Lista delle cose presenti
1st and 3rd Person Views
1500+ NPC’s*
121 Plant Types
150+ Quests
16 Square Miles (Not including dungeons or the realms of Oblivion)
200+ Dungeons*
200+ Hours of Gameplay (Main Quest is 20-25 hours long)
21 Skills*
40+ Creature Types (Many broken down into sub-types)
400+ Books
5 Counts Fighting for Power*
5 Different Breeds of Ride-able Horses for Purchase (Will be kept in stable while in towns or not using)
6 Factions/Guilds (The Arena*, Blades*, Dark Brotherhood*, Fighters’ Guild, Mages’ Guild, Thieves’ Guild*)
7 ‘Big’ Battles (Entailing more than the average 6-8 NPC’s fighting on screen at once)
9 Major Cities*
9000+ Objects (All of which are movable, and react accordingly with the environment)
Ability to Purchase Homes (One in every major city)
Birthsigns (Same 13 from Morrowind but apparently with more detailed and specific effects)
Borders*
Caius Cosades (Returing from MW, but he'll most likely be the only one)
Cast-on-Strike Enchantments
Compass (Will only show places close by and that are relevant to current selected quest, can also mark a place on the map and have it point to that as well)
Daedric Quests (Shrines scattered across the world where you can pick up quests)
Decoration (For your homes but unknown what kinds)
Dogs for Pets (Their disposition towards you based on your Personality)
Dynamic Soft Shadows (For all objects and NPC's/creatures)
Dynamic Weather and Time
Essential NPC Indicator (Subtle icon appears when looking at an essential NPC)
Expanded Character Creation Process*
Events/Festivals (Official mod downloadable for PC and X-Box 360)
Evidence chest (When you're arrested all of your belongings end up here)
Fast Travel Map
Full Character Voice Acting (50+ Hours, Announced: Sean Bean, Linda Carter, Terence Stamp, Patrick Stewart)
Greater Powers for Each Race (Imperials: Star of the West, Voice of the Emperor)
Hoods/Hooded Robes
Horse Armor (Official mod downloadable for PC and X-Box 360)
Improved Combat*
Increased Graphics Options (More optimization for lower end systems)
Infamy Rating (Crime level that goes up but not down, helps calculate NPC disposition)
Interactive Jail (Serve your time or find a means to escape)*
Light, Shadow and Sound Based Sneaking
Lockpicking Mini-game*
Magical Staves (Fire spells from staff (oversized wand?))
Magical Transportation (Instantanious, we're unsure what form or name it will take, but will be similair to Mark & Recall)
Magicka Regeneration (Based on Willpower)
Necromancy (Ability to reanimate defeated enemies or NPC's and have them as followers but unknown for how long)
New and Improved Dialogue System (Listen in on conversations for new topics)
New Persuasion Interface*
Oblivion Realms Locked after Main Quest
Physics-based Sound (A sword sounds different when hitting stone then it does when hitting wood)
Potion Application to Weapons*
Quiver (Container for arrows you wear on your back and arrows visibly disappear)
Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard)
Radiant AI*
Realistic Physics (Havok Engine 3.01 implemented, meaning objects have mass, weight, and react to one another accordingly)
Red Hand (A hand will turn red if an item you're looking at belongs to someone)
Respawning of some NPC’s (Guards and Bandits)
Sitting/Lying Down
Skill Trainers (Master Trainers still unknown)
SpeedTreeRT Technology (Realistic trees and vegetation that will animate in real time to the weather)
Stats Menu (Tracks kills, stolen items, necks bitten as a vampire, etc., all of which will effect how NPC's will react to you)
Stealing of Horses (But they will return to their owners when you leave them)
TES Construction Set (PC Only)*
Traps (Physics based booby-traps)
Traveling NPC’s
Vampires*
Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back)
Welkynd Stones (aka Elven Power Crystals, they wield great power that you can use, but unknown what powers they are)
Yielding*
Lista delle cose non presenti
Aging (In-game aging of the player character or NPC’s)
Banks
Beheading/Dismemberment (Hacking apart limbs of NPC’s)
Capes/Cloaks
Cast-On-Use Enchantments (Except for staves)
Children
Cliff Racers (Quite pleasing)
Climbing
Combat Staves
Crafting (Forging Weapons/Armor)
Crossbows
Dual Wielding
Experience Point Leveling System (This is a good thing)
Forced Reloads*
Imperial Legion or Nine Divines (Ability to join)
Jobs (Non-quest employment through an NPC)
Locational Damage
Locking of Doors (With a key)
Making Traps (Without the CS)
Mark & Recall
Modeled Beards/Facial Hair
Mounted Combat
Multiplayer
New Playable Races (Just the same 10 from Morrowind)
Nudity
Silt Striders (They are indigenous to Vvardenfell)
Sleeping Anywhere (Sleeping will be restricted to taverns/inns or camp sites/bedrolls)
Spears
Thieving of Your Possessions (NPC’s stealing from you)
Throwing Weapons (shurikens, darts, throwing knives)
Terrain Destruction or Deformation
Were-creatures (Bears, wolves, etc.)
Lista di cose di cui non si å certi
Breaking Down Doors (Using your sword to open a door)
Chains, Flails and Whips
Clocks (In-game item clocks that indicate what time it is in the game world)
Dragons (LOL, I don’t ‘think’ so, but it has been hinted at)
Levitation
Mercenaries (NPC’s you can hire for assistance in combat)
Naming of Pets
Realistic clothing movement*
Sinking in Water (Of objects and/or yourself when overweight)