Per vedere la parte precedente di questo thread clicca qui: [2] Obsidian: Project Eternity - Topic Ufficiale
Per vedere la parte precedente di questo thread clicca qui: [1]Obsidian: Project Eternity - DONATE I VOSTRI RISPARMI SU KICKSTARTER!!!
Per vedere la parte precedente di questo thread clicca qui: Obsidian: Project Eternity - DONATE I VOSTRI RISPARMI SU KICKSTARTER!!!
Project Eternity is an isometric, party-based RPG set in a new fantasy world developed by Obsidian Entertainment.
http://www.kickstarter.com/projects/...oject-eternity
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out. We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
Titolo: Project Eternity
Sviluppatore: Obsidian
Data d'uscita: Aprile 2014
Piattaforme: Windows, Mac (Linux al raggiungimento di traguardi alti)
Distribuzione copie digitali: Steam, Gog
Lingua: Inglese (possibili traduzioni al raggiungimento di traguardi alti)
Genere: RPG
Combat system: Real-time con pausa tattica
Razze giocabili: 4 (provvisorio)
Classi giocabili: 6 (provvisorio)
Membri del party: 6 (provvisorio)
- 1.1 million – Base Goal Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.- 1.4 million - New Playable Race, Class, and Companion! Achieved!
Expands your options for character creation and adds a companion of the new class.- 1.6 million - Mac Version of Project Eternity and The Story Grows! Achieved!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).- 1.8 million - New Playable Race, Class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.- 2.0 million - Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".- 2.2 million - New Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support! Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.- 2.4 million and beyond!
Coming Soon!
- DRM Free: We are looking into it! Please check back for updates.
- Digital Only Tiers are coming!
- PayPal is coming asap. Please be patient!
- New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.
- Update #1 - Funding Succesfull
- Update #2 - Stretch Goals
- Update #3 - Game Basics
- Update #4 - Digital tiers, DRM, and Add-Ons Update
- Update #5 - Souls, Technology, and adventuring Companies
- Update #6 - Choosing the best tool for the job
- Update #7 - Non-combat abilities
Spoiler:
Introduzione al Kickstarter
Spoiler:
Sawyer canta per noi
Spoiler:
Spoiler:
Spoiler:
- Feargus Urquhart spiega Project Eternity
Gamebanshee- Lord Avellone vs Console
Kotaku- Josh Sawyer si fa romantico
Blog Obsidian- Tim Cain approfondisce la questione
Eurogamer- Steve Weatherly, uno dei programmatori di Eternity, risponde ad alcune domande sul suo lavoro
- Lord Avellone sulla caratterizzazione dei personaggi http://forums.obsidian.net/blog/1/en...racterization/
Spoiler:
Spoiler: