Director: Hiroshi Minagawa
Game Design: Yasumi Matsuno
Character Design: Akihiko Yoshida, Tsubasa Masao
Music: Hitoshi Sakimoto, Masaharu Iwata
Here are a few points from the FF Reunion summary:
- Even though it may look like the game's visuals haven't changed much, they have been improved over the original. They're trying to keep the Super Famicom-like look of the game.
- They'd actually be proud if people would say that it's the same as the original.
- You can change the angle to view the action from above.
- The height-based play and other basic elements of the original remain in tact.
- They're adding a number of new elements for the game parts and battle parts. The battles will be greatly changed.
- The game will have a variety of new skill-based gameplay features.
- There will be new classes.
- The battle maps character count has increased from the 10 vs 10 of the original to 12 on your side vs 18 on the enemy side, for a total of 30 characters on screen.
- This is not a "Tactics Ogre Perfect Version," but a "rebuilding" of Tactics Ogre. It doesn't fit within the framework of a "remake."
- You won't be able to use your strategies from the original for the sequel.
The magazine also says that the game is being re-imagined under the basis of "If you developed and played Tactics Ogre in this day and age, it would be like this." There will be a number of new gameplay systems.
altra batosta.. a natale la psp!