HD games may be hampered by framerate problems, while SD titles rendered by more powerful hardware will probably run smoothly. "This is my single biggest worry," admits Eggebrecht. "
Let's put it this way. At 640x480 [standard definition], we're at a point where we can do anything. Anything. Finally. But with high-definition, I think we're at about the same level of challenge when it comes to framerate as we are this generation. You can do a hell of a lot more polygons. You can do a hell of a lot more shaders. But the inherent fill-rate issues are still certainly there. Will it be a 30-frame time? Will it be a 60-frame time? It will be interesting to see."
ecco perke' Nintendo prob nn mettera' l'alta definizione...lo sapeva!