Problema Crysis 2
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Discussione: Problema Crysis 2

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  1. #1
    CDPR whore L'avatar di Super Nik
    Registrato il
    10-07
    Località
    Novara
    Messaggi
    15.865

    Problema Crysis 2

    Visto che il TU di Crysis 2 non se lo caga nessuno, apro questo topic per avere più visibilità, magari qualcuno riesce a capirci qualcosa...
    Dunque il problema è il seguente:
    Citazione Super Nik Visualizza Messaggio
    Ragazzi mi continua a crashare il gioco quando faccio riprendi partita... Se invece inizio una nuova partita posso giocare tranquillamente, mentre se ne continuo una già iniziata mi dice che c'è stato un errore e mi fa chiudere il programma!

    Se riuscite a capirci qualcosa, vi metto il log:
    Spoiler:
    BackupNameAttachment=" Build(0) 04 Sep 11 (21 17 34)" -- used by backup system
    Log Started at 09/04/11 21:17:34
    Running 32 bit version
    Executable: D:\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
    FileVersion: 1.9.0.0
    ProductVersion: 1.9.0.0
    Using STLport C++ Standard Library implementation
    Added MOD directory <engine> to CryPak
    Executable Command Line: "D:\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"

    Total number of logical processors: 4
    Number of available logical processors: 4
    Total number of system cores: 4
    Number of cores available to process: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
    Family: 6, Model: 14, Stepping: 5
    FPU: On-Chip
    CPU Speed (estimated): 2880.0 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
    Family: 6, Model: 14, Stepping: 5
    FPU: On-Chip
    CPU Speed (estimated): 2880.0 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
    Family: 6, Model: 14, Stepping: 5
    FPU: On-Chip
    CPU Speed (estimated): 2880.0 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
    Family: 6, Model: 14, Stepping: 5
    FPU: On-Chip
    CPU Speed (estimated): 2880.0 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    [Warning] Unknown command: sys_game_folder
    [Warning] Unknown command: sys_dll_game
    [Warning] Unknown command: sys_user_folder
    [Warning] Unknown command: r_ShaderCompilerServer
    [Warning] Unknown command: log_IncludeTime
    [Warning] Unknown command: log_verbosity
    [Warning] Unknown command: sys_PakLogInvalidFileAccess
    [Warning] Unknown command: sys_float_exceptions
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
    Windows 7 32 bit SP 1 (build 6.1.7601)
    System language: Italian
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 21:17:34 09/04/11, system running for 135 minutes
    3576MB physical memory installed, 2089MB available, 2047MB virtual memory installed, 41 percent of memory in use
    PageFile usage: 52MB, Working Set: 41MB, Peak PageFile usage: 53MB,
    Current display mode is 1440x900x32, VGA
    IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
    --------------------------------------------------------------------------------
    [Warning] Unknown command: sys_game_folder
    [Warning] Unknown command: sys_dll_game
    [Warning] Unknown command: sys_user_folder
    [Warning] Unknown command: r_ShaderCompilerServer
    [Warning] Unknown command: log_IncludeTime
    [Warning] Unknown command: log_verbosity
    [Warning] Unknown command: sys_PakLogInvalidFileAccess
    [Warning] Unknown command: sys_float_exceptions
    Stream Engine Initialization
    GameName: Crysis 2 (TM)
    BuildTime: Jun 16 2011 19:55:30
    Font initialization
    Physics initialization
    Sound initialization
    <Sound> Initializing AudioDevice now!
    <Sound> Initialize FMOD with dynamic memory callbacks
    <Sound> Starting to initialize Windows Audio Session API output!
    <Sound> Drivers found: 3
    <Sound> Available drivers:
    1. Altoparlanti (Dispositivo High Definition Audio)
    2. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
    3. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
    <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
    <Sound> Initializing FMOD-EX now!
    <Sound> Initialized FMOD-EX
    <Sound> Available record drivers: 0 Audio digitale (S/PDIF) (Dispositivo High Definition Audio) !
    <Sound> Record config is set to autodetect using record driver 0
    <Sound> Using FMOD version: 00043307 and internal 00043307!
    <Sound> Initializing SoundSystem now!
    Renderer initialization
    used GeomInstancingThreshold is 2
    Network initialization
    [net] using iocp socket io management
    network hostname: PC
    ip:192.168.1.100
    [Network Version]: RELEASE PURE CLIENT
    MovieSystem initialization
    Console initialization
    Time initialization
    Input initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [Error] [Tweaks] Cannot locate active profile table
    [GameProfiles]: Successfully activated profile 'default' for user 'Administrator'
    username Administrator signedIn 1 userIndex -1
    ActivateProfile profileName default
    [Game Version]: RELEASE PURE CLIENT
    [Lobby] Creating socket on port 64100
    [Lobby] Created socket on port 64100
    [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
    ============================ Loading level Intro ============================
    Initializing default materials...
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
    Registering TPS Extensions...
    ======== Intro is loaded in 11.5 sec ========
    ============================ Loading level BatteryPark ============================
    UnLoadLevel End: 0.3 sec
    Initializing default materials...
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
    Registering TPS Extensions...
    ======== BatteryPark is loaded in 15.5 sec ========
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
    [Error] <Flash> Missing "Font_Body" glyph ' ' (0xa0) in "_level0.Root.SubScreen.buttonLayer.instance2707".
    Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
    Search log:
    Searching for font: "Font_Body"
    Movie resource: "Font_Body" not found.
    Imports : "Font_Body" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
    UnLoadLevel End: 0.6 sec
    could not free all buffers from CDevBufferMan!
    [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
    [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    System Shutdown
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    DXInput Shutdown
    Closing PAK file: gamecrysis2\animations.pak
    Closing PAK file: gamecrysis2\gamedata.pak
    Closing PAK file: gamecrysis2\music.pak
    Closing PAK file: gamecrysis2\objects.pak
    Closing PAK file: gamecrysis2\objectsls.pak
    Closing PAK file: gamecrysis2\scripts.pak
    Closing PAK file: gamecrysis2\sounds.pak
    Closing PAK file: gamecrysis2\textures.pak
    Closing PAK file: gamecrysis2\videos.pak
    Closing PAK file: engine\engine.pak
    Closing PAK file: engine\shadercache.pak
    Closing PAK file: engine\shaders.pak
    Closing PAK file: engine\shadersbin.pak
    Closing PAK file: gamecrysis2\localized\italian.pak
    Closing PAK file: patch\patch1.pak
    Qualcuno sa dirmi come risolvere?


  2. #2
    Utente L'avatar di Giovy89
    Registrato il
    10-06
    Località
    Prov. (RG)
    Messaggi
    6.464
    credo proprio che tu abbia messo la path 1.9, e credo proprio che tu l'abbia masterizzato crysis 2 , mi sbaglio?

  3. #3
    CDPR whore L'avatar di Super Nik
    Registrato il
    10-07
    Località
    Novara
    Messaggi
    15.865
    Citazione Giovy89 Visualizza Messaggio
    credo proprio che tu abbia messo la path 1.9, e credo proprio che tu l'abbia masterizzato crysis 2 , mi sbaglio?
    Ehm sì, ho messo la patch 1.9 e nnnnnnooooooo, non l'ho scaricato...


  4. #4
    Utente L'avatar di Giovy89
    Registrato il
    10-06
    Località
    Prov. (RG)
    Messaggi
    6.464
    in pratica è un problema di incompatibilità tra i salvataggi fatti prima della 1.9, di fatti mettendo quella patch poi al caricamento ti da i problemi.
    Prova a cancellare la cartella salvataggi e poi a rimetterla o nel caso estremo devi rifare il gioco...oppure procurati una crack che risolva il problema, sul torrente la trovi.

  5. #5
    CDPR whore L'avatar di Super Nik
    Registrato il
    10-07
    Località
    Novara
    Messaggi
    15.865
    Eh ma il fatto è che ho già provato a ricominciarlo più volte e finchè non smetto di giocare va tranquillo, poi però quando vado a caricare mi crasha...
    Boh provo a cancellare la cartella dei salvataggi... Nel caso non vada, ti posso piemmare?


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