mi sto rileggendo i vari hands-on ecc di vari siti e vi riporto qualche stralcio interessante:
gamespy:
"At this point it seems unfair to dismiss Darksiders as a "God of War clone." There seems to be more going on, such as in the variety of weapons and environmental interactivity, that we haven't seen from Sony's series."
ign:
"To dispatch the baddies, you'll use swords, scythes, guns, old-fashioned fisticuffs (trad.by Hitsu: guantoni/pugni/cazzottoni) and other weapons, which are controlled by the face buttons (except for the guns, which are mapped to the right trigger). Weapons can be customized with various enhancements by collecting powerups throughout the game. These can be embedded in and swapped between weapons for complete customization. You can even upgrade your armor by collecting pieces as you progress and then take them to a smith, who will forge a complete suit."
"As you fight the bad guys, you'll build up combos, which fills up your Wrath Meter, shown as a yellow bar at the top of the screen. This lets you use your Wrath abilities, which you gain as you move from level to level. Combat controls similarly to other games in the genre -- the left analog stick controls movement, the right controls the camera, the left trigger centers the camera, the right trigger fires your gun, and the lower face button jumps. Jump again in the air and you'll do a double-jump. Hold the button down after your double jump and War's black angel wings unfold, allowing you to float for a short while."
"And that's where Vigil's love of bosses shines through. We tried our hand at a couple different bosses and minibosses in Darksiders, and they were all impressive, from a giant ugly beast called the Jailer, who dropped cages of skeletons on us, to something called an Ash Coil that resembled the sand worms from Dune. We fought the latter atop our trusty steed Ruin, who not only can be summoned out of thin air at the touch of the shoulder buttons but also has flaming hooves. War's farrier bills must be murder."
gamespot:
"Combat in Darksiders is fast and action-packed. Wielding a large sword, War can unleash a number of quick attack combos, a few of which will easily dispatch weaker foes. When an enemy is sufficiently weakened, a small sigil appears over its head and War can execute a brutal finishing move. The aforementioned flying demons get unseamed along their weak bellies, while a lurching zombie just gets flailed against the ground until it shatters to pieces. War also has a large gauntlet on his hand that can be used to melee foes and, once upgraded, can unleash powerful area attacks. The sword and gauntlet, as well as the numerous auxiliary weapons War acquires (more on this in a minute), can be charged up for more powerful attacks simply by holding the attack button down. All of these moves are made much simpler by War's ability to lock on to his target with a simple pull of the trigger. His arsenal is substantial in the early stages, and later on, it gets downright massive."
This kind of puzzle-platforming synthesis--reminiscent of recent Legend of Zelda games--feels like a good fit for War's abilities. With the prospect of more weapons and expanded abilities, it's also one of the most promising elements of Darksiders.
In addition to such auxiliary weapons (like the Gatling gun and the energy whip), War will acquire magical attacks. By building up wrath (War's equivalent of mana), War will be able to unleash deadly attacks, which include explosive bombs, sharp blades, and supernatural serpents.
Continued attacks will build up the sword's attack power, using a multiplier much like Devil May Cry.
Lively combat, engaging puzzles, and an apocalyptic setting make Darksiders: Wrath of War a game to watch for action adventure enthusiasts.


