vsync is enabled by default
borderless windows are no longer topmost
pressing ESC closes character sheet
fixed unlimited frost arrow exploit
improved display resolution auto-detection at first launch
fixed a couple of typos and broken english
removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
quick save/load
volume sliders
to avoid confusion autosave & quicksave slots can’t be renamed anymore
adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
invert horizontal mouse option
camera bobbing option (only available by editing the config file manually)
configurable tooltip delay (only available by editing the config file manually)
frame rate limiter (set to 120fps but can be changed by editing the config file)
custom character portraits
bug fix: very long map marker notes without spaces in them causes the automap to crash
bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
bug fix: map labels are sometimes drawn partially underneath map symbols
bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
bug fix: wall text translations are not dismissed when right-clicking
bug fix: inanimate objects can be backstabbed
bug fix: projectiles go through doors in some very rare cases
bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game