+-- DRIVING & TURNING ---------------------------------------------- 01.01 --+
The basic moves and maneuvers of the game. The A button is held during a
race to drive forward and the D-Pad is used to turn your kart. Nothing
complicated there. Obviously if this was the extent of every race, the game
would get boring rather quickly. Beyond these options there are additional
features to keep you busy during every race, whether they are player
controlled techniques or simply different aspects of the races themselves.
Everything you need to know about playing this game is described below from
the most basic to the most advanced. Be sure to take it one step at a time.
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+-- ITEM BOXES & ITEMS --------------------------------------------- 01.02 --+
In just about every race in the game, unless you're playing the Time Trial
mode, you will find coloured item boxes places in bunches on the course. When
you drive through one of these item boxes, an item will be randomly generated
into your inventory. The item you get depends primarily on one variable, and
that's the position you are in. The idea is that the further behind you are,
the better the item you will get to help you catch up. Each of the items are
discussed individually further down in the guide for reference. Once you have
an item in your inventory you have three options depending on what the item
is. Firstly you can use the item by pressing either the X button or the L
button (the L button is a lot more convenient.) When the L button is pressed
whatever item you have in your inventory will be used immediately.
The other two options are throwing and dragging the item. Throwing comes into
play with Bananas, Shells and Fake Item Boxes. Bananas and Fake Item Boxes
are automatically dropped behind you, however if you use them while holding up
on the D-Pad you will throw them ahead of you. Shells are automatically
thrown forward, but if you hold down on the D-Pad and use either a Green or
Red Shell you can throw them behind you. Items can also be dragged behind
you. These include the same items which can be thrown either forward or
backward. While dragging an item behind you it will act as a shield to some
of the weaker weapons like Green Shells and Red Shells, but not to Blue
Shells, Stars, etc. After a shell hits the item you are dragging the item is
gone so be careful in that respect. Always keep in mind that different items
can be used in different ways in different situations. Pick the right one.
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+-- DRIFTING ------------------------------------------------------- 01.03 --+
Drifting is a very important technique to learn, and a virtual necessity for
doing well in the upper classes and while playing online. Drifting is
performed by pressing and holding the R trigger while turning. Drifting
allows you to kind of slide-turn, where you sacrifice a bit of control for the
reward of maintaining your momentum around a corner. Drifting is one of those
things that requires quite a bit of practice in order to perfect. A good
amount of prep time before a turn is vital for a good drift. For example,
drifting might not be as effective on a bunch of repeated sharp turns in a row
as it would be on a long turn that you come at from a distance. That's not to
say that drifting is a technique you use sparingly, in this game it's almost
always the preferred choice in any turn of a reasonable angle. A good drift
is one which begins before you even reach the turn, and has you facing in the
direction that you will be turning by the time you actually reach the turn.
At that point you let go of the R trigger and stop turning. You should be
able to drive forward in the new direction with a very minimal loss of speed.
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+-- DRIFT BOOST ---------------------------------------------------- 01.04 --+
Once a player has mastered the drift, this is the next logical progression.
A Drift Boost is a drift... with a boost. Despite being one of the worst
explanations in history, that was actually quite accurate. A drift is a turn
where you start sliding early and then proceed to drive in the new direction
without losing speed. A Drift Boost allows you to start sliding early and
drive in the new direction with a "boost" of speed. Once again you're gaining
speed at a further loss of control, but experienced players will be able to
compensate quite easily. Performing the Drift Boost is no a difficult task:
A Drift Boost is performed by tapping left, right, left, right repeatedly over
and over again while drifting. You might that it would be impossible to
control while doing this, but the actual taps of each direction are so minute
that it doesn't really affect your directional movement all that much. Of
course the faster you are able to do it the better, since it's pretty hard to
maneuver the actual turn without holding down one direction on the D-Pad.
The best way to do it is to simply jam your thumb in the middle of the D-Pad
and rock it back and forth. You can tell if you're doing it correctly by
watching the sparks on the wheels of your car. They'll start by flashing
blue, at that point you're half way done. When they flash red you're ready to
boost. Upon finishing the drift and letting go of the R trigger you'll get a
burst of speed in the direction that you're facing. It's pretty handy.
Technically the next logical progression of this technique is snaking, but
whether that was an intentional progression by the game designers is as
arguable a topic as it was in F-Zero GX. It's honestly up to you.
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+-- OTHER BOOSTS --------------------------------------------------- 01.05 --+
If you've played other Mariokart games before then you're undoubtedly familiar
with the initial boost you can get at the beginning. Well there's no
difference here except that you get numbers rather than coloured traffic
lights. Getting the boss is really quite easy if you know when to do it. The
numbers 3, 2, 1 will appear on the screen at the beginning of the race. The
two will appear on the screen and than a short instant later the number two
will "start to grow" before disappearing. I find that you can most reliably
get the boost if you hold the A button when the number two "starts to grow."
Keep holding it until the race begins and you'll launch from the start line.
One other special type of boost you can get comes after you have been launched
off the course. The nice cloud guy will fish you out of the water, or out of
bounds or wherever you went, and drop you down on the ground again. Keep your
finger off the A button while all this is happening and do your best to jam it
down the instant you hit the ground after being dropped. This particular
trick is more difficult to execute than the initial starting line one, but
it's certainly something you need to know for the courses without walls on the
sides. Remember to drive when you hear the thump, and you'll launch off.
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+-- SLIPSTREAMING -------------------------------------------------- 01.06 --+
This is a technique I only recently became aware of, entirely by accident. To
do it you must be behind another racer, and I mean literally behind. Not just
in position, but actually behind their cart. As you drive behind them using
your opponent as a wind shield some blue streaks will start to appear on
screen and you'll speed up a little. As you get closer and closer to your
opponent's back suddenly this weird blue wave will surround your kart and
you'll be given a surprisingly lengthy burst of speed that should allow you
not only to get ahead of your opponent, but a decent distance ahead too.
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+-- SNAKING -------------------------------------------------------- 01.07 --+
Given that F-Zero GX is one of my favourite games ever, I am quite familiar
with the concept of Snaking which (as far as I know) originated with that
game. The idea is that you're "exploiting the game's driving physics" in
order to increase your normal driving speed where it wasn't necessarily meant
to be used. Before I continue any further I should mention that a lot of
people consider this technique to be cheating. In most cases that wouldn't
really matter at all, but since this is a reasonably popular game online, it's
probably best if you stick to your better Judgement and only utilize this
technique if your opponent is in agreement, and using it as well. This is
just a personal position, once again, how you proceed is up to you. That fact
of the matter is that a lot of people who play online use this technique, and
while it is very possible for a non-snaker to beat a snaker, like it or not if
you want to win online with any consistency, you need to know this technique.
Snaking is the process of using the Drift Boost over and over again on a
straight road rather than a turn, and using the speed boosts you get from it
to boost you faster down the road. Basically you start on one side of the
track and begin drifting while rocking the D-Pad. Try to avoid turning on an
angle while you almost immediately boost yourself forward. The key to
successful snaking is the extremely fast execution of the boost with the Drift
Boost technique, you really have to rock that D-Pad. Done correctly you'll be
able to do it back and forth, left and right, all the way up the track.