Se volete tutti i dettagli, questo è il riassunto più corposo di tutto l'articolo, apparso in un forum:
http://www.metalgearsolid.org/forum/...331&highlight=
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What a coincident. I just happen to own it. I didn't buy it though, I didn't even knew the magazine existed. A friend of mine, who works at a gaming shop, gave it to me. I wasn't even going to read it.
I'll try to sum it up.
Introduction:
The truth behind the dismantlement of the umbrella corporation, that's what "Resident Evil: The Umbrelly Chronicles" is all about. The playable translation did came as a surprise though. As the lights truned back on, after the one and a half minutes long trailer, every reporter in the room seemed to have the same question mark floating above their heads: "
A Lightgun-Shooter??"
Oh yeah
- "What we're trying to do with "The Umbrella Chronicles"
is to concentrate on the shooter aspect of the Resident Evil franchise, and to intensify it." says the producer Masachika Kawata.
Ma non mi dite; il cagata effect però lo temevate e ve lo siete schivato con comodo eh?
- Just like a lightgun-shooter, the game is leading you through the whole experience automatically on rails. All you have to do is to aim at the screen in first person view and press "B" to shoot.
Quando si dice profondità, interazione, coinvolgimento, tecnologia, spazio, virtualità.....
- "This in not a continuation but a
whole new concept." says Kawata.
Un concept nuovo dove? Forse in Resident Evil? No, assolutamente, considerando i precdenti peraltro mooolto confortanti....
- The game can be viewed as a sightseeing-tour, where you'll get to visit all the old, famous places from the Resident Evil franchise history. The mansion from the first one, the police station from the second, as well as the elegant train from "Zero", just to mention some of them.
Un bel modo per rinfrescarsi la saga ai suoi antichi fasti........
- Almost half of the game takes place at those recycled scenes, from Resident Evil Zero to 1, 2 and 3. The other half leads you ultimately to the stronghold of the enemy/company.
Per fortuna ci sono le premesse per una longevità eterna ed una varietà incalzante......
- The 3D environments will be rendered in real time, and can be, in terms of quality, compared with the Game-Cube titles.
Gustosissima marmellata di merda
- You'll get to choose from multible characters to play with. I.a. Rebecca Chambers, Billy Coen, Chris Redfield, Jill Valentine and Carlos Oliviera. Though Wesker will appear as well, he wasn't confirmed as being also playable, but maybe.. .
Wow, ora sì che le cose cambiano.....
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Like in most lightgun-shooter's, you will take on the game as a duo. The teams are divided to Chris and Jill, Rebeccas and Billy and Jill and Carlos. Though there won't be much interaction between characters. Sometimes you'll get to hear things from them like "Let's look for survivors!" but that's about it.
You might get the chance to play it in co-op, but it's not confirmed in the magazine.
- The demo they played was only in single player mode.
Ma sì, facessero con calma quei compagni di osteria, si crogiolassero nella placida coerenza del loro progetto, coerenza nonostante la quale si può denotare un'innovazione epocale attorno al gioco
- The 20 minutes gameplay they experienced were all out action. No horror moments. A constant shootout with killing Zombies, Crows and Dogs. The camera was tilting very fast from one direction to another, focusing on the enemies that were closing in. There was a lot of blood on the screen, especially when you got bitten.
La nobile arte del terrore, del panico. Tutto questo sfruttando saggiamente le inquadrature forzate per creare un suggestivo bouqet d'immagini con meccaniche cinematorafiche, reinventando l'intelligente quanto antico sistema del pre-rendering
- To reload your weapon, you have to tilt the remote quickle down. The amount of ammunation is displayed >around< the crosshair.
Un capolavoro soprattutto per questo
- Besides the usual pistol, shotgun and mg combination. Capcom is also promising to bring back most of the old famous weapons like the rocket and grenade launcher. Nothing about new weapons were mentioned in the article.
Eh, beh, i caccia Amercani ci stanno come polpettine fritte
- There will be quick time events where you'll need to push a certain button to counter an surprise attack. In that moment the camera switches back and you'll get to see both characters models doing whatever they do to fight back.
Finalmente vediamo quello che ci pare, attraverso una profondità interattiva elevata all'ennesima potenza in un contesto di esclusività concessa dal Wii, pienamente sfruttato
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You can also manipulate the camera to a certain level. You can tilt the view around with the nunchuck, that way you get to spot objects like ammunition, health or weapons. Most of them are hidden in or behind other objects which you will need to shoot to uncover them. You pick them up with the A button.
Matti, trovare 5 munizioni pistola sarà come non mai prima........
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There will be things you can destroy, like doors, windows and furniture. You can also shoot down paintings (you heard right!) as well as shoot out the lights.
Non più, temo, visto quanto mi sono già trifolato l'armamentario dei bassifondi
- The crimson-head zombies will also appear. As well as some of the giant mutated bosses like the snake. All for the sake of action and splatter.
Questa è geniale, una scelta imprevedibile e curiosa da osservare nella sua implementazione. Un boss in uno shooter, chissà cosa ne verrà fuori!!
Well, that was basically the whole article. Pretty lame actually. Luckily I didn't waste money for that.
Cosa vuoi di più dalla vita?
There's also a small interview with Kawata. Nothing really special though. He's asked why he chose to develope for the Wii..? : "
Because of the opportunities with the controller, it's a wonderful machine, and just perfect for "the umb. chronicles."
Sei il primo a poterlo dire, visto il lavorone che stai conducendo
. Umbrella Chronicles sarà l'emblema dell'interazione, la nuova frontiera del motion sensing, l'eccesso della completezza d'intercalamento ludico, portando una serie illimitata di nuove possibilità affiancate al più evoluto dei controlli (monotasto)
Why did you ignore Code Veronica X..? : "We chose to only implement Zero, 1, 2 and 3, since that's where the Umbrella Corp. is mostly represented. We wan't to focus on the history of Umbrella."
Peccato, la perfezione sarà irragiunta ancora per un po', c'eri così vicino! Ma chi se ne frega su, piuttosto conitnuasse per questa strada di prosperità in una costante evoluzione. Cento di questi giochi
The Resident Evil lightgun-shooters aren't the most successful titles of the franchise, why another one..? :
"We played with different ideas during developement, but eventually decided to go first person view. Since we wanted to concentrate more on the action and the shooting, and less on the movement, we found that perspective as the best choice.
Beh, le cose sono destinate a cambiare. E definire shooter questa poetica avventura è ingiusto, davvero.
Bravi froge, soprattutto il movimento, nel capolavoro che vi apprestate ad offrirci ne mancherà sotto qualsiasi aspetto.
Gira gira trovo un modo perchè il gioco si infili nel Wii da solo, e nelle sessioni più impegnate mi attrezzerò con un frullatore Candy per dare una rimescolata dove necessario (ma laddove ci fosse stata incolumità alla distruzione, ci penserebbe un acceso fattore emotivo.....)
Will there ever be another Resident Evil in the old style on the Wii..? : "We haven't decided on that
yet. We think a lot about the future of the franchise, and the best ways to keep on telling its stories."
Ciò che ci interessava di meno
I'm a huge Resident Evil fan, but I'm not hyped about this game at all.
La frase in grassetto la dico pure io.