Comparso sull'ultimo numero di Nintendo Power, Monster Tale sembra avere tutte le carte in regola per essere una sleeper hit.
E come potrete notare leggendo le info pubblicate dalla rivista nintendosa made in America, non si tratta di un semplice platform....
- Handbag is Ellie’s weapon
- Chomp appears on the touchscreen
- Chomp trains, learns new abilities, boosts stats when he isn’t needed
- Books, cookies, treasure chests that Elle drops into his lair used for Chomp to grow
- Chomp will allow you to progress and protect Ellie
- Move Chomp from one local to the other by pressing “X”
- Game is comparable to Metroid/Castlevania, as it is an open world filled with
puzzlelike obstacles
- Ellie can learn new abilities from obelisks, scattered throughout the maps
- Ellie’s new abilities help to clear obstacles
- Ellie’s abilities include: Rolling, swinging her bag, firing energy beams, fire
longer-range projectiles
- Chomp’s powers include: Twisting into a pair of vertical spikes (impales
enemies above/below), barrel roll toward foes/switches, using tongue as a
trampoline
- Ellie can get to higher areas of the map with Chomp’s tongue power
- New powers unlocked quickly
- Game has an automap, save rooms
- Different shops
- Action can sometimes take up both screens
“We want to capture the depth and diversity in gameplay that can come from having two radically different types of games on each screen, [but with Monster Tale] we want to integrate the two more seamlessly to avoid taking the player out of the game. One of the keys to this is having a character the player controls be able to move seamlessly between the two screens, instead of the game itself changing screens.”
Peter Ong. DreamRift/Monster Tale developer