BackupNameAttachment=" Build(0) 04 Sep 11 (21 17 34)" -- used by backup system
Log Started at 09/04/11 21:17:34
Running 32 bit version
Executable: D:\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "D:\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 2880.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 2880.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 2880.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
Family: 6, Model: 14, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 2880.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 32 bit SP 1 (build 6.1.7601)
System language: Italian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 21:17:34 09/04/11, system running for 135 minutes
3576MB physical memory installed, 2089MB available, 2047MB virtual memory installed, 41 percent of memory in use
PageFile usage: 52MB, Working Set: 41MB, Peak PageFile usage: 53MB,
Current display mode is 1440x900x32, VGA
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Altoparlanti (Dispositivo High Definition Audio)
2. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
3. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Audio digitale (S/PDIF) (Dispositivo High Definition Audio) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: PC
ip:192.168.1.100
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Administrator'
username Administrator signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
============================ Loading level Intro ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
======== Intro is loaded in 11.5 sec ========
============================ Loading level BatteryPark ============================
UnLoadLevel End: 0.3 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
======== BatteryPark is loaded in 15.5 sec ========
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] <Flash> Missing "Font_Body" glyph ' ' (0xa0) in "_level0.Root.SubScreen.buttonLayer.instance2707".
Font has 301 glyphs, ranges 0x20-0x7e, 0xa1, 0xa3-0xa7, 0xa9-0xab, 0xae (truncated).
Search log:
Searching for font: "Font_Body"
Movie resource: "Font_Body" not found.
Imports : "Font_Body" found in "HUD_Font_LocFont.swf". [libs/ui/menus_startmenu.gfx]
UnLoadLevel End: 0.6 sec
could not free all buffers from CDevBufferMan!
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\italian.pak
Closing PAK file: patch\patch1.pak