Per vedere la parte precedente di questo thread clicca qui: [5] Super Smash Bros 4Per vedere la parte precedente di questo thread clicca qui: [4] Super Smash Bros 4Per vedere la parte precedente di questo thread clicca qui: [3] Super Smash Bros 4 [Wii U][3DS]Per vedere la parte precedente di questo thread clicca qui: [2] Super Smash Bros 4 [Wii U][3DS]Per vedere la parte precedente di questo thread clicca qui: [1]Super Smash Bros 4 [Wii U]Per vedere la parte precedente di questo thread clicca qui: Super Smash Bros 4 [Wii U]
Ok, nuova console (dal nome orribile concedetemelo) e quindi nuovo Smash. Per ora abbiamo visto il pad che sembra portare nuove novità al gameplay. MA io Smash lo voglio giocare vecchio modo. Va bene minigiochi che sfruttino le caratteristiche del pad, va bene cazzatine varie, ma il gameplay devo giocarmelo old style, senza nemmeno doverlo toccare quello schermaccio al centro del pad. Dicevo, console nuova, più potenza, più memoria, più tutto... quindi: più stage, più pg, più feature e questa volta PRETENDO I DLC! :P Date le vostre idee così almeno iniziamo ad aggiornare l'op!
Masahiro "IL PORCO" SakuraiNintendo announced Smash Bros. for Wii U and 3DS at its E3 press conference earlier today, but did not actually show anything from the game -- not even a concept image or logo. There may be a good reason for this.Project Sora head Masahiro Sakurai said at his Twitter today that the game is currently at a point where nothing is actually moving. "We really shouldn't have announced it for the general public at this timing, but since we have to assemble staff, we made the notice. The future will change depending on the strength of the gathered developers."Development won't start until Kid Icarus Uprising has finished, Sakurai said in a later Tweet.Not surprisingly, followers have been asking Sakurai about the game since its announcement. Regarding the staff solicitation and the reason for developing the game for two platforms, Sakurai said to expect an Iwata Asks column to cover these (it's unclear if Nintendo has already planned such a column or if Sakurai is just saying that it's something that will probably happen).When asked by a follower if we'll get to play as child Link, he said that he hasn't started thinking about characters.Sakurai did say that he's being interviewed at the show. Perhaps we'll get some hints about what he hopes to do with the title.
Parla con... Iwata VS Sakurai!
Punti salienti:
What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.Sakurai noted that as the Wii U is an HD system, this version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements.While it is important to have both versions of the game be enjoyable on their own, Sakurai feels that connectivity between the two versions will make the experience even more enjoyable.Poverino non vuole più bilanciare i pg :asd:Regarding planners, Sakurai noted that he's headed up all areas of game balance and character strength settings for past Smash Bros. This time, he's hoping to leave this area to the staff.
Dichiarazione di Sakurai a 1UP:
Notizia fresca fresca del 22/06/2012: http://uk.ign.com/articles/2012/06/2...ext-smash-brosWant to know what the new Smash Bros. is going to be like? Well, don't ask us -- and for that matter, don't ask Masahiro Sakurai, creator of the series. Despite Nintendo president Satoru Iwata's E3 announcement that the series would be hitting the 3DS and Wii U systems, Project Sora (the independent developer Sakurai heads) is so busy working on Kid Icarus: Uprising that they haven't even started thinking about Smash Bros. yet. "Right now, we're devoting all our manpower to working on Kid Icarus," Sakurai said in his regular column in this week's Famitsu magazine. "We've got no plans whatsoever -- we've got two new games out in the open when there's no extra time to work with them at all. It makes me cringe, and I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members." The way Sakurai puts it, Sora was not quite as prepared for the Wii U's debut as they were for the 3DS. "Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware's feature set," he wrote. "With the advent of the Wii U, though, we had a choice to make. Iwata asked us if wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms." Why? Because Sakurai felt that concentrating on only one of the two systems would be too limiting for the franchise. "If we went solely for the Wii U," he said, "the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn't be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That's why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems." So, like he did at the start of the Kid Icarus project, Sakurai is busily trying to build up a development team for the next Smash Bros. "The hardest part about game development is the burdens it places upon me," he said. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time. I'm trying to think about how this is going to work out, but probably I'll have to discuss it with my future development team. The future of this project really depends on the people I can get involved with it."
Notizia del 20 agosto 2012: http://www.officialnintendomagazine....ew-characters/Video esplicativo sul nuovo Smash Bros da parte del Porco: VIDEO.
TRAILER UFFICIALE
NINTENDO DIRECT DEL 09/04/2014
NEWCOMER: MEGAMAN
NEWCOMER: TRAINER WII FIT
NEWCOMER: ROSALINDA E SFAVILLOTTO
NEWCOMER: LITTLE MAC
NEWCOMER: GRENINJA
VIDEO UFFICIALE DEL TORNEO CHE SI TERRA' IL 10 GIUGNO 2014 IN OCCASIONE DELL'E3
Profili dei partecipanti al torneo
ADATTATORE UFFICIALE PAD GAMECUBE SU WIIU
SITO UFFICIALERaccolta di news da parte di Yoshal!
"Se non ti piace il nuovo Smash Bros, ti ammazzo la famiglia e ci pianto dei semi nei cadaveri"
Raccolta di oltre 400 immagini in alta definizione!
Raccolta di altra gnoccag... ehm immagini!
RUBRICA
Qui di seguito elencherò i vari post con le varie seghe mentali/ipotesi/eccecc:
Online...
Nuovi pg e le prese da lontano
Compriamo altri pad del GC!
Mii scelgo te! - Plasmiamo ancora il Mii - Tutti contro i Mii
Li allenerò tutti
Monster Hunter?
Personalizzazione estrema!