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Pag 1 di 2 12 UltimoUltimo
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Discussione: [360] Qualche News-interviste, prezzi giochi, XNA...-

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  1. #1

    [360] Qualche News-interviste, prezzi giochi, XNA...-

    Da IGN




    According to our sources, the beta kits, which were originally supposed to ship to developers in April-May, were shipped in late June. This delay helped cause the major "perception" problem at E3. If developers had had the Beta Kits earlier, their games would have been running on the actual consoles, not substitutes -- which could have meant much prettier games at E3. Instead, teams are just now wrapping their heads around the system's architecture.

    We asked several developers what they thought of the Beta Kits. Epic Games' Mark Rein was frank with us but slim on details. When asked about the power of the system, he said the best example of that was Gears of War. "You've seen the answer to (all of your) questions. It's called Gears of War. What you've seen is just a tiny sample of what we'll be able to achieve in our first generation Xbox 360 title and clearly we're pretty darn excited about it. More will be revealed over time."


    "The major difference is in the video chipset, which is pretty different from anything you can find on the PC (or alpha hardware). It does some slick bits of load balancing between pixel performance and vertex performance, which helps us make sure that we're maxing out the video hardware no matter what we're doing. HDTV looks spectacular on this thing.




    Clean Logic, Clean Code
    The next generation of systems will all use multi-chip processors instead of single-chip processors. This means that in the case of the Xbox 360, where there are three CPUs, coders must program instructions for each independently. It means there is much more power, but many more instructions being delivered at incredibly high speeds. Thus, programmers will need to create "cleaner code." To get the maximum effect of the Xbox 360's power, programmers need to write more efficient, less redundant, "ordered" code than on previous consoles to really optimize the running speeds of their games.

    "It's accurate to say that the Xbox 360 CPU architecture is less fault-tolerant of lazy code than the Intel PC architecture," one developer told IGN. "The rules to get good running code on a console are pretty straightforward, but you have to follow them religiously -- the second you don't, you'll see a performance hit."

    Having switched from the Alpha to the Beta Kits in the last month, developers are doing everything they can to reduce cycles, to optimize their code, and to diminish wasted or redundant routines. "The true potential of the system should start to materialize as we move forward and Microsoft continues to roll out the new XDKs. July was just released."


    We spoke with a few retailers, who said the potential $59.99 price tag for games is still hanging in the air. "We're having a hard time selling good games at $49.99 right now, so an increase of $10 is not set by any means."



    From one developer's standpoint, however, the additional power of this system, requiring more people on a team, logically extends to a higher priced game. "As far as we are concerned, these next gen systems just mean more artists, because now you can do so much more with the visuals. So yes, it will be more expensive because you will need a lot of artists."

    Microsoft is trying to cure the cost issue, though we're still unsure of exactly how well this solution is working. The company has religiously touted the internally created XNA pipeline tool in this regard, but sadly, only half of the developers we spoke with are using it.

    One developer whose team uses XNA was happy to tout its wares. "The tools for the Xenon development, such as XUI and XACT, are all XNA-based tools. The nice thing about the tools is they allow us to focus on production and not the pipelines to get the production done. Makes my life easier..."

    But while Microsoft was late with its Beta Kits, screwing things up for E3 and thus worrying many hopeful gamers (and those guys in the investment community a little too), dev teams are still generally on target for their fall launch. Teams are making the transition from the Alpha to the Beta Kits right now -- experimenting with code, endlessly fiddling with new iterations, and working on making their games look great.

    The old cliché still holds true: The proof is in the pudding. The late Beta Kits are forwarding the process, and as soon as this Sunday (July 24), we'll see a slew of new images from Microsoft's Japan Summit. And, in the next few weeks, you'll see that proof as Microsoft reveals even more images, movies, and inside looks to gamers like us.
    enhanced by sony_acer_sandisk_nintendo_kindle_iphone_akg_pioneer

    "Il cielo stellato sopra di me, la legge morale dentro di me"

    _mixcloud _soulrape _giulioc

  2. #2
    Danny
    Ospite
    -.- quando mettete ste robe traducetele plz, perchè è molto frustrante leggere parole, frasi, lettere su una cosa che ti interessa e non capire assolutamente un cazz., oltretutto siamo in italia, e quindi si mettono solo le news italiane, ohhhhhhh e che palle sto inglese.

  3. #3
    Citazione Danny
    -.- quando mettete ste robe traducetele plz, perchè è molto frustrante leggere parole, frasi, lettere su una cosa che ti interessa e non capire assolutamente un cazz., oltretutto siamo in italia, e quindi si mettono solo le news italiane, ohhhhhhh e che palle sto inglese.
    E sticazzi...per tradurla ci vogliono mesi

    Dai su, mica parola per parola...leggi le cose che più ti colpiscono...tanto si capisce
    enhanced by sony_acer_sandisk_nintendo_kindle_iphone_akg_pioneer

    "Il cielo stellato sopra di me, la legge morale dentro di me"

    _mixcloud _soulrape _giulioc

  4. #4
    Wardevil
    Ospite
    Citazione Guglio2k4
    E sticazzi...per tradurla ci vogliono mesi

    Dai su, mica parola per parola...leggi le cose che più ti colpiscono...tanto si capisce

    Se si capisce traducilo almeno in parte, non limitarti a fare copia/incolla

  5. #5
    Bananocrate L'avatar di giobbe
    Registrato il
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    Ankhmorpork
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    12.037
    Citazione Guglio2k4
    Da IGN




    According to our sources, the beta kits, which were originally supposed to ship to developers in April-May, were shipped in late June. This delay helped cause the major "perception" problem at E3. If developers had had the Beta Kits earlier, their games would have been running on the actual consoles, not substitutes -- which could have meant much prettier games at E3. Instead, teams are just now wrapping their heads around the system's architecture.
    Qui dice che i kit di sviluppo beta non sono stati consegnati in aprile-maggio come preventivato ma piuttosto in giugno, e da qui i problemi di "percezione" all'e3. Adesso a quanto pare i team sono al lavoro con l'architettura completa della macchina.

    We asked several developers what they thought of the Beta Kits. Epic Games' Mark Rein was frank with us but slim on details. When asked about the power of the system, he said the best example of that was Gears of War. "You've seen the answer to (all of your) questions. It's called Gears of War. What you've seen is just a tiny sample of what we'll be able to achieve in our first generation Xbox 360 title and clearly we're pretty darn excited about it. More will be revealed over time."
    IGN che non si fa mai i catzi sua, chiede a Mark Rein di Epic che ne pensa dei kit, il quale sembra entusiasta ma non disposto a sciorinare troppi dettagli: "La riposta a qualsiasi domanda sui kit di sviluppo è Gear of War". Inoltre aggiunge, che se il titolo viene su così bene sebbene sia un titolo di prima generazione, c'è da aspettarsi molto dal futuro.


    "The major difference is in the video chipset, which is pretty different from anything you can find on the PC (or alpha hardware). It does some slick bits of load balancing between pixel performance and vertex performance, which helps us make sure that we're maxing out the video hardware no matter what we're doing. HDTV looks spectacular on this thing.
    La differenza fondamentale fra PC e X360 è il chipset grafico, che ha una struttura sensibilmente diversa da qualsiasi cosa possiate trovare su PC (anche considerando l'hardware non ancora commercializzato in fase di sviluppo. Qui dice che è bilanciato nelle routine pixel e vertex, e che la macchina permette di massimizare gli sforzi, ma sinceramente non è che ci capisca molto di queste cose... ...

    Clean Logic, Clean Code
    The next generation of systems will all use multi-chip processors instead of single-chip processors. This means that in the case of the Xbox 360, where there are three CPUs, coders must program instructions for each independently. It means there is much more power, but many more instructions being delivered at incredibly high speeds.
    In parole povere, le macchine di nuova generazione sono multi processorali e saranno un casino da gestire.

    Thus, programmers will need to create "cleaner code." To get the maximum effect of the Xbox 360's power, programmers need to write more efficient, less redundant, "ordered" code than on previous consoles to really optimize the running speeds of their games.
    Il codice di gioco dovrà essere più "pulito", meno caotico, perchè la nuova struttura di macchina richiede per forza di cose un codice ottimizzato.

    "It's accurate to say that the Xbox 360 CPU architecture is less fault-tolerant of lazy code than the Intel PC architecture," one developer told IGN. "The rules to get good running code on a console are pretty straightforward, but you have to follow them religiously -- the second you don't, you'll see a performance hit."
    Uno sviluppatori preso a caso conferma il dato asserendo che la CPU della 360 perdona meno le sbavature di codice che una architettura pc. Ci sono delle regolo d'oro per sviluppare un buon codice e bisogna seguirle meticolosamente. Quando questo non succede, le performance ne risentono.

    Having switched from the Alpha to the Beta Kits in the last month, developers are doing everything they can to reduce cycles, to optimize their code, and to diminish wasted or redundant routines. "The true potential of the system should start to materialize as we move forward and Microsoft continues to roll out the new XDKs. July was just released."
    Passando dal kit Alpha a quello Beta null'ultimo mese, gli sviluppatori stanno facendo di tutto per ottimizzare i codici, diminuire gli sprechi o routine rindondanti.

    We spoke with a few retailers, who said the potential $59.99 price tag for games is still hanging in the air. "We're having a hard time selling good games at $49.99 right now, so an increase of $10 is not set by any means."
    Ahimè. l'aumento di 10 $ non è escluso...

    From one developer's standpoint, however, the additional power of this system, requiring more people on a team, logically extends to a higher priced game. "As far as we are concerned, these next gen systems just mean more artists, because now you can do so much more with the visuals. So yes, it will be more expensive because you will need a lot of artists."
    ..perchè più gente dovrà lavorarci.

    Microsoft is trying to cure the cost issue, though we're still unsure of exactly how well this solution is working. The company has religiously touted the internally created XNA pipeline tool in this regard, but sadly, only half of the developers we spoke with are using it.
    Microsoft prova a marginare questo problema con il tool XNa, ma sono metà degli sviluppatori intervistati lo utilizza.

    One developer whose team uses XNA was happy to tout its wares. "The tools for the Xenon development, such as XUI and XACT, are all XNA-based tools. The nice thing about the tools is they allow us to focus on production and not the pipelines to get the production done. Makes my life easier..."
    Ma quelli che usano l'XNa, o comunque tool XNa-Based, ritengono che la loro vita sia semplificata.

    But while Microsoft was late with its Beta Kits, screwing things up for E3 and thus worrying many hopeful gamers (and those guys in the investment community a little too), dev teams are still generally on target for their fall launch. Teams are making the transition from the Alpha to the Beta Kits right now -- experimenting with code, endlessly fiddling with new iterations, and working on making their games look great.
    Qui dice che i team di sviluppo in linea di massima sono in tempo per l'uscita della console e che in questo momento si stanno ingignando con i nuovi kit di sviluppo per far apparire i giochi fantastici...

    The old cliché still holds true: The proof is in the pudding.
    Traduzione letterale: il vecchio detto tiene ancora fede: la prova è nel pudding...


    The late Beta Kits are forwarding the process, and as soon as this Sunday (July 24), we'll see a slew of new images from Microsoft's Japan Summit. And, in the next few weeks, you'll see that proof as Microsoft reveals even more images, movies, and inside looks to gamers like us.
    Qui dice che finalmente in Luglio vedremo screen sostanziosi delle potenzialità della macchina, al Summit giapponese Microsoft.

    Sinceramente, con la console in uscita a Novembre, mi sarei meravigliato del contrario....

  6. #6
    grande giobbe
    enhanced by sony_acer_sandisk_nintendo_kindle_iphone_akg_pioneer

    "Il cielo stellato sopra di me, la legge morale dentro di me"

    _mixcloud _soulrape _giulioc

  7. #7
    Utente L'avatar di alecha
    Registrato il
    03-04
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    Bologna
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    35.688
    Che voglia Giobbe!

  8. #8
    Wardevil
    Ospite
    Giobbe DIO di GR

  9. #9
    Citazione Wardevil
    Giobbe DIO di GR
    Giobbe for mod
    enhanced by sony_acer_sandisk_nintendo_kindle_iphone_akg_pioneer

    "Il cielo stellato sopra di me, la legge morale dentro di me"

    _mixcloud _soulrape _giulioc

  10. #10
    Bananocrate L'avatar di giobbe
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    12.037
    A regazzi', con l'inglese me la cavicchio, non è che mia sia costato molto, eh...

    Solo non prendete l'abitudine

  11. #11
    Bannato L'avatar di Beltazor
    Registrato il
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    Monoloculo con garage.
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    18.959
    Propongo Giobbe come mod assoluto della nuova sezione Gnub Radar così da poter accpgliere le anime dannate e portarle nella retta via dell'xbox

  12. #12
    Citazione Beltazor
    Propongo Giobbe come mod assoluto della nuova sezione Gnub Radar così da poter accpgliere le anime dannate e portarle nella retta via dell'xbox
    "Dai una PS2 in mano a un sonaro ed egli crederà di giocare coi videogames"

    Questo è il motto di Gnub Radar
    enhanced by sony_acer_sandisk_nintendo_kindle_iphone_akg_pioneer

    "Il cielo stellato sopra di me, la legge morale dentro di me"

    _mixcloud _soulrape _giulioc

  13. #13
    Principe Psicopatico L'avatar di DJF MCCARTER
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    Citazione giobbe

    Ahimè. l'aumento di 10 $ non è escluso...

    'tacci loro.....

  14. #14
    Bannato L'avatar di Beltazor
    Registrato il
    10-02
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    Monoloculo con garage.
    Messaggi
    18.959
    Aumento di 10 $ eh ? dunque qui aumenteranno di 15 €..... bene

  15. #15
    di ritorno dagli inferi L'avatar di Alex81
    Registrato il
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    bhe, l'aumento non è confermato...
    e poi da noi c'è già stato un piccolo aumento dei prezzi (chi ha detto halifax?)





    thread del secolo Anima Mia Conker L&R - soluzione 1 2, B è incaxxato

Pag 1 di 2 12 UltimoUltimo

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