Sono bloccato al faro di mercrio: sono arrivato in cima al faro, mi sono fatto cadere nel buco e poi ho fatto offerta di Mia davanti alla statua della dea in mod da poter fare 3 salti sull'acqua ma nn so come continuare. Come si fa???
Se vuoi te la spedisco via e-mail , perchè il sito da cui l'ho scaricata non ricordo quale sia , in caso contrario cerco il pezzo di soluzione che ti interessa e lo posto direttamente sul prossimo messaggio ... Fammi sapere !!!!:9 :9
Go up the stairs and talk to Mia. Once she's done talking, go up the ledge to
the right of the statue and use Move to move the statue out of the way
revealing a portal. We now learn that Mia is an adept and part of the Mercury
clan. Using Ply Mia opens the door and you're now free to follow her. Go up
to the large lizard blocking Mia's way, press A and get ready for a battle.
The Lizard Man isn't anything to worry about, he's just a little stronger than
your standard enemy. Head the either door in the next room, and then the door
in the center in the following room. Now, jump across the stone directly in
front of you and go up the staircase. Down the hallway in this room you'll
find Mia who once again has had her path stuck. Move the statue towards you to
clear the boundary and have Mia join your party! Here's an interesting note
about Mia: In this lighthouse she has infinite PP so feel free to use her
Psynergy to the fullest extent. Hop over the statue and proceed to the next
room to find several waterfalls. Unlike later waterfalls, you can't go through
any of these so just move east and go through the door there. In this room you
will find a series of pipes that roll just like logs, only this time you'll
want to connect pipes to make water flow. Move the first vertical pipe that's
in your way right to connect it and start the water flow. Now move down and
then go down and then up the stair case. Go down again, and the around
clockwise to another down-and-up staircase. Go all the way up the right wall
to find yet another down-and-up staircase. Here you will find a discolored
pipe on your left, so push that to your left. Go down and then through another
staircase until you can finally go south to a door. Go directly down, jump the
gap and then stay on the ledge (read: don't go down the ladder.) Go all the
way around until you get to a statue. You'll notice a LONG dotted line path
and a square on the other end. Taking about 57 seconds, push the statue all
the way from where it originally was to the square on the western side. Once
that's been dong, head back all the way from whence you came (6 I think) and
head down the ladder. Travel back west once you're down the ladder, through
door, up the ladder and into the next room. In the next room slide down into
the hole to land in the middle of the room with water surrounding a plank and a
goddess on the wall. Hop over the goddess and use Mia's Ply Psynergy on her.
Now, jump back on the square.
Now that you're on this square you have a special power to jump 3 times over
water, and then one last time to a safe place. So, jump to your right and then
head up the door. From here go to the right, and using the water hopping
ability you just got, jump over to a ledge and then down into the door. In
this room there will be three waterfalls. In this room there will be a
treasure chest in the right corner. Watch out! It contains a powerful Mimic!
If you did get this chest, though, use your powerful one person attacks,
Psynergies and your summons. While Mimic doesn't attack very hard, he has a
ton of health and has the ability to drain PP from a character. When you beat
him you'll get a handy Water of Life which will revive fallen characters. Any
ways, head through the third waterfall by pressing up on it and across the
water to get Psynergy Armor, which you should equip on a character. Head back
out from whence you came (7) and into the center door. Hop onto the only
square you can get onto, then move east making sure to end up on another
square. Head east again, then go north. Continue along the side wall,
remembering that you have exactly four hops to get where you want to go. Head
counterclockwise around the corner, and then keep heading south until you reach
a door. You'll end up to the left of the door where you entered the large room
with all of the hopping. Head through the door and then through the center
waterfall. Head straight the next door and into the door to the north. In
this room go to the northern most horizontal pipe and push that up. Now, push
the other horizontal pipe up, and then push the vertical pipe to the left.
This will fill the water up in the other room, allowing you to now hop over the
water using your water hopping ability. So, go back and hop over and go up the
stairs. Head up the stairs twice, ignoring the switch. Head all of the way
along the left wall, and go through the down-then-up staircase. The objective
of this room is to push the statue with flowing water in the hole below. Push
the discolored vertical pipe all the way to the left, then move the horizontal
pipe so that the vertical pipe can only move back to the right once. Do so and
get the water moving the statue in the first out of three directions. Now,
move the horizontal pipe out of the way and push the vertical pipe all the way
to the right. Finally, move the pipe back to the left and the statue will be
dropped below onto the floor below. Head back from whence you came (8) all the
way down the stairs and then push the statue onto the switch. Now, head
through the open door. This room will have a series of statues that,
surprise!, have hidden doors behind them. Head all the way to the right, then
go down the ladder and up the ladder all the way to the right. Use Move
Psynergy to move the statue here. Now, jump through the door and push the pipe
into connection to reveal a door in this room. Head through this door to enter
*another* waterfall room. Go through the 4th waterfall in this room to find
another Djinn. This time you're going to have to battle, so save before you
fight it. Watch out for this Djinn, because he has a very powerful Water of
Life. Your best strategy is to throw everything you have at him as fast as you
can before he can attack you very much. Once you beat him you'll get Sleet, a
Wind Djinn.
Now, head to the west and through the door. Go down the hallway and go to the
next room. Go down this hallway, and hop the gaps present. The next room has
still more waterfalls, jeez. Go in the very last waterfall and go
counterclockwise along the bottom and right walls in the new room you just got
in. Move the statue using Psynergy, hop across and go up the staircase. Head
down the hallway, and you'll end up a room or two later in front of a waterfall
with a statue there. Use Ply on that statue to float up the waterfall and end
up on the top of the statue. Note: Before going up this waterfall you may want
to level up to around Level 9 or 10 as the upcoming boss is very difficult.
As soon as you can here, save. You'll also get a handy Psynergy Crystal, so
heal up before you use that. Jump across the ledges and head up the stairs to
find none other than Saturos, Jenna, Felix, Kraden and the rest. After some
rambling back and forth Saturos will finally challenge you to a battle.
Saturos is not going to be a pushover, so you're going to need to work out a
good strategy to beat them. One good one that I used was to pummel Saturos
with Flint/Summons with Isaac, use regular attacks and occasionally fire
psynergy with Garret, use plasma and occasionally impact with Ivan, and keep
using Ply with Mia. After a long time, you should be able to "fell" Saturos.
Remember, his AI is pretty bad and you'll have some luck in keeping characters
alive.
Once you finally defeat Saturos, it's revealed that no, it wasn't a fair battle
and his powers were weekend by the Mercury Tower's strength. Don't worry, you
don't have to fight him again (yet ;-]) After a particularly long and
repetitive conversation, you'll finally be able to hitch a ride back down the
light house. Also, Mia will permanently join your party! So, when you finally
get command of your character again, head west and watch as the elevator comes
back up. Hop across the stepping stones and onto the elevator that will take
you down to the now overflowing fountain. This fountain water has the power to
heal whomever it's used on, so the town no longer needs Mia. The water also
has the power to heal Tret, so go up to the fountain and use your Empty Bottle
item on it to fill it up. If you do not yet have the empty bottle, exit the
Lighthouse and go to the house with the two sick old people in the southern
part of Imil. The bottle is located in a chest in the northwest part of that
house. If you for some reason dropped the empty bottle, I believe you can pick
it up in the "Artifacts" menu in the Item Shop in Imil. Now that you have
Herme's Water, save your game and head down and out of the Mercury Lighthouse.
Congratulations, you've now beat this dungeon of sorts!
Tutto questo è la soluzione inerente al faro di mercurio,tanta fortuna per la traduzione ....