Vorrei sapere quali sono le ultime schede video uscite della ATI o quelle che usciranno prossimamente ! E quanto costano o costerrano ?? Mi serve una scheda video molto potente
considerate ke ho 300 € a disposizione ^^ !
Vorrei sapere quali sono le ultime schede video uscite della ATI o quelle che usciranno prossimamente ! E quanto costano o costerrano ?? Mi serve una scheda video molto potente
considerate ke ho 300 € a disposizione ^^ !
Battletag: gonfreecss#2482 | 3DS: 2466-4672-5634 | NintendoID: gonfreecss
pci express? fra poco dovrebbe uscire la radeon x1800GTO, leggermente meno potente della xl e dovrebbe attenersi, ho detto dovrebbe, ad un costo sotto i 300€.CMQ forse su ebay trovi la xl ad un buon prezzo....
ATI
X700 (RV410) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 11.2 GB; (Dx9 ps2.0 vs2.0)
X700 PRO (RV410) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 860 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 13.8 GB; (Dx9 ps2.0 vs2.0)
X700 XT (RV410) PCI>EXPRESS
Gpu: 475 mhz, Memoria: 1050 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 16.8 GB; (Dx9 ps2.0 vs2.0)
X800 SE (R420) AGP
Gpu: 425/450 mhz, Memoria: 800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 25.6 GB; (Dx9 ps2.0b vs2.0)
X800 SE (R423) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 700/800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/25.6 GB; (Dx9 ps2.0b vs2.0)
X800 GT (R480, R430, R423) AGP e PCI>EXPRESS
Gpu: 475 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO (R480, R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO² (R480) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 PRO (R420) AGP
Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 28.8 GB; (Dx9 ps2.0b vs2.0)
X800 XL (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT (R420, R423) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT PE (R420, R423) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1120 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.8 GB; (Dx9 ps2.0b vs2.0)
X850 PRO (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT PE (R480, R481) AGP e PCI>EXPRESS
Gpu: 540 mhz, Memoria: 1180 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 37.8 GB; (Dx9 ps2.0b vs2.0)
X1300 (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 8 GB; (Dx9 ps3.0 vs3.0)
X1300 PRO (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0)
X1600 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 780/800 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.5 GB; (Dx9 ps3.0 vs3.0)
X1600 XT (RV530 / 0.09 micron) PCI>EXPRESS
Gpu: 590 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.8 GB; (Dx9 ps3.0 vs3.0)
X1800 GTO (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 12 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XL (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XT (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1500 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 48 GB; (Dx9 ps3.0 vs3.0)
X1800 XT OVERCLOCK (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 Vertex Shading, 16 Pixel Shading, 16 ROPs, 16 TMU,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
X1900 XT (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 CROSSFIRE (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 XTX (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1550 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 49.6 GB; (Dx9 ps3.0 vs3.0)
NVIDIA
5900 Ultra (nv35) AGP
Gpu: 450 mhz, Memoria: 850 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0)
5900 (nv35) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0)
5950 (nv38) AGP
Gpu: 350 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
5950 Ultra (nv38) AGP
Gpu: 475 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
6200 TurboCache 16 (nv43) (16mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 32 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 2.8+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 32 (nv43) (32mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 5.6+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 64 (nv43) (64mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 LE (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4 GB; (Dx9 ps3.0 vs3.0)
6200 (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps3.0 vs3.0)
6600 (nv43) AGP e PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550/700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 8.8/11.2 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 16.0 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) AGP
Gpu: 500 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) PCI>EXPRESS
Gpu: 300/320 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) AGP
Gpu: 300/320 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 XT (nv40) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) AGP
Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 GS (nv42) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 GT (nv40) AGP e PCI>EXPRESS
Gpu: 350 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 Ultra (nv40) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1100 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.2 GB; (Dx9 ps3.0 vs3.0)
7600 GT (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 560 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
7800 GS (G70) AGP
Gpu: 375 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 16, 8 ROPs, 16 TMU, 6 vertex shading, 16 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GT (G70) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GTX (G70) PCI>EXPRESS
Gpu: 430 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
7800 GTX 512 Mb (G70) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1700 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 54.4 GB; (Dx9 ps3.0 vs3.0)
7900 GT (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
7900 GTX (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
x850xt 220euro: http://www.atm.it/home.aspx?FID=13&PID=24955
x1800gto 283euro: http://www.atm.it/home.aspx?FID=13&PID=24956
pc fisso dex + hp dv9003ea