A quanto pare sarÓ un signor gioco basta solo sapere che Ŕ il remake di atic atac
GBTG stars Cooper, a spunky young blonde lad who comes to a dilapidated mansion inhabited by Ghoulies -- which seems to be the generic term for the varieties of cartoon spooksters which inhabit the demented mansion. As Cooper, you'll travel from room to room of the mansion, beating on Ghoulies and breaking the evil Baron's possessions, assisted all the while by a helpful butler who dispenses constant advice and even helpful items.
The game's control is very simplistic -- in my opinion, overly so. You'll move with the left stick and attack with the right. Instead of jamming on the controller buttons to perform combos, simply swinging and holding the stick towards enemies produces a flurry of punches and kicks. It's slightly less kinetic than a good beat-'em-up should be. To the good, you can pick up items littered throughout the levels and break 'em over the heads of the enemies. Even I can't argue with the idea of breaking a chair over a zombie's head.
Some special items will also be handed down to you by the helpful butler. To combat mummies, you'll need an oversized fiery candle which can burn their wrappings. Any special item has a fuel meter in the bottom right, but if you pause from using it it'll recharge. There's also a Super Soaker-style gun filled with holy water that does a great job on zombies, who are otherwise tough customers.
What I found confounding about the E3 demo was that although your character automatically locks onto the closest target, there's no way to snap the camera towards the enemy he's facing. There's a sluggish rotation system on the L and R triggers, however.
Playable at the show, there was a level called "Undead Disco Divas" which featured a raving hoard of zombies and skeletons to dispense with. Charging into the battle was a blast, but Cooper's wimpy punches and kicks are no match for a dozen or more enemies with more health and power than he has. The Microsoft representative behind me remarked that kids will love the game, but unless they do something about the difficulty they might not get a chance.
Still, the game's vibrant and colorful graphics create a pleasant atmosphere, and the game is built on a solid foundation. The scary similarities to Luigi's Mansion can't be ignored -- it's Rare's quick haunted house project that's a sort of speed bump on the way to greater things. I'm particularly surprised that there was no multiplayer option in the E3 demo. Hopefully the game will ship with a second player capability, as that's where the genre typically shines. Still, the game looks very polished and potentially fun already. I doubt it'll go down as one of Rare's classics, but they could have gotten off to a worse start.
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