qualcuno sa le caratteristiche hardware del cubo? (velocità cpu, scheda grafica, ecc...)
qualcuno sa le caratteristiche hardware del cubo? (velocità cpu, scheda grafica, ecc...)
Due strade trovai nel bosco, ed io scelsi quella meno battuta. Ed è per questo che sono diverso.
prova a guardare sul sito della nintento che mi pare ci siano tute le caratteristiche....!
abbastanza potente da dare in testa anche ad xbox
...be mi sembra che queste frasi denotino solo un incomprensibile assenza di imparzialità...Sonky
ohhh,Daisyezed
EDIT: se non si nota,la mia frase era abbastanza provocatoria.Ciò messo pure lo smile dell'alcolizzato
Eccole:
MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
Manufacturing process : 0.18 micron IBM copper wire technology
Clock frequency : 485 MHz
CPU capacity : 1125 Dmips (Dhrystone 2.1)
Internal data precision : 32-bit Integer & 64-bit floating-point
External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
System LSI : Custom ATI/Nintendo "Flipper"
Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
Texture read bandwidth : 10.4GB/second (Peak)
Main memory bandwidth : 2.6GB/second (Peak)
Pixel depth : 24-bit color, 24-bit Z buffer
Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
Sound Processor : custom Macronix 16-bit DSP
Instruction Memory : 8KB RAM + 8KB ROM
Data Memory : 8KB RAM + 4KB ROM
Clock Frequency : 81 MHz
Performance : 64 simultaneous channels, ADPCM encoding
Sampling Frequency : 48KHz
System Floating-point Arithmetic Capability : 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon : 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory : 40MB
Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory : 16MB (81MHz DRAM)
Disc Drive : CAV (Constant Angular Velocity) System
Average Access Time : 128ms
Data Transfer Speed : 16Mbps to 25Mbps
Media : 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output : Controller Port x4, Memory Card Slot x2, Analog AV Output x1, High-Speed Serial Port x1, High-speed Parallel Port x1
In select models - Digital AV Output x1 High-Speed Serial Port x2
Power Supply : AC Adapter DC12V x 3.25A
Main Unit Dimensions : 4.3"(H) x 5.9"(W) x 6.3"(D)