom objective icons per map to 6
-Label in class select menu shows class limit and how many are in that class
-Class menu now omits banned classes and greys out full classes
-Removed hint message on bazooka /piat /pschreck pickup
-Various other improvements
Additions
-Added entity lookup hash to speed up searching for entities
-Added new blood hit effect
-Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
-Added print warning message if map tries to load too many client_env_models
-Added K43 butt smack
-Added new cvars and commands (see readme.txt for full listing)