The universe that Eliss presents is a place of entropy. The game challenges the player–in mind and body–to apply order to this universe. Into this dark void spring planets of varying size and color. Like colored planets can be combined to make a larger planet (pinch) or pulled apart to create smaller planets (spread). The goal of the game is to eliminate the planets by dragging them into the "squeezars" (think black…err…multicolored holes) of matching size and color that blink in and out of the universe. After a set number of planets have been eliminated it's on to the next level. And the most important thing to remember? Don't let planets of different colors touch! Failure to heed that warning will result in a rapid drain of energy levels and a chance to see the Game Over screen. Making the task harder are the space vortexes that draw planets towards them (and one another) as well as a red giant star that meanders its way in and out of the playfield, draining energy on contact with any planet.