Per vedere la parte precedente di questo thread clicca qui: [2] [TU] [Solo su PS3] Killzone 3 | La guerra continua.
Per vedere la parte precedente di questo thread clicca qui: [1][TU] [Solo su PS3] Killzone 3 | La guerra continua.
Per vedere la parte precedente di questo thread clicca qui: [TU] [Solo su PS3] Killzone 3 | La guerra continua.
Produttore: Sony Computer Entertainment
Sviluppatore: Sony Computer Entertainment Europe: Guerrilla Studio
Genere d'appartenenza: First Person Shooter (FPS)
Risoluzione: Non ancora Disponibile
Fotogrammi al secondo: Non ancora Disponibile
Lingua: Italiano (Interfacce e Dialoghi) - Multilingua: Non ancora Disponibile
Installazione: Non ancora accertata
Trofei: Disponibili (Lista non presente)
Official Web Site: Killzone.com
Data di Rilascio:24 Febbraio2011
22 Febbraio2011
22 Febbraio2011
Versioni Acquistabili: Standard Edition; Helghast Edition
La Guerra Continua...
Diario ISA A01:
Tutto ciò per cui abbiamo combattuto è andato perso. Sono passati due anni da quando gli Helghast attaccarono Vekta e quella fu la vittoria che ci costò tutto: decidemmo speranzosi e carichi d'impeto d'attaccare gli Helghast ove più si difendono bene, il loro mondo. E ci sbagliammo. E pagammo le conseguenze di tal errore.
Vicoli e strade a noi nuove, aria marcia, spettrali quartieri. Se Dio esiste, ha chiuso gli occhi su Helgan. Stessa cosa dovevamo fare noi.
Giunge voce che un gruppo di soldati abbia deciso, con le ultime forze rimaste, d'attaccare al cuore gli Helghast: un assalto forzato al palazzo di Scolar Visari. E se le notizie non sono errate, giunge voce che due di loro siano riusciti addirittura ad abbattere il temuto Colonnello Radec e una volta dinnanzi al folle dittatore l'abbiano ucciso a sangue freddo, scatenando così la furia patriottica e nazionalistica, per non dire razziale, degli Helghast rimasti.
Se ciò sia vero o meno non importa: qui l'inferno imperversa ancora, e bolle più di prima.
New Features
- Will show the Helghast have humanity left in them.
- Will have the feeling that "of being in a place far away from home, outnumbered by people who want to kill you."
- Will be like Inglorious Basterds.
- All of the characters in the screenshots are flying in.. jetpacks?!
- Will include arctic levels.
- One mission in the game involves rescuing ISA Captain Narville.
- Game is playable in 3D!
- Have to wear 3D glasses, apparently the 3D effects are "crazy."
- Combat is "unchanged from predecessor."
- Or is it? Hand to hand combat involves you "Unloading a string of different (and often brutal) attacks on stunned enemies."
- The scale is supposed to be "bigger this time."
- The Jetpacks are "surprisingly lightweight and agile, Killzone 3's jetpack is easier to maneuver compared to the sluggish incarnations of the gadget found in other games."
- New weapon called the Wasp, basically shoots a "flurry of rockets" at an enemy.
- Will show off the Helgjast culture.
- There is actually a Helghast language, which will be explored in the game.
- Will have "diverse locales."
- Have to sit in the center of the 3D tv for the 3D effects to work.
- 3D in this game is called a "Game Changer."
- Going to have "Intense Action"
- Jetpacks double as a weapon, which basically means a machine gun mounted right on top of it.
- If you shoot Helghast with jetpacks, they'll "explode like roman candles"
- To control the jetpack, you "have to activate bursts of speed in midair, propelling yourself across further distances."
- The Jetpack resembles something you'd do in platformers such as Super Mario Bros. Or Uncharted
- In one mission, you have to use the jetpack by "launching yourself from glacier to glacier"
- You'll see "a lot of" snow levels.
- Everything is more spread out in this game.
- The game looks very complete.
What about Playstation Move...
Two months from now, Sony will launch its latest salvo in the first-party, first-person shooter wars, Killzone 3. While we've already taken a look at the game's single-player (in 3D) and multiplayer modes, we've previously only see a brief video demonstration of another one of its bullet-point features: PlayStation Move support.
I spent a good part of the past week playing the latest pre-release version of Killzone 3, examining the ups and downs of using Move (with the companion navigation controller) in place of the standard DualShock 3 controller. After making the initial, somewhat awkward adjustment to literally pointing-and-shooting Helghast troopers, I can say that my experience has ultimately been a positive one.
One of the goals of merging motion controls with the console FPS genre has always seemed to be to bring the experience closer to the quick precision offered with mouse and keyboard controls (as opposed to a gamepad). While playing Killzone 3 with Move does introduce a degree of precision in aiming more akin to mouse control, there's more to it than that.
For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync.
When playing with Move, I actually shot "from the hip" more than I aimed "down the sights" (as I would with the DualShock), primarily because the Move controls are precise enough to do so. Where I'd normally need to aim down the sights (i.e., zoom in) with a gamepad to target specific body parts on an enemy, I was shooting Helghan kneecaps and helmets with ease from the standard, hip-level view with Move. Of course, you can still zoom in with Move as needed -- like when enemies are taking cover -- but that's when the motion-control setup throws a curve ball: The crosshairs automatically "snap" to the nearest enemy when you pull the zoom-trigger on the navigation controller. In fact, the bad guys become framed in a glowing rectangle, and your gun automatically moves when they do, tracking them. It's a lock-on mechanic, and it made the game too easy for me.
While I suppose some players might appreciate this level of aiming assistance, I was thankful to find an option to toggle it off in the pause menu. In addition, there's the requisite sensitivity adjustment, in case the reticule is darting around the screen too quickly (or dragging along too slowly) for your tastes.
Holding down the primary, zigzagging "Move" button allows you to crouch and, when near cover, to stick to it, and I definitely prefer this new cover control to how the mechanic is executed with the DualShock. I was also impressed with how accurately I could aim with the Move when zooming down the sights of the gun, even with the auto-aim assist turned off. It was as if I was shining a laser pointer on my target, and any sense of the gun's momentum that sometimes causes me to "over-aim" when I'm using a gamepad's analog stick was gone. The Move is dead-on.
Smashing in a Helghast's face -- or stabbing him, snapping his neck, and so on -- is equally satisfying and as easy as thrusting the Move controller forward. Actually, "thrusting" makes it sound like it takes more effort than it really does. The Move is excellent at picking up subtle movements, and in this case, a gentle poke suffices for a melee kill. A similarly gentle shake of the Move controller reloads your weapon, so you don't have to take your thumb off the crouch button in order to press the Square-button and pop in a fresh clip (though you can do that).
So, after lots of playing on the Move, I decided to go back to using the standard controller. I have to say, it wasn't easy. While turning the character's head and body is quicker with an analog stick, the Move is much more precise at aiming within the character's current field of vision. I was also now more aware of the (frequent!) times I had to take my thumb off of the right stick to reload with a button press.
While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move .
ShopZone
Rapporto ISA 01:
Dei rapporti governativi c'informano che dissimili versioni verranno rilasciate: dalla Standard Edition contenente il gioco in Bluray-Disc con libretto delle istruzioni, al prezzo di base di 64.99€ alle più prestigiose versioni in edizione limitata, la prima è la cosiddetta ''Steelbook Edition'' contenente il gioco in una confezione steelbox, il soundtrack e due voucher PSN, il primo per scaricare un tema dinamico e il secondo per scaricare il retro-map pack, un pacchetto contenete due mappe direttamente da Killzone 2, mentre la seconda, denominata ''Helghast Edition'', conterrà una steelbook, un artbook con oltre 100 pagine di bozzetti, una action figure Helgast e un codice per 24 ore di vantaggi sul multiplayer, il tutto in una dettagliata confezione raffigurante un casco Helgast.
File Info (Supporto al Rapporto ISA 01): Helghast Edition - Box Art
VideoZone
File Video ISA 01: Beta Multiplayer (HD)
File Video ISA 02: E3 2010 Trailer (HD)
File Video ISA 03:
ImageZone