Creare un server per CS 1.6
  • In diretta da GamesVillage.it
    • News
    • -
    • In Evidenza
    • -
    • Recensioni
    • -
    • RetroGaming
    • -
    • Anteprime
    • -
    • Video
    • -
    • Cinema

Visualizzazione risultati da 1 a 4 di 4

Discussione: Creare un server per CS 1.6

Cambio titolo
  1. #1
    Utente L'avatar di nickgames
    Registrato il
    05-03
    Messaggi
    2.924

    Creare un server per CS 1.6

    Mi dite come faccio a crearmi un server per CS v. 1.6 ? ditemi anke qualke comando utile.

    Io ho una TDSL 640K.

    Beh se ho dimenticato qualcosa ditemi che cerchero di rispondere,grazie per l´aiuto.

  2. #2
    fenomeno L'avatar di Berrik
    Registrato il
    10-02
    Località
    Torino
    Messaggi
    9.654
    vai su cs e fai nuova partita 8|
    sleeping all day staying up all night

  3. #3
    ...ros1k... L'avatar di <TheShop>Evoc Thurner
    Registrato il
    10-03
    Località
    La Spezia
    Messaggi
    7.557
    Inviato da Berrik
    vai su cs e fai nuova partita 8|
    quoto

  4. #4
    Utente L'avatar di Sterminator
    Registrato il
    07-03
    Località
    CH
    Messaggi
    34
    Concordo con Berrik

    ecco alcuni comandi per il tuo server

    mp_startmoney (default 800)
    Sets the amount of money players start with.

    mp_logdetail (default 0)
    Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).

    mp_fadetoblack (default 0)
    When set to 1, player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecam

    mp_buytime (default 1.5)
    Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.

    mp_winlimit (default 0)
    Will cycle the map after one team reaches this many wins.

    mp_limitteams (default 2)
    Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.

    sv_restartround (default 0 sec)
    Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches.

    mp_autokick (default 1)
    Enable automatic team-killer banning and idle client kicking.

    mp_autoteambalance (default 1)
    Toggles auto balancing of teams.

    mp_chasecam (default 0)
    Limit observers to chase modes.

    mp_c4timer (default 45 sec)
    C4 timer duration. Minimum of 15, maximum of 90.

    mp_freezetime (default 6 sec)
    The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.

    mp_roundtime (default 5 min)
    Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).

    mp_friendlyfire (default 0)
    Set to 1 to enable friendly fire, 0 to disable.

    mp_timelimit (default 0 min)
    Period between map rotations.

    mp_maxrounds (default 0)
    Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit.

    mp_footsteps (default 1)
    Set to 1 to enable footsteps, 0 to disable.

    mp_flashlight (default 1)
    Set to 1 to enable the use of flashlights, 0 to disable.

    mp_tkpunish 0/1
    if set to 1, TK'ers will sit out next round

    mp_hostagepenalty X
    X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command

    mp_logmessages 0/1
    used for server admins to spit out chat messages in their log files

    mp_forcechasecam 0/1/2
    When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.

Regole di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  •