Game Informer rivela The Witcher 3: Wild Hunt | PC & Next-Gen | 2014
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  1. #1
    Utente Scoiattolo L'avatar di felixvercetti
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    Game Informer rivela The Witcher 3: Wild Hunt | PC & Next-Gen | 2014





    Open World e Next-gen, potevate chiedere di meglio?

    CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.


    World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
    30-40 minutes to cross world on Horseback
    New streaming technology (CDRED Engine 3)
    Geralt's Memory is restored
    No chapters/acts
    Dude is fucking DONE fighting for everyone else
    Everything from solving MYSTERIES to slaying monsters
    Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.

    So more about the monster hunting:

    Clues build up information (like a Bestiary perhaps?)
    Books garner information about monsters
    Townsfolk provide information
    Potions and such are important
    Time of day and other conditions affect where monsters appear, and their abilities

    [Some combat info]

    Critical strikes in areas that matter depending on how much you learn about said monster
    You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
    Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
    Provides income as well


    Enemy AI completely rebuilt, scripted bosses out
    Environmental combat 'contributions' (a dozen types of interactive objects)
    ---> Wasp hive irritated using Aard

    Magical signs retooled
    Igni = new flamethrower effect
    The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
    Yrden = small trap can be modified into a larger field that slows any enemy

    Other trees, Swordsmanship and Alchemy
    New strikes under Swordsmanship, boosts like improved stamina and parrying
    Mutation mechanic under a different development path
    Not much information given about Alchemy path, other than it being based on potions

    Horse could be used to access long term stash, as well as Inns
    Team aware of frustrations of inventory management in The Witcher
    Committed to a less tedious process

    Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
    Players can customize their crafted weapons with some components, ie, monster scales for leather in armor

    Each armor piece has unique appearance, new cloth simulation tech.
    Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

  2. #2
    FemShepFan
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    Sto rosicando come un castoro all'Ikea

  3. #3
    Audacibus Fortuna Iuvat L'avatar di Oromis
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    Bon chiudete tutti gli altri studi, è finita qua.

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