5 Reasons to look forward to Mount & Blade 2
1. Epic battles with at least 500 fighters . In the predecessor of Warband , the total number of possible warriors went up to 300, the successor Bannerlord puts a whole scoop on it. It is possible to have 1000 simultaneous acting on release, but I have already 250 men against 250 enemies in the battle led. And this creates an incredible battle atmosphere.
2. The physic. Unlike Warband, there is now a realistic physics. It sounds like a small innovation, but if you ride with a cavalry of 200 people in wedge formation in the middle of a pulk of bandits, the Wumms feeling (tm) is simply divine. And you can strategically use impact force to get foot soldiers out of balance.
3. The world map. Mount & Blade 2 is almost four times bigger than its predecessor - and it already had a fairly big world, which could be traveled as a stretch. Whether in the desert or in the ice-cold north: Bannerlord wants to create a gigantic medieval world. And this time there are also dynamic seasons changes , so that the map changes continually.
4. Living villages. In Warband there were usually only two exciting NPCs in each village: an old sage as a quest-giver - and a nervous man , who was to turn out to be a criminal and be spanked. Bannerlord extends the massive. Now there are even submarines in the cities such as gangsters, traders' guilds, farmers and so on. And lots of quests to make the one faction happy and the other angry. At least the developers promise.
5. The sandbox. From the stupid mercenary in an army over a successful gladiator to traders, knights and nobility princes: In Mount & Blade 2 you can be anything . This strength inherits it from the predecessor, but builds it perceptibly on it. As a player, I build my own castles, armies, and commercial empires - and improve my skills with the countless weapons. You can forge, act, haggle and abduct. In short: Playful freedom remains the greatest strength of Mount & Blade.