[20] The Witcher 2 Assassins of Kings - Topic Ufficiale - Pag 7
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Discussione: [20] The Witcher 2 Assassins of Kings - Topic Ufficiale

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  1. #91
    Geralt Di Rivia
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    Citazione Sermor Visualizza Messaggio
    Semplicemente non voglio avere settordicimila hd, 3 sono già abbastanza.
    Ok giuro che non dico piú niente a riguardo

  2. #92
    Gamer impattante L'avatar di auron.90
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    Iniziato oggi. Tra la proprio non eccelsa fluidità e il nuovo bs faccio un po' fatica, ma penso di avere abbastanza tempo per abituarmici.

    Inviato dal mio GT-I9300 con Tapatalk 2

  3. #93
    Le tre creste assassine L'avatar di coach7290
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    allora l'editor come va? qualcuno lo ha provato oppure ha scovato già qualcosa di interessante creato dalla community?

  4. #94
    Step by Step L'avatar di Gogeku_ssj4
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    Avete già saputo dell'aggiornamento per il sistema di combattimento?
    8 gb per rivedere il battle sistem. A 2 anni dall'uscita del titolo, con il 3 in sviluppo.

    Io adoro questa gente.

  5. #95
    Utente L'avatar di Dieithrio
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    Citazione Gogeku_ssj4 Visualizza Messaggio
    Avete già saputo dell'aggiornamento per il sistema di combattimento?
    8 gb per rivedere il battle sistem. A 2 anni dall'uscita del titolo, con il 3 in sviluppo.

    Io adoro questa gente.
    Ma è vero, o cosa?

  6. #96
    Step by Step L'avatar di Gogeku_ssj4
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    Citazione Dieithrio Visualizza Messaggio
    Ma è vero, o cosa?
    Da altro sito
    The key features for Witcher 2′s Full Combat Rebalance 2 Mod are:

    - overall purpose of the mod is to increase Geralt’s responsiveness and mobility
    - Geralt can parry attacks while he’s walking and running (new animations)
    - Geralt reacts faster to keyboard/gamepad buttons
    - active block was replaced by active Quen
    - during heavy battle Geralt uses pirouettes and focus (new animations)
    - difficulty levels were rebalanced
    - Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence
    - opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
    - elixirs have negative influence
    E' fatta dal team, non da un modder.

  7. #97
    Il grigio L'avatar di nattesh
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    ma è già uscito questo aggiornamento?

  8. #98
    Step by Step L'avatar di Gogeku_ssj4
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    No non ancora

  9. #99
    Step by Step L'avatar di Gogeku_ssj4
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    Esce il 20 di questo mese.
    E questo è quello che conterrà
    CHANGELOG
    GENERAL CHANGES
    Up to 80% increase in responsivness per Geralt's animations.
    Up to 50% increase in repsonsivness per NPCs animations.
    Added strafing while being locked on an enemy and walking.
    Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
    Geralt automatically parries enemy sword attacks and deflects incoming arrows.
    Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
    Monster attacks still cannot be parried with a sword.
    While using Guard Stance Geralt channels an active Quen shield.
    Above listed changes to defence mechanics decreased importance of rolling in combat.

    ENEMIES
    Durability of enemies is based on their defensive skills and armor, not just high vitality.
    Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
    Letho and elite assassins will counterattack when player is relentlessly attacking them.
    Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.

    CHARACTER DEVELOPMENT
    Decreased the number of skill to ensure quality over quantity.
    Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
    Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
    All skills now have one level ( previously 2 ).
    Aard and Igni Signs have been changed from projectile to cone area of effect.
    Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
    Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
    Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
    Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.

    BALANCE
    Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
    Decreased the disproportion in stats between starting equipment and late game equipment.
    Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
    Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
    Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
    Set elixirs and oils duration to 1 hour.
    Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
    Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
    NPCs deal full damage to other NPCs.
    Removed 50% Hit Points condition for throwing enemy off height with Aard.
    Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
    Riposte no longer costs Vigor.
    Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
    Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
    Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
    Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
    Geralt gains knowledge about monsters faster.
    Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
    Set minimal damage dealt by Geralt to zero ( was 5 ).
    Removed bonus damage for backstabs.
    Finally soaked boots in tutorial weigh more than dry boots!!

    ECONOMY
    Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
    Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
    Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
    Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
    Decreased amount of loot dropped from enemies.
    Removed some of the junk items from container definitions.
    Made vendors specialize in certain type of merchandize.
    Witcher specific recipies cannot be bought but also cannot be sold to merchants.

    VISUALS
    Added Focused Combat Stance. Geralt enters focused state during challenging encounters.
    While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
    Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
    Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
    Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
    Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
    Decreased camera shake effect used on each step of huge creatures like trolls and golems.
    Removed green cloud effect from enemy poisoning FX.

    FIXES
    Tweaked anim events in all combat animations to improve timings and responsivness.
    Fixed sword oils not providing bonus damge against monsters.
    Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
    Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.

    OTHER
    Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
    Decreased attacked enemy importance for targetting to make switching enemies easier.
    Many, many other changes that were required to make features listed above work.


    TODO THAT I'LL PROBABLY NEVER DO
    I haven't changed icons in character development, so they do not reflect changes in skill trees.
    Special effects for new Aard and Igni Sign are lacking. I'm not a special effect artist.

    I'll probably never fix these unless I won't have anything better to do.
    Cioè questo si è messo paziente paziente a rifare tutto il gioco
    Trama a parte è tutta un'altra cosa.

  10. #100
    Sephiroth1984
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    Minghia!

  11. #101
    Wardevil
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    Un'altra software house avrebbe fatto una nuova versione del gioco.

    I CDProjekt sono da ammirare per il supporto che danno al gioco, ai giocatori, e alla qualità del supporto stesso. Tutto gratis.

  12. #102
    Overlord alle prime armi L'avatar di SERPENTE915
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    Citazione Wardevil Visualizza Messaggio
    Un'altra software house avrebbe fatto una nuova versione del gioco.

    I CDProjekt sono da ammirare per il supporto che danno al gioco, ai giocatori, e alla qualità del supporto stesso. Tutto gratis.
    Infatti penso sia un modder che è stato assunto dalla CDP dopo che aveva annunciato questo mod.
    TASTE IT

  13. #103
    Sephiroth1984
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    Lo dicevo io che mi dovevo mette a fa mod e non a sfondare rotelline sui forum...

  14. #104
    Quel bravo ragazzo L'avatar di Tuco Benedicto Pacifico
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    Citazione SERPENTE915 Visualizza Messaggio
    Infatti penso sia un modder che è stato assunto dalla CDP dopo che aveva annunciato questo mod.
    No, è un ex-modder che ha lavorato al primo gioco (autore del Full Combat Rebalance 1, per l'appunto) che è stato assunto da CDPR per lavorare al terzo, ma che ora sta moddando (con l'aiuto occasionale di alcuni colleghi) l'intero combat system del secondo nel tempo libero.

  15. #105
    Formica Elettrica L'avatar di Harlequin_
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    Una prova generale di alcuni dei cambiamenti che troveremo in TW3?
    Membro della
    Citazione chepe Visualizza Messaggio
    ghenga di fanatici dagli occhi foderati di moquette che appestavano l'aere qui dentro
    aka Non Solo Fallout

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