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#1
11-09-10 10:26
Per vedere la parte precedente di questo thread clicca qui: [16] Halo: Reach | OT | Remember Noble - Remember Reach
Riaperture: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
Korez (il mod)
8/9/2010 | Extended cut del live action Deliver Hope
8/9/2010 | Halo Reach SoundWorks Collection: video documentario sull'audio di Halo: Reach
6/9/2010 | Halo: Reach Launch Festivities
Una serie di promozioni sulla strada verso il dayone:
- 7 September - Day 7: "Halo: Reach Premium Theme"
- 8 September - Day 6: "Campaign Preview"
- 9 September - Day 5: "50% off Avatar Warthog Prop Offer"
- 10 September - Day 4: "Firefight Preview"
- 11 September - Day 3: "Deliver Hope - Director's Cut"
- 12 September - Day 2: "Multiplayer Preview"
- 13 September - Day 1: "Halo: Reach Collection Update (Avatar)"
Invasion Week, dal 14 al 19 settembre:
- Tema Invasion gratuito
- La possibilità di giocare contro membri Bungie
- Xbox Live Gold per tutti dal 17 al 20 settembre
- Cover ed edizioni
- Achievements
- Premi Avatar
- Controlli
- Features generali
- Gameplay
- Armor Abilities
- Novità Gameplay Multiplayer
- Matchmaking 2.0
- Ranking, ricompense, personalizzazione
- Modalità cinema
- Bungie.net
- Intro
- Timeline
- Welcome to Reach
- Il progetto Spartan
- Campagna
- Noble Team
- Noble # 1
- Noble # 2
- Noble # 3
- Noble # 4
- Noble # 5
- Noble # 6
- Firefight 2.0
- Customizzazione Firefight
- Novità gameplay multiplayer competitivo
- L'Arena
- Forge
LE OPZIONI DI CUSTOMIZZAZIONE
Codice:FIREFIGHT SETTINGS * WAVE PROPERTIES * ROUND 1 WAVE PROPERTIES * SKULLS (ON or OFF) * RED * BLUE * YELLOW * MYTHIC * CATCH * TOUGH LUCK * FAMINE * CLOUD * TILT * BLACK EYE * GRUNT BIRTHDAY PARTY * COWBELL * IWHBYD * INITIAL WAVE * USES DROPSHIP * ENABLED * DISABLED * SQUAD SELECTION ORDER * ORDERED * RANDOM * SQUAD 1 * GRUNTS * ELITES * ELITE PATROL * ELITE INFANTRY * ELITE TACTICAL * ELITE AIRBORNE * ELITE SPEC OPS * ELITE GENERALS * ELITE STRIKE TEAM * BRUTES * BRUTE PATROL * BRUTE INFANTRY * BRUTE TACTICAL * BRUTE CHIEFTAINS * BRUTE KILL TEAM * HUNTERS * HUNTER PATROL * HUNTER INFANTRY * HUNTER TACTICAL * HUNTER STRIKE TEAM * HUNTER KILL TEAM * SKIRMISHERS * SKIRMISHER PATROL * SKIRMISHER INFANTRY * JACKALS * JACKAL PATROL * JACKAL SNIPERS * HERETICS * HERETIC SNIPERS * HERETIC HEAVY * SQUAD 2 * (SAME AS SQUAD 1 ABOVE) * SQUAD 3 * (SAME AS SQUAD 1 ABOVE) * MAIN WAVES * USES DROPSHIP * ENABLED * DISABLED * SQUAD SELECTION ORDER * ORDERED * RANDOM * SQUAD 1 * (SAME AS SQUAD 1 ABOVE) * SQUAD 2 * (SAME AS SQUAD 1 ABOVE) * SQUAD 3 * (SAME AS SQUAD 1 ABOVE) * SQUAD 4 * (SAME AS SQUAD 1 ABOVE) * SQUAD 5 * (SAME AS SQUAD 1 ABOVE) * BOSS WAVE * USES DROPSHIP * ENABLED * DISABLED * SQUAD SELECTION ORDER * RANDOM * ORDERED * SQUAD 1 * (SAME AS SQUAD 1 ABOVE) * SQUAD 2 * (SAME AS SQUAD 1 ABOVE) * SQUAD 3 * (SAME AS SQUAD 1 ABOVE) * ROUND 2 WAVE PROPERTIES * (SAME AS ROUND 1 ABOVE) * ROUND 3 WAVE PROPERTIES * (SAME AS ROUND 1 ABOVE) * BONUS WAVE PROPERTIES * BONUS WAVE DURATION * 15 SECONDS * 30 SECONDS * 45 SECONDS * 60 SECONDS * 90 SECONDS * 2 MINUTES * USES DROPSHIP * ENABLED * DISABLED * SKULLS * (SAME AS ROUND 1 WAVE PROPERTIES ABOVE) * SQUAD SELECTION ORDER * ORDERED * RANDOM * SQUAD 1 * (SAME AS SQUAD 1 ABOVE) * SQUAD 2 * (SAME AS SQUAD 1 ABOVE) * SQUAD 3 * (SAME AS SQUAD 1 ABOVE) * WAVE LIMIT * ONE WAVE * ONE ROUND * TWO ROUNDS * ONE SET * TWO SETS * THREE SETS * FOUR SETS * FIVE SETS * TEN SETS * NO LIMIT * TIME LIMIT * 1 MINUTE * 2 MINUTES * 3 MINUTES * 4 MINUTES * 5 MINUTES * 6 MINUTES * 7 MINUTES * 8 MINUTES * 9 MINUTES * 10 MINUTES * 12 MINUTES * 15 MINUTES * 20 MINUTES * 30 MINUTES * 45 MINUTES * 60 MINUTES * NO LIMIT * GENERATOR PROPERTIES * GENERATOR COUNT * DISABLED * 1 * 2 * 3 * SPAWN ORDER * SEQUENCE * RANDOM * LOSS CONDITION * LOSE ONE * LOSE ALL * SCENARIO SETTINGS * HAZARDS * ENABLED * DISABLED * WEAPON DROPS * ENABLED * DISABLED * AMMO CRATES * ENABLED DISABLED * CUSTOM SKULL SETTINGS * RED SKULL SETTINGS * SPARTAN TRAITS * SHIELDS AND HEALTH * DAMAGE RESISTANCE * UNCHANGED * 10% * 50% * 90% * 100% (NORMAL) * 110% * 150% * 200% * 300% * 500% * 1000% * 2000% * INVULNERABLE * SHIELD MULTIPLIER * UNCHANGED * NO SHIELDS * NORMAL SHIELDS * 2X OVERSHIELDS * 3X OVERSHIELDS * 4X OVERSHIELDS * SHIELD RECHARGE RATE * UNCHANGED * -25% (DECAY) * -10% (DECAY) * -5% (DECAY) * 0% (NO RECHARGE) * 10% (SLOWER) * 25% (SLOWER) * 50% (SLOWER) * 75% (SLOWER) * 90% (SLOWER) * 100% (NORMAL) * 110% (FASTER) * 200% (FASTER) * HEALTH RECHARGE RATE * UNCHANGED * -25% (DECAY) * -10% (DECAY) * -5% (DECAY) * 0% (NO RECHARGE) * 50% (SLOWER) * 90% (SLOWER) * 100% (NORMAL) * 110% (FASTER) * 200% (FASTER) * SHIELD VAMPIRISM * UNCHANGED * DISABLED * 10% LEECH * 25% LEECH * 50% LEECH * 100%% LEECH * IMMUNE TO HEADSHOTS * UNCHANGED * ENABLED * DISABLED * IMMUNE TO ASSASSINATIONS * UNCHANGED * ENABLED * DISABLED * WEAPONS AND DAMAGE * DAMAGE MODIFIER * UNCHANGED * 0% * 25% * 50% * 75% * 90% * 100% * 110% * 125% * 150% * 200% * 300% * INSTANT KILL * MELEE MODIFIER * UNCHANGED * 0% * 25% * 50% * 75% * 90% * 100% * 110% * 125% * 150% * 200% * 300% * INSTANT KILL * GRENADE REGENERATION * UNCHANGED * DISABLED * ENABLED * INFINITE AMMO * UNCHANGED * DISABLED * ENABLED * BOTTOMLESS CLIP * WEAPON PICKUP * UNCHANGED * DISABLED * ENABLED * EQUIPMENT USAGE * UNCHANGED * DISABLED * ENABLED * EQUIPMENT DROP * UNCHANGED * DISABLED * ENABLED * MOVEMENT * PLAYER SPEED * UNCHANGED * 0% * 25% * 50% * 75% * 90% * 100% * 110% * 120% * 130% * 140% * 150% * 160% * 170% * 180% * 190% * 200% * 300% * JUMP HEIGHT * UNCHANGED * 0% * 25% * 50% * 75% * 90% * 100% * 110% * 125% * 150% * 200% * 300% * PLAYER GRAVITY * UNCHANGED * 50% * 75% * 100% * 150% * 200% * VEHICLE USE * UNCHANGED * NONE * PASSENGER ONLY * DRIVER ONLY * GUNNER ONLY * NO PASSENGER * NO DRIVER * NO GUNNER * FULL USE * SENSORS * MOTION TRACKER MODE * UNCHANGED * OFF * ALLIES ONLY * NORMAL MODE * ENHANCED MODE * MOTION TRACKER RANGE * UNCHANGED * 10 METERS * 25 METERS * 75 METERS * 150 METERS * APPEARANCE * ACTIVE CAMO * UNCHANGED * OFF * POOR CAMO * GOOD CAMO * WAYPOINT * UNCHANGED * NO WAYPOINT * VISIBLE TO ALLIES * VISIBLE TO EVERYONE * VISIBLE NAME * UNCHANGED * NO WAYPOINT * VISIBLE TO ALLIES * VISIBLE TO EVERYONE * FORCED COLOR * UNCHANGED * OFF * RED * BLUE * GREEN * ORANGE * PURPLE * GOLD * BROWN * PINK * WHITE * BLACK * ZOMBIE * WAVE TRAITS * DAMAGE MODIFIER * UNCHANGED * 0% * 25% * 50% * 75% * 90% * 100% * 110% * 125% * 150% * 200% * 300% * INSTANT KILL * DAMAGE RESISTANCE * UNCHANGED * 10% * 50% * 90% * 100% (NORMAL) * 110% * 150% * 200% * 300% * 500% * 1000% * 2000% * INVULNERABLE * SHOOTINESS * UNCHANGED * NORMAL * MARKSMAN * TRIGGER HAPPY * GRENADES * UNCHANGED * NORMAL * NONE * CATCH * VISION * UNCHANGED * NORMAL * NEAR SIGHTED * EAGLE EYE * HEARING * UNCHANGED * NORMAL * DEAF * SHARP * LUCK * UNCHANGED * NORMAL * UNLUCKY * LUCKY * LEPRECHAUN * EQUIPMENT DROP * UNCHANGED * ENABLED * DISABLED * IMMUNE TO HEADSHOTS * UNCHANGED * ENABLED * DISABLED * IMMUNE TO ASSASSINATIONS * UNCHANGED * ENABLED * DISABLED * BLUE SKULL SETTINGS * (SAME AS RED SKULL SETTINGS ABOVE) * YELLOW SKULL SETTINGS * (SAME AS RED SKULL SETTINGS ABOVE) * SPARTAN SETTINGS * RESPAWN TIME * 10 SECONDS * 15 SECONDS * 20 SECONDS * 25 SECONDS * 30 SECONDS * 45 SECONDS * 60 SECONDS * 90 SECONDS * 2 MINUTES * 3 MINUTES * ON WAVE * STARTING LIVES * UNLIMITED * NONE * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 15 * 20 * 25 * 50 * MAXIMUM EXTRA LIVES * (SAME AS STARTING LIVES) * BASE TRAITS * (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE) * LOADOUTS * LOADOUT 1 * NAME * AIR ASSAULT * MARKSMAN * RECON MARKSMAN * EXPERT MARKSMAN * OPERATOR * GRENADIER * MEDIC * CORPSMAN * STALKER * DEMOLITIONS * INFILTRATOR * SECURITY * SPRINT * ARMOR LOCK * ACTIVE CAMO * [REDACTED] * DROP SHIELD * JET PACK * NOBLE 1 * NOBLE 2 * NOBLE 3 * NOBLE 4 * NOBLE 5 * NOBLE 6 * CARTER * KAT * JORGE * EMILE * JUN * [REDACTED] * [REDACTED] * [REDACTED] * [REDACTED] * JUGGERNAUT * BERSERKER * MAVERICK * ZOMBIE * DEMON * ANGEL * REDSHIRT * LING LING * POOKIE * FNG * NOOB * CAMPER * SPECTER * BUNKER * CLAYMORE * FIREBASE * INTEL * NINJA * POWER * COBRA * EAGLE * HOG * BEAR * WARRIOR * DECEIVER * [REDACTED] * PRIMARY WEAPON * ASSAULT RIFLE * DMR * CONCUSSION RIFLE * ENERGY SWORD * FLAK CANNON * FOCUS RIFLE * GRAVITY HAMMER * GRENADE LAUNCHER * MAGNUM * NEEDLER * NEEDLE RIFLE * PLASMA LAUNCHER * PLASMA PISTOL * PLASMA REPEATER * PLASMA RIFLE * ROCKET LAUNCHER * SHOTGUN * SNIPER RIFLE * SPARTAN LASER * SPIKER * [REDACTED] * UNCHANGED * SECONDARY WEAPON * (SAME AS PRIMARY WEAPON ABOVE) * ARMOR ABILITY * JETPACK * ARMOR LOCK * ACTIVE CAMO * DROP SHIELD * [REDACTED] * NONE * SPRINT * [REDACTED] * GRENADES * 1X FRAG * 2X FRAG * 3X FRAG * 4X FRAG * 1X PLASMA * 2X PLASMA * 3X PLASMA * 4X PLASMA * 1X FRAG, 1X PLASMA * 2X FRAG, 2X PLASMA * 3X FRAG, 3X PLASMA * 4X FRAG, 4X PLASMA * 1X FRAG, 1X PLASMA * NO GRENADES * HIDE LOADOUT * NOT HIDDEN * HIDDEN * LOADOUT 2 * (SAME AS LOADOUT 1 ABOVE) * LOADOUT 3 * (SAME AS LOADOUT 1 ABOVE) * LOADOUT 4 * (SAME AS LOADOUT 1 ABOVE) * LOADOUT 5 * (SAME AS LOADOUT 1 ABOVE) * GENERAL SETTINGS * FRIENDLY FIRE * ENABLED * DISABLED * BETRAYAL BOOTING * ENABLED * DISABLED
- Video
- Screenshot
- Link
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LINK
Bungie Net
Halo: Reach Dev Blog
Ascendant Justice
Forward Unto Dawn
Halo 3 Thread Ufficiale
Halo 3: ODST Thread Ufficiale
Halo: Reach Old Thread
Halo: Reach Beta Thread
Halo: Reach @ e3 2010 Thread
Halo: Reach @ Comic-Con 2010 Thread
Halo Wars Thread Ufficiale
The Halo Story Zeta's Thread
Le immagini del Noble Team nella sezione campagna, e gli sfondi di Noble 2, 4 sono proprietà di newguy2445 su deviantart.
Le altre immagini appartengono ai legittimi proprietari: Microsoft, 343 Industries, Bungie.








































































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