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Purtroppo evidenzierei una cosa detta su Fable:
Cause for concern: Well, let's face it, Fable has lost a few features. What was once going to be an RPG with minimal micromanagement has now seen the implementation of typical level-up RPG techniques. The multiplayer has gone away as well and hope for a smooth framerate is dwindling, though there's still time for that to be ironed out. A game this massive in scale has the potential to be filled with bugs or to, frankly, start to get boring or tedious. We all know the great things Fable wants to accomplish, but since we haven't spent any significant time with the game, there's no way to know if any of these great ideas actually work well.