AD |
Attack Damage. Term for the damage done by the Hero's basic attacks, and the stat that increases it. Some heroes also have special abilities which are increased by attack damage. |
AP |
Ability Power. Term for the damage done by the Hero's special abilities, and the stat that increases it. |
Assassin |
Hero type. Deals a lot of damage, but can't take much without dying. |
B |
Returning to base, using a hearthstone. "I'm B" or "B" |
bait |
Trick an enemy hero into over-extending, usually making themselves vulnerable to your allies or structures. |
Bot |
Used to refer to the bottom-most lane on the map. Also occasionally a term for AI heroes. |
Bruiser |
Hero type term from other MOBAs, a melee hero who can take damage and exercise good CC or damage. |
Care |
Take care, be careful. Often used to suggest caution as an enemy player is missing/MIA. |
Carry |
Hero type term from other MOBAs. From a Heroes perspective, basically an assassin. Implies they may need assistance from a support or other hero to be at their most effective. |
CC |
Crowd control. Incapacitating, stunning or slowing effects. |
Creeps |
Term for what Heroes of the Storm calls Minions -- the little NPCs that appear in lanes. |
D, Def |
Defend |
DK |
Occasionally used as an abbreviation for Dragon Knight. Not to be confused with Arthas, the Death Knight hero. |
Doubloons |
Collected on Blackheart's Bay to hand in to the pirate in the center of the map, by killing NPC camps and destroying chests. Also sometimes referred to as Gold. |
E |
Similar to the other letter-bound abilites. People will often refer to the one bound to E by default as "your E" rather than its ability name. |
Feeding |
Dying repeatedly to the other team, thereby granting them XP. |
Focus |
Direct everyone's attacks onto one hero, structure, etc. "Focus Arthas!" |
Fort |
Large structure, behaves similarly to a tower in that it will shoot you, but with more ammo and more health. |
Gank |
A surprise attack. Often said as an imperative "gank top" -- asking for fast help, or a warning that a hero is MIA -- "watch for the gank." |
GG |
Good game |
GJ |
Good job |
Gold |
Earned by completing quests on a player account level. In game, can refer to Doubloons. Gold in the LoL sense -- an in-match item shop -- doesn't exist in Heroes. |
Golem |
A large and powerful NPC, similar to a merc, which will fight for you when captured. In Haunted Mines, collecting skulls defines the strength of your Grave Golem -- a key map mechanic. |
Jungle |
The area between lanes. |
Jungler |
Player/Hero who spends their time lurking in the jungle, aiming to gank opposing heroes in lanes. |
Keep |
Large structure, behaves similarly to a tower in that it will shoot you, but with more ammo and more health. |
Kite |
Remaining out of range, forcing an enemy to chase you. Key to baiting. |
Lane (noun) |
Term for the paths that run from one base to another, sometimes three in Heroes maps such as Dragon Shire, or two in Haunted Mines. |
Lane (verb) |
To kill minions in lanes in order to gain XP, other MOBAs have a "laning phase" where players are just building up to a certain level. |
Last-hitting |
Key in League of Legends, not relevant in Heroes, but you may hear it. Having the killing blow on a creep/minion/hero. |
Merc |
Mercenary. Heroes has several mercenary camps throughout the maps that can be captured to have them fight for you. |
Mid |
Used to refer to the middle lane on the minimap. |
Mines |
On Haunted Mines there are entrances to a lower level where you collect skulls. This area is called the Mines. |
Missing/MIA |
Used to describe an enemy hero that is no longer where they were, e.g. has left the bottom lane and is not visible. "Arthas MIA." Often a warning to expect them to appear suddenly elsewhere. |
Moonwell |
A structure that can be used to regenerate health and mana with a cooldown. Usually situated near gates. |
OOM |
Out of mana |
Palace |
The structure you're working to protect. Destroying the enemy palace ends the game. |
Poke |
To move into enemy range and use short bursts of ranged attacks and abilities, then quickly retreat before the enemy can counter. |
Push |
To push a lane is to focus on destroying the minions and structures in that lane. |
Q |
Similar to the other letter-bound abilites. People will often refer to the one bound to Q by default as "your Q" rather than its ability name. |
Shrine |
Area captured on Dragon Shire by standing in it. |
Skillshot |
An ability that has a controlled direction, not a target, requiring the player to aim it |
Skin |
Accessory allowing you to change the look of your hero. |
Skulls |
Collected by killing NPCs in the mines on Haunted Mines. |
Specialist |
Hero type. Specialized, unique heroes that might fulfill any of the other roles or something completely different |
Split Push |
To have most of the team, usually 4, pushing one lane, while other members push another lane. |
SS |
Used to describe an enemy hero that is no longer where they were, e.g. has left the bottom lane and is not visible. "Arthas SS." Often a warning to expect them to appear suddenly elsewhere. |
Support |
Hero type. Heal, buff, or use other abilities to assist their allies as well as dealing some damage. Often "Sup" |
Tank |
Hero type term from other MOBAs. From a Heroes perspective, a Warrior who is focused on survivability over damage. |
Top |
Used to refer to the top-most lane on the minimap. |
Tower |
The turret-like structures that are usually either side of gates, they shoot you if you get too close. |
Town |
A collection of buildings, in Heroes usually a couple of towers and a gated point to push into. |
Tribute |
Item collected on Cursed Hollow by clicking it. Collecting three will cause your enemy to become cursed. |
Ult |
Your Ultimate ability, a powerful extra ability bound to R by default, called a Heroic Ability in Heroes and granted at level 10. |
Vision |
Something that grants vision shows you any enemies in that area. |
W |
Similar to the other letter-bound abilities. People will often refer to the one bound to W by default as "your W" rather than its ability name. |
Warrior |
Hero type. Deals a fair amount of damage, can also take a fair amount of damage. |
Watchtower |
A capturable point that grants vision in the area |