Che ve ne pare?
Spoiler:
Ho fatto il cosplay di uno dei terroristi di de_dust2 però non ho foto col costume completo perché ho fatto tutta la fiera-evento di corsa
Comunque mi passate il link del gruppo su steam?Magari qualche sera posso fare una partitina con voi
Peccato per la foto del costume però
Inviato dal mio Moto G <3
Non si gioca a freddo è una brutta cosa.
Cosa ne pensate?
Patch da 25 mega ma non riesco a trovare di cosa si tratti.
Chiedi e ti sarà dato.
UI
- Added round result history visuals to the scoreboard for Competitive games.
- Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance.
- Drawing on the overview map can now be done in two colors using left and right mouse buttons.
- Lines drawn on the overview map are now smoothed.
- The map overview drawing is now a bit cheaper to render.
- Added a WIP "Grid" option to allow drawing to snap to a standard grid (that can be accessed for spectators if "mapoverview_allow_grid_usage" is 1).
TOURNAMENT
- Added server event logging for match start which also includes the team names playing as CT and T.
- Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously.
MISC
- Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused.
- Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over.
- Added flavor text to Operation Phoenix collection weapons.
Stasera c'è il playtest di Mirage 2
Hello! Tomorrow (Friday the 6th) we will be playtesting the work-in-progress map currently codenamed "Mirage 2" by FMPONE (prolific CS:GO mapper) and bubkez (original de_mirage author). All users of all ranks are invited and encouraged to attend! Here's how you can participate:Participating
To join in on the action, simply join the Mumble server (details below) tomorrow (6th of March, 2015) at the designated times:
EU EventNA Event
CET EET 20:30 21:30 More information will be provided in the stickies posted in the hours preceding each event.
EST CST MST PST 9:30 PM 8:30 PM 7:30 PM 6:30 PM
Connection Info
The Mumble server's IP is 85.236.101.45 and the port is 4262. There is no password. If you can't figure out how to use Mumble, just take a look at the guide to our Mumble!
All instructions on joining each game server and server-specific Mumble channel will be given by the hopefully familiar Tuesday Community Night admins. I hope to see you all there!
Contributing Further
To contribute to the map beyond just playtesting, you should go back to the thread that will be stickied tomorrow and comment with your thoughts. Additionally, if you see FMPONE in the Mumble server and he's not in the middle of a game, feel free to drop him a line and share your thoughts directly! There will likely be discussions going on in the lobby about the map.
You should also join FMPOne's playtesting group to help out in the future and provide your feedback there!
Download the map in advance
FMPONE was kind enough to release the map in advance for us here.
Can't attend but want to watch?
There will very likely be a number of people streaming the event. For at least the NA event, we plan on hosting a number of these channels via the subreddit's Twitch channel, so if you plan on streaming the NA event, send me a message! We may do this for EU depending on admin availability, no promises there.
We'll also try to link people streaming the event in the event threads that will be posted tomorrow. Again, send me a message if you intend on streaming.
GLHF!