Sid Meiers Pirates
Easy Specialists:
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Submitted by: Muhammad Aizzat Rohimi
Attacking and boarding a smuggler's vessel usually yields a specialist
(for example, Carpenter, Sailmaker, etc.).
Double Shot:
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Submitted by: Muhammad Aizzat Rohimi
When choosing the ammo type, select the chain balls. Then, immiediately after firing,
click the round balls and you will fire both of these ammo types in the same shot.
Easy dance sequences:
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Submitted by: Haspa
Press [Pause/Break] when your dance partner gives you a hand signal for
you to move.
Then, quickly resume the game and press the correct direction key.
Alternate dialogue:
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Set the system date to September 19th to have everyone's dialogue sound like a
pirate.
Easy sea battles:
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When battling other ships, get in front of them. Have them chase you, and when your guns
are fully loaded, turn, fire, and straighten again. Repeat this until you wish to board or
their sail falls and they surrender. It is best done when you use grape shot or chain shot.
Easy land battles:
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Land battles are difficult to win, even if you have more soldiers than the enemy. The key
strategy to remember is to hide in the trees. The soldiers attacking your troops in the trees
will have less than a 20% chance of inflicting critical damage, and all damage is divided in
half. Also watch your morale. If your troop's morale gets low enough, they may run away from
battle. Always enter battle with about one quarter moor troops than the city guards. You can
also weaken enemy ports and cities by alerting Pirate Havens and Indian Villages. The Indians
or pirates will assault the town, making the town lose guards, whether or not they win the
battle. This also makes the city lose wealth, however . If the city was once "Prosperous" it
may go down to "Poor" or "Modest". If this happens too much, alert the missionaries in the
Missionary Camps. Tell them to travel to the city you want to become wealthier, then attack
the city. You must attack cities at the correct moment. Waiting too long after sending in
missionaries may result in more guards accumulating than before. You should wait only two to
five days.
Get your buccaneers to the front lines whether in the trees or not. It does not matter if you
have a significantly greater force. Then, have your pirates and officers get into position for
flanking. The best way to do this is to send more than one group of pirates against one enemy
in case the enemy moves. Before you attack the soldiers with your pirates, attack them with your
buccaneers by holding [Shift] then selecting the "Next Turn" button on the control panel. This
should either kill or significantly weaken the soldiers. Also, make sure you search for a hill
to flank the enemy from. If you use this strategy, you can easily defeat an enemy that is only
five or more soldiers weaker than yourself.
Easy money:
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Reach the rank of Count with any or all nations. Then, go into ship battles with any desired
ship. Damage it a lot, but not to the point where it explodes. Keep the ship and go to a port
where you are at the rank of Count or higher. Talk to the shipwright. You will get free repairs.
You can repair a damaged ship for free and sell it for a lot more.
Alternate dancing mini-game ending:
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When the Governor's daughter gives you the hand signal, select the button for the hand movement
just after she gives you the signal. You will do a special dancing move which will get her heart
up very fast, if you do it many times in a row. If her heart is big enough when the mini game is
over, instead of kissing her hand, you will spin her around and she will then kiss you.
Afterwards she will likely give you a present or extremely valuable information.
City characteristics:
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The following are the different types of cities and their characteristics. Note: Poor defenses
and weak defenses are different. Poor defenses are worse than weak defenses.
Capital Cities: Large and wealthy with strong defenses.
Port Cities: Large and wealthy city with weak defenses.
Towns: Large and poor with strong defenses.
Colonies: Large and poor with weak defenses.
Trading Posts: Small and wealthy with strong defenses.
Strongholds: Small and poor with strong defenses.
Villages: Small and wealthy with poor defenses.
Outposts: Small and poor with poor defenses.