Padroneggiare le tecniche di guida in Mario Kart e consigli utili
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Discussione: Padroneggiare le tecniche di guida in Mario Kart e consigli utili

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  1. #1
    Utente L'avatar di Gear1
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    Padroneggiare le tecniche di guida in Mario Kart e consigli utili

    Ho preso ieri questo splendido gioco.
    é divertente e tutto,ma sono certo che non ci si debba limitare a frenare,accelerare e a lanciare oggetti.
    Qualcuno competente può dirmi qualche tecnica valida,ma anche consigli,strategie e tuttto quanto sono certo esista dietro questo splendido gioco?
    Purtroppo non ho il wi-fi,lascio cmq a voi la parola per darmi qualunque tipo di suggerimento atto a farmi apprezzare ancora di più Mario Kart(tutto è ben accetto).
    Fatevi avanti esperti,
    Grazie


  2. #2
    Utente L'avatar di NikeXTC
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    Guarda i video di danzee su YouTube per capire come si gioca veramente a Mario Kart DS =P

    Ovviamente io non sono minimamente alla sua altezza =PPP

  3. #3
    Jonathan! Charlotte! L'avatar di NineVoltDarkRoy
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    Io teoricamente lo supero a Baby Park, quindi sono meglio di danzee.



    Pietà

  4. #4
    Bannato L'avatar di Maleficus
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    guardate la mia firma domani non c'è qualche anima pia che vorebbe gioca un po con me (ho MKDS da poco eh)

    comunque io ho appena imparato lo snaking (in curva però )

  5. #5
    Utente L'avatar di NikeXTC
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    Quello non è snaking. E due.

  6. #6
    Utente L'avatar di Gear1
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    Alla prova finale del primo livello delle missioni mi chiede di effettuare 4 miniturbo...che significa?
    E che cos'è lo snaking?


  7. #7
    Utente L'avatar di Gear1
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    Citazione NikeXTC
    Guarda i video di danzee su YouTube per capire come si gioca veramente a Mario Kart DS =P

    Ovviamente io non sono minimamente alla sua altezza =PPP

    AaaaaaH! Ma è un mostro...come fa?
    Come riesce ad andare così veloce? Cosa sono quei continui turbo che riesce a fare?
    Ma soprattutto come si fa a fare quella partenza velocissima?


  8. #8
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    Citazione Gear1
    Alla prova finale del primo livello delle missioni mi chiede di effettuare 4 miniturbo...che significa?
    E che cos'è lo snaking?
    Lo snaking consiste nell'effettuare una serie di miniturbi in rettilineo (talmente tanti e veloci che ricordano appunto la forma di un serpente).
    Questo video dovrebbe aiutarti, prova a guardarlo.

  9. #9
    Utente L'avatar di Gear1
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    Citazione Daddoman18
    Lo snaking consiste nell'effettuare una serie di miniturbi in rettilineo (talmente tanti e veloci che ricordano appunto la forma di un serpente).
    Questo video dovrebbe aiutarti, prova a guardarlo.

    Madò!!! é complicatissimo,sarà davvero dura imparare!!!
    Cmq grazie mille del video,era esattamente quello che cercavo....non mi è ancora molto chiaro cosa devo fare ma mi auguro col tempo di riuscire a capire(ci sta una combinazione di tasti da eseguire che spiazzerebbe chiunque).


  10. #10
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    Il tempo e la pratica ti aiuteranno sicuramente.
    Probabilmente non diventerai mai bravo come Danzee (e vorrei vedere! ), ma sicuramente riuscirai ad ottenere buoni risultati. Inizia ad imparare a fare miniturbi in curva, poi datti allo snaking, successivamente al Prb se pensi di esserne in grado.

  11. #11
    Lord Comandante Jon Snow L'avatar di DARK-GOKU
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    preso da una guida di gamefaqs, spero possa tornarvi utile.

    Spoiler:
    +-- DRIVING & TURNING ---------------------------------------------- 01.01 --+

    The basic moves and maneuvers of the game. The A button is held during a
    race to drive forward and the D-Pad is used to turn your kart. Nothing
    complicated there. Obviously if this was the extent of every race, the game
    would get boring rather quickly. Beyond these options there are additional
    features to keep you busy during every race, whether they are player
    controlled techniques or simply different aspects of the races themselves.
    Everything you need to know about playing this game is described below from
    the most basic to the most advanced. Be sure to take it one step at a time.
    __________________________________________________________ ____________________


    +-- ITEM BOXES & ITEMS --------------------------------------------- 01.02 --+

    In just about every race in the game, unless you're playing the Time Trial
    mode, you will find coloured item boxes places in bunches on the course. When
    you drive through one of these item boxes, an item will be randomly generated
    into your inventory. The item you get depends primarily on one variable, and
    that's the position you are in. The idea is that the further behind you are,
    the better the item you will get to help you catch up. Each of the items are
    discussed individually further down in the guide for reference. Once you have
    an item in your inventory you have three options depending on what the item
    is. Firstly you can use the item by pressing either the X button or the L
    button (the L button is a lot more convenient.) When the L button is pressed
    whatever item you have in your inventory will be used immediately.

    The other two options are throwing and dragging the item. Throwing comes into
    play with Bananas, Shells and Fake Item Boxes. Bananas and Fake Item Boxes
    are automatically dropped behind you, however if you use them while holding up
    on the D-Pad you will throw them ahead of you. Shells are automatically
    thrown forward, but if you hold down on the D-Pad and use either a Green or
    Red Shell you can throw them behind you. Items can also be dragged behind
    you. These include the same items which can be thrown either forward or
    backward. While dragging an item behind you it will act as a shield to some
    of the weaker weapons like Green Shells and Red Shells, but not to Blue
    Shells, Stars, etc. After a shell hits the item you are dragging the item is
    gone so be careful in that respect. Always keep in mind that different items
    can be used in different ways in different situations. Pick the right one.
    __________________________________________________________ ____________________


    +-- DRIFTING ------------------------------------------------------- 01.03 --+

    Drifting is a very important technique to learn, and a virtual necessity for
    doing well in the upper classes and while playing online. Drifting is
    performed by pressing and holding the R trigger while turning. Drifting
    allows you to kind of slide-turn, where you sacrifice a bit of control for the
    reward of maintaining your momentum around a corner. Drifting is one of those
    things that requires quite a bit of practice in order to perfect. A good
    amount of prep time before a turn is vital for a good drift. For example,
    drifting might not be as effective on a bunch of repeated sharp turns in a row
    as it would be on a long turn that you come at from a distance. That's not to
    say that drifting is a technique you use sparingly, in this game it's almost
    always the preferred choice in any turn of a reasonable angle. A good drift
    is one which begins before you even reach the turn, and has you facing in the
    direction that you will be turning by the time you actually reach the turn.
    At that point you let go of the R trigger and stop turning. You should be
    able to drive forward in the new direction with a very minimal loss of speed.
    __________________________________________________________ ____________________


    +-- DRIFT BOOST ---------------------------------------------------- 01.04 --+

    Once a player has mastered the drift, this is the next logical progression.
    A Drift Boost is a drift... with a boost. Despite being one of the worst
    explanations in history, that was actually quite accurate. A drift is a turn
    where you start sliding early and then proceed to drive in the new direction
    without losing speed. A Drift Boost allows you to start sliding early and
    drive in the new direction with a "boost" of speed. Once again you're gaining
    speed at a further loss of control, but experienced players will be able to
    compensate quite easily. Performing the Drift Boost is no a difficult task:

    A Drift Boost is performed by tapping left, right, left, right repeatedly over
    and over again while drifting. You might that it would be impossible to
    control while doing this, but the actual taps of each direction are so minute
    that it doesn't really affect your directional movement all that much. Of
    course the faster you are able to do it the better, since it's pretty hard to
    maneuver the actual turn without holding down one direction on the D-Pad.
    The best way to do it is to simply jam your thumb in the middle of the D-Pad
    and rock it back and forth. You can tell if you're doing it correctly by
    watching the sparks on the wheels of your car. They'll start by flashing
    blue, at that point you're half way done. When they flash red you're ready to
    boost. Upon finishing the drift and letting go of the R trigger you'll get a
    burst of speed in the direction that you're facing. It's pretty handy.
    Technically the next logical progression of this technique is snaking, but
    whether that was an intentional progression by the game designers is as
    arguable a topic as it was in F-Zero GX. It's honestly up to you.
    __________________________________________________________ ____________________


    +-- OTHER BOOSTS --------------------------------------------------- 01.05 --+

    If you've played other Mariokart games before then you're undoubtedly familiar
    with the initial boost you can get at the beginning. Well there's no
    difference here except that you get numbers rather than coloured traffic
    lights. Getting the boss is really quite easy if you know when to do it. The
    numbers 3, 2, 1 will appear on the screen at the beginning of the race. The
    two will appear on the screen and than a short instant later the number two
    will "start to grow" before disappearing. I find that you can most reliably
    get the boost if you hold the A button when the number two "starts to grow."
    Keep holding it until the race begins and you'll launch from the start line.

    One other special type of boost you can get comes after you have been launched
    off the course. The nice cloud guy will fish you out of the water, or out of
    bounds or wherever you went, and drop you down on the ground again. Keep your
    finger off the A button while all this is happening and do your best to jam it
    down the instant you hit the ground after being dropped. This particular
    trick is more difficult to execute than the initial starting line one, but
    it's certainly something you need to know for the courses without walls on the
    sides. Remember to drive when you hear the thump, and you'll launch off.
    __________________________________________________________ ____________________


    +-- SLIPSTREAMING -------------------------------------------------- 01.06 --+

    This is a technique I only recently became aware of, entirely by accident. To
    do it you must be behind another racer, and I mean literally behind. Not just
    in position, but actually behind their cart. As you drive behind them using
    your opponent as a wind shield some blue streaks will start to appear on
    screen and you'll speed up a little. As you get closer and closer to your
    opponent's back suddenly this weird blue wave will surround your kart and
    you'll be given a surprisingly lengthy burst of speed that should allow you
    not only to get ahead of your opponent, but a decent distance ahead too.
    __________________________________________________________ ____________________


    +-- SNAKING -------------------------------------------------------- 01.07 --+

    Given that F-Zero GX is one of my favourite games ever, I am quite familiar
    with the concept of Snaking which (as far as I know) originated with that
    game. The idea is that you're "exploiting the game's driving physics" in
    order to increase your normal driving speed where it wasn't necessarily meant
    to be used. Before I continue any further I should mention that a lot of
    people consider this technique to be cheating. In most cases that wouldn't
    really matter at all, but since this is a reasonably popular game online, it's
    probably best if you stick to your better Judgement and only utilize this
    technique if your opponent is in agreement, and using it as well. This is
    just a personal position, once again, how you proceed is up to you. That fact
    of the matter is that a lot of people who play online use this technique, and
    while it is very possible for a non-snaker to beat a snaker, like it or not if
    you want to win online with any consistency, you need to know this technique.

    Snaking is the process of using the Drift Boost over and over again on a
    straight road rather than a turn, and using the speed boosts you get from it
    to boost you faster down the road. Basically you start on one side of the
    track and begin drifting while rocking the D-Pad. Try to avoid turning on an
    angle while you almost immediately boost yourself forward. The key to
    successful snaking is the extremely fast execution of the boost with the Drift
    Boost technique, you really have to rock that D-Pad. Done correctly you'll be
    able to do it back and forth, left and right, all the way up the track.

  12. #12
    Utente L'avatar di Gear1
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    Citazione Daddoman18
    Il tempo e la pratica ti aiuteranno sicuramente.
    Probabilmente non diventerai mai bravo come Danzee (e vorrei vedere! ), ma sicuramente riuscirai ad ottenere buoni risultati. Inizia ad imparare a fare miniturbi in curva, poi datti allo snaking, successivamente al Prb se pensi di esserne in grado.
    Ok,per il momento sto cominciando a prendere confidenza con i boost in curva,prima sono blu e poi arancioni...il punto è che mi accelera tutto a destra o tutto a sinistra,come faccio a sfruttare la tecnica per andare dritto? Devo mollare in tempo il tasto R?


  13. #13
    Utente L'avatar di Gear1
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    Citazione DARK-GOKU
    preso da una guida di gamefaqs, spero possa tornarvi utile.

    Spoiler:
    +-- DRIVING & TURNING ---------------------------------------------- 01.01 --+

    The basic moves and maneuvers of the game. The A button is held during a
    race to drive forward and the D-Pad is used to turn your kart. Nothing
    complicated there. Obviously if this was the extent of every race, the game
    would get boring rather quickly. Beyond these options there are additional
    features to keep you busy during every race, whether they are player
    controlled techniques or simply different aspects of the races themselves.
    Everything you need to know about playing this game is described below from
    the most basic to the most advanced. Be sure to take it one step at a time.
    __________________________________________________________ ____________________


    +-- ITEM BOXES & ITEMS --------------------------------------------- 01.02 --+

    In just about every race in the game, unless you're playing the Time Trial
    mode, you will find coloured item boxes places in bunches on the course. When
    you drive through one of these item boxes, an item will be randomly generated
    into your inventory. The item you get depends primarily on one variable, and
    that's the position you are in. The idea is that the further behind you are,
    the better the item you will get to help you catch up. Each of the items are
    discussed individually further down in the guide for reference. Once you have
    an item in your inventory you have three options depending on what the item
    is. Firstly you can use the item by pressing either the X button or the L
    button (the L button is a lot more convenient.) When the L button is pressed
    whatever item you have in your inventory will be used immediately.

    The other two options are throwing and dragging the item. Throwing comes into
    play with Bananas, Shells and Fake Item Boxes. Bananas and Fake Item Boxes
    are automatically dropped behind you, however if you use them while holding up
    on the D-Pad you will throw them ahead of you. Shells are automatically
    thrown forward, but if you hold down on the D-Pad and use either a Green or
    Red Shell you can throw them behind you. Items can also be dragged behind
    you. These include the same items which can be thrown either forward or
    backward. While dragging an item behind you it will act as a shield to some
    of the weaker weapons like Green Shells and Red Shells, but not to Blue
    Shells, Stars, etc. After a shell hits the item you are dragging the item is
    gone so be careful in that respect. Always keep in mind that different items
    can be used in different ways in different situations. Pick the right one.
    __________________________________________________________ ____________________


    +-- DRIFTING ------------------------------------------------------- 01.03 --+

    Drifting is a very important technique to learn, and a virtual necessity for
    doing well in the upper classes and while playing online. Drifting is
    performed by pressing and holding the R trigger while turning. Drifting
    allows you to kind of slide-turn, where you sacrifice a bit of control for the
    reward of maintaining your momentum around a corner. Drifting is one of those
    things that requires quite a bit of practice in order to perfect. A good
    amount of prep time before a turn is vital for a good drift. For example,
    drifting might not be as effective on a bunch of repeated sharp turns in a row
    as it would be on a long turn that you come at from a distance. That's not to
    say that drifting is a technique you use sparingly, in this game it's almost
    always the preferred choice in any turn of a reasonable angle. A good drift
    is one which begins before you even reach the turn, and has you facing in the
    direction that you will be turning by the time you actually reach the turn.
    At that point you let go of the R trigger and stop turning. You should be
    able to drive forward in the new direction with a very minimal loss of speed.
    __________________________________________________________ ____________________


    +-- DRIFT BOOST ---------------------------------------------------- 01.04 --+

    Once a player has mastered the drift, this is the next logical progression.
    A Drift Boost is a drift... with a boost. Despite being one of the worst
    explanations in history, that was actually quite accurate. A drift is a turn
    where you start sliding early and then proceed to drive in the new direction
    without losing speed. A Drift Boost allows you to start sliding early and
    drive in the new direction with a "boost" of speed. Once again you're gaining
    speed at a further loss of control, but experienced players will be able to
    compensate quite easily. Performing the Drift Boost is no a difficult task:

    A Drift Boost is performed by tapping left, right, left, right repeatedly over
    and over again while drifting. You might that it would be impossible to
    control while doing this, but the actual taps of each direction are so minute
    that it doesn't really affect your directional movement all that much. Of
    course the faster you are able to do it the better, since it's pretty hard to
    maneuver the actual turn without holding down one direction on the D-Pad.
    The best way to do it is to simply jam your thumb in the middle of the D-Pad
    and rock it back and forth. You can tell if you're doing it correctly by
    watching the sparks on the wheels of your car. They'll start by flashing
    blue, at that point you're half way done. When they flash red you're ready to
    boost. Upon finishing the drift and letting go of the R trigger you'll get a
    burst of speed in the direction that you're facing. It's pretty handy.
    Technically the next logical progression of this technique is snaking, but
    whether that was an intentional progression by the game designers is as
    arguable a topic as it was in F-Zero GX. It's honestly up to you.
    __________________________________________________________ ____________________


    +-- OTHER BOOSTS --------------------------------------------------- 01.05 --+

    If you've played other Mariokart games before then you're undoubtedly familiar
    with the initial boost you can get at the beginning. Well there's no
    difference here except that you get numbers rather than coloured traffic
    lights. Getting the boss is really quite easy if you know when to do it. The
    numbers 3, 2, 1 will appear on the screen at the beginning of the race. The
    two will appear on the screen and than a short instant later the number two
    will "start to grow" before disappearing. I find that you can most reliably
    get the boost if you hold the A button when the number two "starts to grow."
    Keep holding it until the race begins and you'll launch from the start line.

    One other special type of boost you can get comes after you have been launched
    off the course. The nice cloud guy will fish you out of the water, or out of
    bounds or wherever you went, and drop you down on the ground again. Keep your
    finger off the A button while all this is happening and do your best to jam it
    down the instant you hit the ground after being dropped. This particular
    trick is more difficult to execute than the initial starting line one, but
    it's certainly something you need to know for the courses without walls on the
    sides. Remember to drive when you hear the thump, and you'll launch off.
    __________________________________________________________ ____________________


    +-- SLIPSTREAMING -------------------------------------------------- 01.06 --+

    This is a technique I only recently became aware of, entirely by accident. To
    do it you must be behind another racer, and I mean literally behind. Not just
    in position, but actually behind their cart. As you drive behind them using
    your opponent as a wind shield some blue streaks will start to appear on
    screen and you'll speed up a little. As you get closer and closer to your
    opponent's back suddenly this weird blue wave will surround your kart and
    you'll be given a surprisingly lengthy burst of speed that should allow you
    not only to get ahead of your opponent, but a decent distance ahead too.
    __________________________________________________________ ____________________


    +-- SNAKING -------------------------------------------------------- 01.07 --+

    Given that F-Zero GX is one of my favourite games ever, I am quite familiar
    with the concept of Snaking which (as far as I know) originated with that
    game. The idea is that you're "exploiting the game's driving physics" in
    order to increase your normal driving speed where it wasn't necessarily meant
    to be used. Before I continue any further I should mention that a lot of
    people consider this technique to be cheating. In most cases that wouldn't
    really matter at all, but since this is a reasonably popular game online, it's
    probably best if you stick to your better Judgement and only utilize this
    technique if your opponent is in agreement, and using it as well. This is
    just a personal position, once again, how you proceed is up to you. That fact
    of the matter is that a lot of people who play online use this technique, and
    while it is very possible for a non-snaker to beat a snaker, like it or not if
    you want to win online with any consistency, you need to know this technique.

    Snaking is the process of using the Drift Boost over and over again on a
    straight road rather than a turn, and using the speed boosts you get from it
    to boost you faster down the road. Basically you start on one side of the
    track and begin drifting while rocking the D-Pad. Try to avoid turning on an
    angle while you almost immediately boost yourself forward. The key to
    successful snaking is the extremely fast execution of the boost with the Drift
    Boost technique, you really have to rock that D-Pad. Done correctly you'll be
    able to do it back and forth, left and right, all the way up the track.

    Grazie mille,sei un santo!!!


  14. #14
    Lord Comandante Jon Snow L'avatar di DARK-GOKU
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    di nulla

  15. #15

    Registrato il
    02-07
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    1.188
    c'è scritto sulle istruzioni come fare miniturbo ._.

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