Salve ragazzi,
ho un problema:
appena cerco di avviare call of duty 2 mi viene un messaggio di errore con scritto "error during initialization: can't load material $default
poi compare quest'altro messaggio:
CoD2 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
C:\Programmi\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Programmi\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Programmi\Activision\Call of Duty 2/main
C:\Programmi\Activision\Call of Duty 2/raw
C:\Programmi\Activision\Call of Duty 2/raw_shared
C:\Programmi\Activision\Call of Duty 2/devraw
C:\Programmi\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
57624 files in iwd files
execing default.cfg
couldn't exec language.cfg
execing safemode.cfg
loc_language will be changed upon restarting.
========= autoconfigure
configure.csv: using CPU configuration 2 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "GeForce FX"
Measured CPU speed is 2.80 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "NVIDIA GeForce FX 5200 (Microsoft Corporation)"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support separate alpha blend, glow will be disabled.
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 129 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error during initialization:
couldn't load material '$default'
non so proprio cosa fare,vi prego aiutatemi