In arrivo il nuovo MMORPG dedicato alla serie TES!
Release: Aprile 2014
Sito Ufficiale
Sviluppatore: Zenimax Online Studios (Bethesda Softworks)
Piattaforme: PC, MAC, PS4, Xbox One
Dalla sua avremo tutto il lore della saga,,con la possibilità di entrare in una delle tre alleanze e scendere in guerra nella enorme mappa disponibile, con una modalità RVR che ricorda da vicino quella del celebre DAOC.
Oltre al pvp avremo anche decine di ore dedicate al PVE, con una storia da tes, npc interamente doppiati (in inglese), dungeon ed una struttura open world.
Il gioco richiederà l'acquisto della scatola ed il pagamento di una sottoscrizione mensile.
L'uscita è prevista per aprile 2014 (pc), e estate 2014 (console).
Features
- Available in three different languages: English, French, and German.
- Time-travel will be featured. In one example, a character puts on some old armor and is put in the owner's role, participating in a battle of long ago.
- Mundus Stones will be used to give characters special abilities.
- Fast Traveling will be available through unlocked Wayshrines.
- Mounts will also be included.
- Crafting elements can be done in cities as well as in the wilderness.
- Players will be able to own a pet, which they can use in combat.
- Daedric Artifacts will exist in the game, and will be tied to the Fighters Guild storyline.
- Fast Travel in Cyrodiil will be different from the rest of the game. Instead of the Wayshrines, characters will travel to the keeps that their guild controls, other than those currently under attack.
- Guilds will exist in the game. Characters will get advanced information regarding a keep if it is controlled by their guild. Guilds will be specific to a faction's campaign.
- Public dungeons will be instanced. That is to say, once Level 50 is reached, new areas of the dungeon will open up, and the results of previous actions in that dungeon will be able to be seen. These are known as Adventure Zones.
- Emotes will be available, as will flags for the Megaserver to group characters in.
- Dragon Temples will be in the game
- Daedric Ruins are confirmed to be appearing in the game
- Lockpicking is a confirmed in-game feature.
- Veteran Points can be earned by characters after they reach level 50.
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The Elder Scrolls. Online.
After 20 years of best-selling, award-winning fantasy role-playing games, the Elder Scrolls series goes online. Experience this epic adventure on your own or together with your friends, guild mates, and thousands of alliance members. Explore dangerous caves and dungeons, embark upon adventurous quests across Tamriel, and engage in massive player versus player battles, where the victors reap the spoils of war.
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Play the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities.
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A Connected Game World
With ESO’s shardless Megaserver technology you no longer choose a server, but instead play in one connected world. The game automatically places you with friends, guild mates, people you’ve encountered before, and other like-minded players. Simply jump in and begin your adventure.
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Your Quest to Save Tamriel
A stolen soul. An undead army rising. A quest to recover that which is uniquely yours. Explore the hidden secrets of Tamriel at your own pace using the game’s compass to guide you to areas of interest. Save the world from the evil machinations of the Daedric Prince Molag Bal and his henchman, the first necromancer, the Prince of Worms, Mannimarco
Alleanze
Daggerfall Covenant
The Daggerfall Covenant is formed by the three races of northwest Tamriel , united by High King Emeric to fulfill a common goal and take back the Ruby Throne.
The Bretons have the gifts of magic and diplomacy. The Orcs are stalwart soldiers and talented armorers who manufacture the finest weapons and armor in all of Tamriel. The Redguards are supremely athletic, and raised to be outstanding warriors from the moment they’re born.
The Daggerfall Covenant’s varied talents make it a force to be reckoned with.
Races
Breton
The men and women of High Rock were once ruled by High Elf overlords. Some Elven blood still runs in their veins, giving Bretons an innate grasp of magic that distinguishes them from the other human races. Passionate and flamboyant, intelligent and resourceful, the Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards. They can also be proud and quarrelsome. Tales of warfare between the kingdoms of High Rock account for much of their history, but most revere the Eight Divines and value prosperity over glory.
Redguard
The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik’r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik’r as a test of endurance and discipline. Only the strongest survive.
Orc
Though other races often regard the Orcs as barbarians and even beasts, these noble warriors have an ancient culture forged from endless warfare in their harsh mountain homelands. Orcs live under a simple code of honor by which the strong survive and the strongest rule. As the greatest smiths in Tamriel, their weapons and armor are prized by warriors everywhere. During the reign of the Second Empire, when their kingdom of Orsinium was finally granted provincial status, its restoration helped solidify their devotion to the new Daggerfall Covenant.
Ebonheart Pact
The Ebonheart Pact is the most unlikely of the three alliances. The Nords and Dark Elves have a long history of conflict, and the Argonians were enslaved by the Dark Elves for thousands of years.
It was the Akaviri invasion that forged a bond between them. Now they are determined to control their own destiny by defeating the Empire, while preserving their own fiercely independent homelands.
The Nords are the brash, boisterous front line of the Pact; fierce warriors and expert weapon masters. The Dark Elves have a natural affinity for magic. The Argonians are the best guerilla warriors in Tamriel.
The combined strength of these unlikely allies makes the Ebonheart Pact a fighting force of extraordinary power.
Races
Nord
The Nords once conquered most of Tamriel, and as a result, feel a certain entitlement to rule. They broke the power of the Ayleids, nearly drove the High Elves out of High Rock, and conquered much of Resdayn, the precursor to Morrowind. The Nords are excellent with arms. They are quick to anger, boisterous, and strong. They are natural-born warriors who fight with an ecstatic ferocity that terrifies their enemies.
Dark Elf
The Dark Elf homeland of Morrowind has been invaded many times by the Akaviri and the Nords. This history of conflict has transformed the Dunmer into hardened warriors. They also have a natural affinity for magic and great intellect, making them skillful sorcerers.
Argonian
The Argonians are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders. They often serve as the scouts and skirmishers for the forces of the Pact.
Aldmeri Dominion
When word reached the High Elves of Summerset that the Imperial City had fallen under the control of the human supporters of Molag Bal, the Aldmeri Dominion was formed. The High Elves reached out to the neighboring races of Wood Elves and Khajiit with a plea that their combined forces might prevent the younger races of Tamriel from bringing disaster to the world, as they had so many times in the past.
The High Elves were the original settlers of Tamriel and created the common tongue used throughout the continent today. They are also naturally proficient with magic.
The Wood Elves inhabit the thick, near-impenetrable forests of Valenwood. They are supreme hunters, guides, and masters in sneaking and thievery. They are also the most gifted archers in all of Tamriel.
The Khajiit, a proud feline race, are fearsome warriors, proficient with bladed weapons. They stand proudly at the forefront of every battle.
The power and determination of the Aldmeri Dominion should not be underestimated.
Races
High Elf
The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They see themselves, perhaps justifiably, as the ruling race of Tamriel. They are a highly cultured people, known for their breathtaking architecture and massive libraries of histories and creative works. They tend to be isolationists, largely remaining on Summerset Isle, and only emerge when they perceive a great threat to their homeland. They are powerful mages and warriors, and the de facto leaders of the Aldmeri Dominion.
Wood Elf
The Wood Elves, or Bosmer, are mischievous, curious and nimble. Because their homeland of Valenwood is often attacked by the Colovian Imperials, Wood Elves are experts at the art of defense. They are also gifted archers, perhaps the best in all of Tamriel. The capital of the Aldmeri Dominion, Elden Root, lies in the heart of their homeland. It has evolved into a center of political and cultural importance and is of vital strategic importance in the battle to control Tamriel.
Khajiit
The population of the proud feline Khajiit has dwindled in recent years following a devastating outbreak of Knahaten Flu. They owe a great debt to Ayrenn, Queen of the High Elves, for her help in restoring order from the chaos that followed the plague. They have a wry wit and a hedonistic outlook, but they are fearsome on the field of battle. They are the strong arm of the Aldmeri Dominion.
Mappa di Gioco
The Elder Scrolls Online system requirements (minimum)
- CPU: 2.4 GHz dual-core processor
- RAM: 1 GB system memory
- Graphics: DirectX 10 compatible card with 512 MB RAM, Nvidia 8000-series or Radeon 3000-series or better.
- Operating system: Windows Vista
- DirectX audio card
- 20 GB hard disk space
The Elder Scrolls Online system requirements (recommended)
- CPU: 3 GHz quad core processor, Intel Core i5 or better
- RAM: 2GB system memory, 4 GB minimum for 64-bit OS
- Graphics: DirectX 11 compatible 1 GB graphics card, Nvidia 400 series or AMD 5000 series or better.
- Operating system: Windows 7
- DirectX audio card
- 20 GB hard disk space
Riaperture
Spoiler: