http://www.jeux-france.com/blog153473_Blakguy
pauroso,finalmente un cambio di rotta nella serie
* A team of 110 people at Ubisoft Montreal have been working on the game for 2 years. Game is coming this December.
* With the Xbox 360, Ubisoft Montreal were brought new technology and power. They wanted to take everything out of this technology, just like they did with the last Splinter Cell and console generation. This produced a chain-reaction in planning, and the consequences could be a shock to many fans of the Splinter Cell series. The time for lights and shadows was over. Conviction takes place in broad daylight. Sam is no more an agent but a fugitive and an outlaw. But the difference between practicality and playability isn't necessarily as big as one would think. Conviction still is a stealth game.
* In the beginning of Conviction, Sam gets a hold of information concerning a danger that threatens one of his long-time co-workers, Anna Grimsdottir, familiar from the previous Splinter Cells. In order to help Anna, Sam returns to Third Echelon's paycheck but soon realizes that the agency is but a mere ghost of what it used to be.
* The current situation within the agency is evident in the complications Sam faces during the first missions of Conviction: information is inaccurate, Sam has been given unsuitable gear, and the situations requiring fast and decisive action are missed by the bickering of the bosses about authoritive statuses and the course of action.
* As it soon becomes evident that the tracks of the danger threatening Anna lead directly to Third Echelon, Sam quits the government job and decides to save Anna on his own. This decision turns out to be fatal, as Sam is declared a fugitive. Looks like Sam is on the wrong side of the law once more, this time for real.
* The people at Ubisoft admit that the twist in the story was created to flesh-out the character of Sam Fisher; the cold, government puppet, familiar from the previous Splinter Cells, didn't provide enough ground for understanding and sympathy. Instead, the Sam who left behind the agency and became a fugitive is a much more elaborate and humane character, being driven by his own feelings and goals.
* As we said, the game is played mostly in broad daylight, with the crowd working as a "dynamic cover" for Sam. The game's interface helps the player using two itmes: there is a "hero instinct" meter of sorts, which allows Sam to see enemies with infrared style vision, and a danger meter which shows how close you are to being spotted. Seasoned stealth players should be used to features like these. The close combat has been likened to the "Bourne" series of movies and books. The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.
* The physics engine is central to gameplay this time around, you can use items as weapons, block doors with furniture etc. -- some really cool stuff there. Also, the enemy AI is dynamic, so your enemies react to what you do and act differently each time around.
Also, it's possible we could see the game unveiled at the upcoming Ubisoft event in Paris (May 22nd-23rd).
* You won't have to use force or sneak around as long as you don't act suspiciously.
* According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
* Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
* The lead programmer states the fact they are exclusive to the 360 allows them to do much more than if they were multiplatform. He also states that he doubts they would be able to achieve what they are doing on the 360, on the PS3, even if it were exclusive to that platform. Specifically mentions the lighting effects they are doing on the 360.
Un team di 110 persone di Ubisoft Montreal sta lavorando al gioco da 2 anni.Uscirà questo dicembre
Punti salienti:sara ambientato la maggior parte del tempo di giorno,con la folla che funzionerà da "copertura dinamica"per Sam.
L'ui di gioco aiuterà il giocatore con 2 modalità:c'è una modalità "hero instinct" che permetterà a Sam di vedere i nemici in una visuale simile agli infrarossi,l'altra sarà la barra di pericolo che mostrerà quando sarete scoperti.
I combattimenti saranno simili ai film della serie "Bourne".
L'engine fisico è il punto centrale del gioco.Ogni oggetto che vedete sarà possibile usarlo come arma,oppure potrete bloccare porte coi mobili etc.
L'ai è dinamica ,il nemico reagirà ogni volta differentemente.
Il lead developer ha aggiunto che lavorando in esclusiva sulla 360 possono raggiungere livelli molto più alti che lavorando multipiattaforma.
A riguardo a quello che stanno creando dubita che potrebbero raggiungere questi livelli sulla PS3 ,anche se ci lavorassero ipoteticamente in esclusiva,specificando specialmente l'illuminazione che stanno creando sulla 360.