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  1. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #151
    14-08-08 02:52

    BioWare announces Dragon Age is heading off on tour and will be on display somewhere near you. Weeeell...provided you live near Indie, Leipzig or Seattle, that is:
    Edmonton, Alberta, Canada (August 13, 2008) – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), will be presenting their upcoming dark heroic fantasy Dragon Age™: Origins publicly for the first time ever to fans at Gen Con in Indianapolis, Indiana, the GC Developers Conference in Leipzig, Germany and the Penny Arcade Expo in Seattle, Washington.
    Coming from behind closed doors and onto the show floor, BioWare is thrilled to reveal the heart-pounding demo that wowed international media at E3 2008 to the eager fans at Gen Con Indy, August 14-17, 2008, at the Indianapolis Convention Center in Indianapolis, Indiana. This marks the very first public appearance of Dragon Age: Origins ever, with fans able to get a first-hand look at some of the exciting combat, devastating magic and credible digital actors that make up this epic adventure.
    Dragon Age: Origins will then cross the ocean to Leipzig, Germany, to reveal itself to eagerly awaiting European fans at the GC Developers Conference, held August 20-22, 2008, at the Leipzig Exhibition Center. Dragon Age: Origins project director and executive producer Dan Tudge will be conducting behind closed doors demos to the press, revealing new details about combat, exploration, dialogue, the game’s origin stories and a few other juicy surprises not to be missed! BioWare’s community team will also be there to demo Dragon Age: Origins in a special lounge for invited members, fans and leaders of international EA community sites, August 22-24.
    Fans attending the Penny Arcade Expo in Seattle, Washington, August 29-31, 2008, will get a close look at Dragon Age: Origins as the BioWare team shows off some of the exciting combat, gameplay and origin story features. Another special stage demo is also planned for PAX, providing the world’s first look at a major feature of Dragon Age: Origins.
    For more information about Dragon Age: Origins, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.

  2. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #152
    16-08-08 20:32

    NEWS dal Gen.- Con di Indianapolis!!!
    http://www.dragonagecentral.com/single/1218816367
    [the following impressions were posted to the official forums, unattributed from another unknown source]

    The demo was a guided demo, but run by the Bioware staff about 20 minutes long. Much of the first half of the demo was watching conversation/cutscenes. The second half of the demo was several combats. Character progression was not shown at all and inventory management was shown briefly. All of the demo existed inside one city, so I have no idea as to overall scale of the game. One of the primary writers on the game made it sound that the game would be ‘massive’ and on scale like the Baldur’s Gate games.

    Graphics/Environment: Gorgeous. They were running the game in 1920x1200 (I believe) and it ran fairly well (slight pauses at time), but I’m sure it was on some monster machine. The city was highly detailed and had the illusion of being persistent. For example, a priest was giving a sermon to a bunch of army troops as the character walked by. You could stop and listen to the whole thing, or ignore it entirely. Character models had a lot of detail and good facial expressions (reminded me of characters in Mass Effect, but far more detailed).

    Conversations/Cinematics: The game did an excellent job of carrying on conversations while other things were going on. It wasn’t always just characters lined up talking to each other. Often, the characters would be walking along while other things happened. They kept walking regardless of how fast conversation selections were picked (allowing for pauses in conversation if you let them keep going). Obviously they are following a script at this point, but this along with changing camera angles made the game seem a lot more cinematic than Bioware’s previous offerings. As mentioned above, characters are lifelike in movements and facial expressions. Conversation trees were very typical Bioware, except with seemingly more choices than "Good/Neutral/Bad." Like KOTOR and NWN, there were choices involving actions rather than speech (for example: "[kill him and take his key]") The Bioware guys claim that this game leaves their previous mold of having ‘good and evil points’, now going for shades of grey. They stressed many times in the demo that choices you make will shape the entire game experience.

    Combat: Imagine Baldur’s Gate, except in a 3d engine that works well and isn’t clunky like the NWN games. Like BG, you can pause and give every individual order or let the AI decide things as you go along. The various abilities were reminiscent of NWN or even D&D 4th edition in the number of different attacks that are available (even for non-spell classes). Animations in combat were very detailed based on the attack. A shield bash looks just like you think it would, for example. Spells were the most jaw dropping portion both in visuals and how they worked. What was most impressive to me is how spells to interact. Cast grease on an area, and enemies slip. Cast fireball and the grease ignites. Cast a blizzard-type area spell and the fire goes out. It looked like all of the spells they were using in the demo had the capability of hurting your own party members if not setup/aimed correctly.

    Overall UI/etc: 4 party members max, no coop multiplayer announced at this time (not ruling it out, according to these guys). The inventory UI I saw was clean and used a typical paper-doll system. Skills were on an assignable skill-bar along the bottom of the screen.

    I left the demo very impressed and anxious for this game to come out. Sure, this is largely colored by the lack of good single player RPGs in recent years, but this game looks to be outstanding. If you guys have any specific questions on things I may have seen in the demo, fire away. I may sit in on the demo again to try to get more detail.
    __________

    TOOLSET CONFERMATO!!!
    [bioware officially confirmed a toolset in their ‘world builders’ email newsletter; excerpts follow]

    [...]

    The Dragon Age Toolset provides builders with powerful, developer-grade tools.

    Key features include:
    Create Original Adventures: Using Dragon Age’s rich set of assets and locations as starting blocks, you can modify these stunning areas by adding new quests, characters and scripting to create your own adventures, conversations and cut-scenes.

    Powerful Script Editor: You can fully customize combat and creature AI to create detailed action sequences full of heart-pounding party-based tactical combat.

    On-Going Toolset Content Updates: We have plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.

    [...]

    At PAX, Dragon Age: Origins Producer Fernando Melo and Senior Designer Ferret Baudoin will be presenting a 45 minute overview of the toolset for Dragon Age fans.
    • The demonstration takes place in the Ruins of Ostagar area
    • A quick look at the extremely flexible Face Morphing feature
    • Clothing, armor and weapons will be selected giving a quick look at the variety
    • Enemy monsters will be selected and placed in the area
    • The new dialogue editor will be featured
    • The module created on stage will be played through live in the Dragon Age: Origins game
    __________

    5 nuovi screens!!!
    http://www.dragonagecentral.com/files/screenshots

  3. SNAKE fan88 #153
    16-08-08 21:15

    Buone notizie insomma
    C'è ancora troppo tempo dall'uscita però....uffaaa

  4. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #154
    16-08-08 22:14

    Citazione SNAKE fan88 Visualizza Messaggio
    Buone notizie insomma
    C'è ancora troppo tempo dall'uscita però....uffaaa
    ah...bentornato!!!
    è da parecchio che non posti...

  5. Topo-GigioTopo-Gigio è offline #155
    18-08-08 19:33

    Dragon Age Origins confermato su console a quanto pare:

    http://www.eurogamer.net/article.php?article_id=217002

  6. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #156
    18-08-08 20:12

    Citazione Topo-Gigio Visualizza Messaggio
    Dragon Age Origins confermato su console a quanto pare:

    http://www.eurogamer.net/article.php?article_id=217002
    old

  7. Topo-GigioTopo-Gigio è offline #157
    18-08-08 20:13

    Citazione juanpablo87 Visualizza Messaggio
    old
    La notizia è solo di ieri eh

  8. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #158
    18-08-08 20:18

    Citazione Topo-Gigio Visualizza Messaggio
    La notizia è solo di ieri eh
    si lo so, figurati
    ma il fatto che sarebbe approdato su console si sapeva da parecchio...
    ...addirittura si pensa possano fare una versione per ds!!!

  9. L'avatar di Spriggan SprigganSpriggan è offline #159
    18-08-08 20:18

    Citazione Topo-Gigio Visualizza Messaggio
    La notizia è solo di ieri eh
    ma sembrerebbe che la Bioware da quel che ho capito farà un gioco apposito per le versioni console, una sorta di Spin off

  10. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #160
    18-08-08 20:23

    Citazione Spriggan Visualizza Messaggio
    ma sembrerebbe che la Bioware da quel che ho capito farà un gioco apposito per le versioni console, una sorta di Spin off
    hehe da quanto tempo!
    lo so che siete occupati col progetto...

  11. L'avatar di Spriggan SprigganSpriggan è offline #161
    18-08-08 21:03

    Ciao anche a te , comunque per Dragon age c'è sempre spazio.
    Ho letto di alcune preview che lo accusano di essere troppo simile alò signore degli anelli, forswe per il primo trailer che ricordava alcune battaglie del film con tanto di orchi

  12. L'avatar di juanpablo87 juanpablo87juanpablo87 è offline #162
    18-08-08 22:19

    Citazione Spriggan Visualizza Messaggio
    Ciao anche a te , comunque per Dragon age c'è sempre spazio.
    Ho letto di alcune preview che lo accusano di essere troppo simile alò signore degli anelli, forswe per il primo trailer che ricordava alcune battaglie del film con tanto di orchi
    si probabile...
    ma sinceramente non credo sia così...:è il primo trailer che inganna...

    PS: cmq il toolset sarà lo stesso e identico che usano i loro designers...

  13. L'avatar di damned_85 damned_85damned_85 è offline #163
    18-08-08 22:27

    Citazione juanpablo87 Visualizza Messaggio
    si probabile...
    ma sinceramente non credo sia così...:è il primo trailer che inganna...

    PS: cmq il toolset sarà lo stesso e identico che usano i loro designers...

    si effettivamnete il video che ho visto io sembrava un pò la battaglia del fosso di helm

  14. L'avatar di Keluith KeluithKeluith è offline #164
    18-08-08 23:53

    Citazione Spriggan Visualizza Messaggio
    ma sembrerebbe che la Bioware da quel che ho capito farà un gioco apposito per le versioni console, una sorta di Spin off


    Ma quindi per le console fanno un gioco a parte e non una conversione di quello per pc?

    Lo chiedo perchè non ho un pc abbastanza potente per farlo girare e per un attimo ho sperato di poterci giocare sull'icsbocs

  15. L'avatar di Spriggan SprigganSpriggan è offline #165
    19-08-08 00:59

    Citazione Keluith Visualizza Messaggio


    Ma quindi per le console fanno un gioco a parte e non una conversione di quello per pc?

    Lo chiedo perchè non ho un pc abbastanza potente per farlo girare e per un attimo ho sperato di poterci giocare sull'icsbocs
    Hanno sempre parlato di marchio, mai del gioco vero e proprio quindi sembrerebbe si tratti di due giochi distinti ma comunque collegati

 
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