flyk74, non hai capito nulla
Yesterday, I was invited to a private Project Natal sneak peek. The event was held at the beautiful EZ Studios in New York City. I met with a member of the Project Natal product team. She gave us a brief explanation of the Natal vision and gave us only a few technical details:
* 3D camera
* IR camera
* Current games will not be compatible with Natal
* "Project Natal" is a code name and will not be the final name of the product
* [Work in progress] Use voice commands to control services i.e. music, videos, movies
* [Work in progress] Facial recognition
* [Work in progress] Use gesturing to navigate the XBOX menu structure
* [Work in progress] Distinguishing between the primary player and a spectator
* [Work in progress] Suppressing background noise
Once we were briefed -- we were given the opportunity to play a dodge ball (like) game. It was a great experience. There I was (without a controller) standing, kicking, swatting, jumping and working up a sweat. The responsiveness of the Natal system was incredible and very accurate. If I physically moved forward, back, swung faster or slower my dodge ball avatar responded in kind.
"Our advances in computer vision and audio-signal processing," Malvar notes, "have enabled the development of Project Natal, a new level of experience for Xbox, in which user gestures and voice take the place of the standard game controller.
-- Rico Malvar, managing director of Microsoft Research Redmond
Robert Bach, President of Entertainment & Devices Division, is very committed to the success of Project Natal. The Entertainment & Devices Division is leveraging social media in an effort to keep the XBOX community and media well-informed. If you want to be kept in the loop about Natal -- then follow the product news here:
o Tumblr -- Project Natal
o Flickr -- Project Natal
o YouTube -- Project Natal
o Twitter -- Project Natal
o Facebook -- Project Natal
o Hastags -- #natal #sneakpeak
I have met a number of employees from the Microsoft Entertainment & Devices Division. They are all passionate about the products they support but the Project Natal product team boarders on evangelical. It's not the scary evangelical -- it's more in line with a profound passion. They are very proud of the work they have accomplished and can't wait to share their vision with the XBOX community this holiday season. Although there has been no public announcement on pricing Natal will most certainly be on my holiday wish list.
piccolo up
a quanto pare, attualmente l'imput lag del natal si attesterebbe sui 0.10 sec.
I had a pretty large sample size, sitting through 5 demos, capturing about 40 different movements from a variety of journalists. Across those 40 movements, the fastest life-to-screen transition was .08 seconds, while the slowest was .12 seconds. A tenth of a second was the consistent average, though.
What that means is that, in its current state, Natal is not instant, one-to-one motion capture. It's close, very close, but once you start playing you'll undoubtedly notice a tiny delay
http://multiplayerblog.mtv.com/2010/...ing-the-delay/
seven / lastfm / sept / myanimelist / shichi
Migliora sempre di più ogni mese
Ora non vedo l'ora che arrivi estate
i dati tecnici parlavano addirittura di 0.02.
se riuscissero a portarlo a 0.05, beh sarebbe una segaaduemani
seven / lastfm / sept / myanimelist / shichi
Prima ondata line up Natal 2010
Semplici, divertenti e family oriented, tutto come previsto.
First Wave of Natal Games: "Fun, Simple And Family-Oriented" - G4tv.com
Prossimo passo: annuncio che Panariello diventa multipiattaforma all' E3.