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Discussione: aiuto x stilllife e obscura

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  1. #1
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    Domanda aiuto x stilllife e obscura

    ciao ragazzi ho bisogno del vostro aiuto x due giochi

    allora sin stilllife sono bloccato nel club alla prta con la conbinazaione di 6 numeri ho visto tutti i quadri appesi nei vari ambienti con i loro vari numeri ho preso la maschera d'argenti il chiodo e ho vito il pugnale con inciso 36 ho letto la scritta sulla porta vicino ai numeri della combinazione ma non riesco a trovare la combinazione per aprirla le ho provate tutte tranne quella giusta se c'e' qualcuno di voi che mi puo aitare ne sarei felicissimo

    per quanto riguarda obscure sono fermo alla cartina del mondo nell ufficio del preside ho trovato i due pezzi della bussola e la latitudine e longitudine muovo i due pezzi sui gradi lat e long ma non succede niente


    AIUTATEMI E' DEVVERO FRUSTRANTE NON RIUSCIRE AD ANDARE AVANTI VI RINGRAZIO E SE MAI AVRETE BISOGNO CONTATTATEMI

  2. #2
    Utente L'avatar di Snowolf
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    Non voglio fare il bacchettone ma...
    1. rileggere i propri post non fa mai male
    2. scrivere in maiuscolo equivale ad urlare ed è proibito dal regolamento

    -comunque-

    la ricerca nel mio archivio ha dato il seguente risultato per quanto riguarda OBSCURE (anche se non ho capito che cosa sia forse ti può aiutare):

    Buidling H :

    Right after the cutscenes you control Kenny. Go to the locker room and use the
    cellular phone. You msut now chase the guy who stole your bag. Exit of here and
    use the door on your right. You’re in the garden, follow the guy to the cave.
    Enter the cave and take the torch, the gun and the sellotape. The tutorial
    teaches how to combine items. Now use the ladder to enter the cave.

    Inside follow the corridor. Here is the first trap, use the boost mode of your
    torch to dissipate the dark light. Enter the next room. You can only exit of
    here by using a door on the left of the room. Then you can only enter in a jail
    where a student, Dan, joins you. He then exit with you and take a gun. Exit and
    you will be ambush by a super zombie and some small creatures. Run to the exit
    as you cannot defeat the super zombie and push the box to free the door. Dan
    won’t follow you anymore. Run to the exit and you will see the guy closing the
    exit.

    Note : I don’t know what happens if Kenny dies here. Maybe you cannot control
    him anymore, maybe not.

    Building A :

    You control Josh now. Take the batte and the CD. Break the distributor and take
    the energy drink. Break the window and open the door. You obtain a pick lock.
    With it open the door of this room to exit to the corridor. Go to the hall and
    take the map of the building.

    Continue straight to reach the toilets for men. You find an energy drink. Visit
    the room on the opposite of the toilets for women to find a sellotape. Visit
    the toilets for women. If a partner is with you help him to reach the air
    shaft. (if not, go and take her with you). You arrive in the staff room. You
    find here an old key, an energy drink and some articles. Go upstairs.

    In this room you find a CD and the staff room key. With you can unlock a door
    to 1F and the 2 doors downstairs to the hall. You can exit to the exam library
    and notice that you will need a crank (later of course). Exit to the first
    floor.

    Break a window and push a cupboard to find a screwdriver on the ground. Now
    exit and go to 2F. Use the old key to enter here. Once inside, go upstairs and
    fight the small creatures. Walden will come and help you by breaking the
    windows. The light kills the monster.

    Walden suggests going to building B where Friedman is. Go to the hall and exit
    to the courtyard. After a video take the CD and go upstairs to the balcony to
    find another one. Then Go to Building B.

    Building B :

    Take the map near the entrance. Pass the first door you see. In it You find
    Stan. Control him to unlock a cupboard and then take three cups on the board.
    Exit. In the next room you find a torch and a gun. Combine them and exit. Break
    the distributors to obtain some energy drink. The next rooms are the toilets
    where you find a medikit. Don’t go to 2F now and advance.
    You are attacked by a super zombie, use the light to dissipate the dark light
    and then shoot him and the small creatures. You can enter the room by using the
    whole on the wall. Take the items here. Exit. In the last room you find
    monsters, a CD, a letter and an acid tank.

    Go to 2F and you see that the door is locked. Go to the acid tank room and use
    the drink to transport the acid to the locked door. You have 30 seconds to do
    it. Enter the second floor and go right to unlock a door to the balcony. Kill
    the zombie in this corridor and then go back to the door to the balcony. You
    can unlock a locker in this corridor.

    From this location, you have 4 rooms on your left to visit.

    Room 1 : You find Walden’s bag. You find a compass in it. Kill the zombies.
    Room 2 : Unlock the door with the help of Stan to go faster. You find ammos and
    energy drink.
    Room 3 : locked.
    Room 5 : Enter and read some coordinates on a map on the ground. 330° and 20°.
    Room 4 : Friedman’s office. Take the CD and listen to the message. In the next
    part of this office, take the second compass and look at the photo. Now
    approach of the painting and input the 2 compass on it. The left compass must
    point to 330° while the right one points to 20°. If they are correctly
    inserted, the painting opens. You find a tape, a key to the library and other
    stuff.

    You can now exit to the courtyard and the next goal is to go to building C (the
    library).

    Building C :

    Inside the building you watch a scene with a zombie. Don’t go to him. Take the
    map near the entrance. Advance and then 2 zombies will attack you.

    First room on the left (from the entrance) : a CD.
    Second room on the left : you find a projector and some items here.

    Break the window and enter the next room. You find a paper. Put the paper on
    the projector and you will get a code : 2432. Input this code on the safe here
    and you obtain a new key and a letter.

    There is another door to unlock (with Stan if possible) and inside there is a
    lot of dark aura. To dissipate it, you must break the window, else if you don’t
    wish to, come back in this room after the night falls. You must open a cupboard
    to find a torch level 2.

    Go to the library and opens it with your new key. Take the items here and talk
    to Friedman. He wants you to go to the Janitor and ask him to open the exit
    door for you. The night falls.

    JANITOR ROOM :

    Enter and take the items here. In the next part of the room you find a video
    recorder and another tape. You also find the key to building D.

    Building D :

    Enter this huge room and advance while you kill some spiders. You find a CD, a
    map near a door and ammos. You can pass a door to the kitchen where you will
    get a gun and an energy drink. Exit of the kitchen and use the stairs.

    Here you will have to play with the electric wire, but first you need to find 2
    fuses. Kill the monsters and exit to the next room. You’ll have to kill 2 super
    zombies and then unlock a cupboard on the ground to find the fuses. Come back
    to the previous room and input them. Play with the wire in order to switch on
    the 3 lights. Then the light will illuminate the building.

    Go back to the room where you found the fuses and talk to the nurse. She will
    open the door. As she is shocked you won’t learn much about the whole story but
    you can find a crank and some goodies here. Go to the exam library to use the
    crank (in building A) and you will access to the last room of this building.
    You find in it a film, a CD and some ammo. When you go back to the staff room
    you meet again Walden and he gives you the key to building F.

    Building F :

    1F :

    On your way to building F you pass the parking and you can unlock a truck. Kill
    the monsters here and enter the building.

    Look at the picture and take the sellotape.

    When you enter the conference room you find a wooden plank and a medikit. You
    can pass the door on the right. Read a letter and then pass the door. Use the
    lift to reach the upper floor.

    BOSS : BLOB

    Use the boost mode of the torch on the monster. Shoot his head and he will die.

    Use again the lift to go down.

    Go to the projection room. Watch the movie. Come back to the room with the lift.
    Insert the wooden plank and then go up. Use the lever here and then the ladder
    to go down again. You can go to level B1.

    B1 :

    You are blocked here. Take the items and exit. In the next corridor, kill 2
    monsters. Exit.

    In this corridor there are 4 doors, 2 on the right and 2 on the left.

    Door 1 on the right : locked.
    Door 2 on the right : It leads to a corridor with a student and ammo.

    Door 1 on the left : It is an operation room. You find a a medikit and a letter.
    Door 2 on the left : It leads to a room full of boxes. Push a box to find a
    second shotgun. Push another box to open the path to a jail. Save. Take the
    lever. A super zombie comes. Run to the door and then kill him. Take the
    grenade in his jail and exit. When you exit, you fight 2 super zombies. Go to
    the operation room and use the lever to go to the underground.

    B2 :

    In this corridor, take the ammo and pass the door. After the scenes, you awake
    in a jail. You have found Kenny. Take the hook and then change your character
    (press F) because with the hook, he (or she) will open the jail. Take the huge
    pliers and open the chest with it. You take all weapons and items you have lost.

    Exit and go to the previous corridor. Kill a monster and you can jump on the
    box, use the hook to pull the ladder and exit to the courtyard. Take the CD,
    you notice a digicode and building E. Go back to the courtyard.

    Go to the nursery and you find that the nurse is dead. You can use the pliers
    to go to building G. Use the map to locate it.

    Building G :

    1F :

    When you enter, kill a monster, then take the map.
    Door 1 on the right : 1 CD, ammo and a letter.
    Door 1 on the left : ammo.

    In the corridor unlock a locker and kill a zombie and take the ammo. Use the
    stairs and collect a first statue. Stay in the first floor for now and visit
    the 2 last rooms.

    In the toilets you find a medikit and an energy drink. In the room near the bed
    of the zombie you fin ammo, a grenade and 2 monsters. Go to the second floor.

    2F :

    The first door you see requires Stan’s skill. Then enter and kill the 2 zombies
    and the 2 small creatures here. You obtain ammo and a medi kit. Exit. The other
    doors are locked so advance toward the north corridor. A scene shows some
    cracks on the floor. Beware of them because they are random. You might want to
    save here before taking any risk.

    Advance carefully and join the other side. Now enter. In this room there are 2
    contaminated students. Kill them or not it doesn't matter. Go right first.
    Unlock a cupboard and then push another one on a wall. You discover a secret
    room. Take the letter and then the chest. Use the other character to go on the
    other side of the huge room, pass a door. You enter a small room. Take the CD
    and throw the chest in the shaft.

    Exit of the room and fight 2 super zombies. Go to the first floor and kill the
    zombie here. The chest fell in the first room on the left (from the entrance).
    In it you find a Blob. Take the ammo and kill him. Now take the items in the
    chest. You obtain a map of the underground, a video, and key for the small
    office in the library.

    Building C Part 2 :

    The next destination is obviously this office. Open to find a second statue and
    a film. Exit of the library and then you meet Walden. He steels the map of the
    underground and locked you in the library. The only way to exit of here is to
    visit the second floor. It's your lucky day as the door to the second floor
    magically opens.

    2F :

    In the stairs, pass a door to find a third statue. Go to the second floor.
    There is a medikit in the stairs, near the door.

    The door in front of you is locked.

    The door on your right opens on a room with 2 monsters and ammo. Push the
    cupboard here and you find an entrance to the locked room. Kill the spiders
    here and take a key and some ammo.

    The door on your left has the magnum and a monster.

    In this corridor you can unlock a locker for a CD.

    The last door in this corridor opens on a room full of energy drink.

    Last exit of this building by using the key you found earlier. You might want
    to watch the film in the projection room in the building F. Go there and you
    discover a code which is the one to the garden : 0582.

    THE GARDEN :

    Go to the small hut. After the scene, take the ammo and kill the 3 monsters. Go
    to the next screen.
    Advance and kill the zombies. Pass the door.
    Kill a super zombie and go to the end of the path. Destroy the wall (using a
    batte or a shotgun). Advance to a fork. The right path leads to the fourth
    statue you need. Then take the left path to reach a known part of the garden.
    Take the lever on the ground and enter the cave for the last time.

    THE CAVE :

    Take the ammo, the CD and use the lever to go down.
    You find some ammo and monsters. Advance to the exit.
    You fight 2 super zombies. Pass the door to the jail. This time open the door
    on the left (on the right you can find what happened to Dan).
    You find a CD, a letter and some ammos. This room leads to Room 6 (on the left
    of the room) and Room 7 (near the letter).
    Room 7 : Go in it to find a picture. Push the cupboard and you discover the
    laser. If you use the ladder you find a shortcut to building F.
    Room 6 : Kill a monster and take the medikit and the energy drink. This room
    leads to Room 8 (the door) and 9 (using the ladder).
    Room 9 : Take the CD and the ammo. Pass the door.
    In this room, input the four statues. Kill the blob. You see another exit, use
    it.
    In this corridor you'll have to kill 4 super zombies, try to do it without
    using the laser. When they are dead, take the energy drink and go to the right
    to pass a door.
    Take the CD and open the only door that can be opened. You find in it the last
    lever and a medikit.
    Input this lever in the room of the statues to activate the last event.

    After the video go to Room 8 and watch another scene. Take the ammo, reload all
    your weapons and save the game before the final boss. I suggest you go alone as
    a second character is not suitable.

    Final Boss :

    First you must know this :

    When the boss hits the ground with his hand, run to avoid the 3 dark flames. If
    you are close of him he will try to hit you with one of his arms.

    Now advance and use the magnum to shoot the first arm, you need 4 (Ashley) or 5
    bullets to shoot it down. When you see a light on the ground stay in it because
    the dark blow will kill you. Use this moment to reload.
    Go to the right and shoot the second arm. To reach the third, fourth and fifth
    arm you will have to walk in the dark light on the ground and then approach of
    the third arm.
    Shoot the 3 last arm one after the other to win.

    After the video, use the laser to shoot the head of the boss. Shoot, run,
    shoot, run until he dies.

    You have completed the game in normal and unlock the making of, the hard and
    special mode and a new costume for each character alive. The game is not over
    and you will have to finish it in hard mode to see the true end.

    8 Secrets

    Complete the game in normal to unlock the hard mode, the special mode, the
    making of, the super batte, the lasergun and the new costume.
    Complete the game in hard to unlock ?? (will come later).

    9 Bugs of the PC version :

    The real annoying bug come from the CD protection (Starforce). If you insert
    quickly the disk and launch the game, you bypass the protection. AS a result,
    the game will do an alt + tab every minute. So please when you insert the game,
    let your recorder read the disk information and when it will be ready launch
    the game. You have long waited to play this game so you can wait 5 more seconds
    no ?

    Another bug within the game is that the sound simply disappear during video and
    in the game.

  3. #3
    Utente L'avatar di Snowolf
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    La ricerca per quanto riguarda Still life, ha trovato una soluzione in italiano (Google proprio non sapete cosa sia!!!!!!!!!!!!!):

    http://www.adventuresplanet.it/soluzioni/stilllife.htm

  4. #4
    Utente L'avatar di Snowolf
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    dimenticavo una cosa:
    se scrivi "Obscura" nel titolo come facciamo a trovarti Obscure????????????

    Ortografia!!!!

    cmq Benvenuto!

  5. #5
    Utente
    Registrato il
    07-05
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    10
    grazie per l'aiuto Snowolf .pero' una cosa la prosima volta che ti chiedono un aiuto limitati a dare solo quello il srcasmo evitalo

    p.s lo scrivo in minuscolo xche' in maiuscolo equivale ad urlare

    grazie per l'aiuto e senza rancore

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