"Il prossimo" o "il primo"?
Comunque c'è la preview su IGN, correlata da screens abbastanza promettenti (c'è anche un video dell'engine usato, caratterizzato dal fatto che è stato prodotto SOLO per la console Wii)
High Voltage Software, making games for 15 years, is one company well underway with a title built from the ground up for Wii. It's a first-person shooter that revolves around government conspiracies and alien cover-ups. It's using an advanced 3D engine that really makes the most of Nintendo's hardware. And it features a control scheme that fully utilizes the Wii remote. And right now, the game needs a publisher.
It's called The Conduit and it takes place during present day. Washington D.C. finds itself the epicenter of an extraterrestrial attack and it's up to gamers, as the secret service's Agent Ford, to discover the truth hidden behind the invasion. To do that, he'll need a variety of guns and the skills to use them. High Voltage calls The Conduit a straightforward first-person shooter in the style of Halo, Medal of Honor Heroes 2 or Resistance: Fall of Man – basically, fast, run-and-gun battles and stylized weapons. The Conduit also features advanced enemy artificial intelligence enabling "human-like behavior" and a special device called the All Seeing Eye (or ASE), which, according to the studio, allows players to "reveal concealed objects and enemies, providing a deeper level of puzzle-solving."
The Conduit will include a very customizable control scheme very similar to the one in EA's Heroes 2, which offered a fully tweakable bounding box in addition to Wii remote sensitivity settings. High Voltage's Eric Nofsinger, chief creative officer, says that the developer turned not only to Heroes 2, but Metroid Prime 3 for inspiration.
Nofsinger takes it a step farther. "Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. We have real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, morphing, and much more all running with a rock solid frame rate on the Wii. Our goal is to be the most technically innovative Wii developer on the planet."
Mi stanno simpatici http://wii.ign.com/articles/867/867498p1.html