Summary
Lore
* It is the Age of Arcana and magic is on the rise
* Everyone that is born into the world of Amalur has a fate, a “destiny,” that is chosen for them. This destiny ends in death.
* You are the first to have been brought back from death via the Well of Souls.
* The Well of Souls is a magical edifice built by a gnome named, Fomorous Hugues.
* You are brought back without a fate, without a destiny and can shape it as you see fit.
* There are massive social and political implications behind the possibility of being able to change your fate.
* There is some kind of war going on against a people called the "Fay" (spelling uncertain).
Character Creation
* There are four races to choose from (Almain, Varani, Liosalfar, and Dokkalfar).
* The two human races are the Almain and the Varani.
* The two elvish races are the Liosalfar and the Dokkalfar.
* Each race comes with specific stat bonuses.
* You can play as a male or female without any impact on gameplay.
* Each races comes with a choice of spiritual sign that gives other stat bonuses. This choice varies depending on your race.
* You can fully customize the look of your character.
Talent Trees
* There are three talent trees: Might, Finesse, and Sorcery.
* You gain talent points as you level.
* You can place points wherever you see fit.
* Where you place points unlocks certain destinies, granting further stat bonuses.
Combat
* A single button is used for attack.
* There is a hard-core statistical underpinning to your effectiveness in combat.
* Combos are triggered based on timing and set up (i.e. attacking out of a block, pausing, holding down the attack button, attacking out of a dodge...).
* Parrying is possible with a shield or magical Talisman.
* Parrying is based on a timed response to an attack dealt by your foe.
* Dodging and Teleporting are utilized for defense.
* Fate-shift attacks are finishing moves that grant some kind of bonus that affects your destiny.
* You can equip two weapons at a time, and can change between them mid-combo.
* Spells are chosen via the distribution of talent points.
Loot
* The game features a Diablo-style loot system.
* Over 2 million possible permutations in the loot.
* Unique gear is available.
* You can equip gear directly from a side-by-side comparison in the loot window.
* Gear has a durability value.
* We saw two different long swords, a great hammer, an ice staff, and the dual-weilded Shokrum in the demo.
Crafting
* Three known types of crafting exist: Blacksmithing, Sagecrafting, and Alchemy.
* Sagecrafting incorporates the socketing of gems into weapons, thereby granting further bonuses to gear.
Exploration
* Reckoning is an open world game.
* You can go wherever you want.
* There is a main quest line and, of course, side quests.
* There is “hundreds” of hours of gameplay for someone who wants to accomplish everything.
* There are over 100 dungeons in the game.
* There are five main areas and the demo only covered a very small portion of one of them.
* In the demo, the areas we saw were the Well of Souls, Dalentarth, the town of Didenhil, and the dungeon Urul-Tusk.
Monsters (seen in the demo)
* Faer Gorta: skeletal warriors.
* Assassins: dual weilding, human fighters.
* Boggarts: small, mask-wearing pests.
* Banshaen: the brood mother of the Murgan.
* Murgan: trident-wielding warriors, capable of summoning lighting alongside the Banshaen.
* Kobolds: low level cave-dwellers that throw fire and spears.
* Troll: a massive mini-boss weilding a huge wooden club.
Release Date
* As of GDC 2011, the quote on this is, "Coming 2012"