Preorders pour in
Halo 2 has gone gold.
With preorders close to 2 million before its Nov. 9 release, Halo 2 has become a blockbuster before a single copy has shown up on store shelves.
Is this a good thing for gamers?
Halo was a masterpiece, and Halo 2 looks set to build on that reputation. But stratospheric preorders for games such as Halo 2, Enter the Matrix, Driver 3 and others mean that publishers don't have to earn your cash by delivering a great game.
They already have your cash in hand, and it doesn't matter if they deliver a great game or a mediocre one. The profits are guaranteed.
And don't believe the hype that you need to preorder a game to make sure you get a copy on the release day.
Unlike hardware, software is easy to mass-produce, and you probably won't be able to swing your controller without knocking over a stack of Halo 2 boxes Nov. 9.
Publishers and retailers love the preorder, so don't expect it to go away anytime soon.
Just don't be too surprised when you get stuck with a stinker.
2 Milioni di copie, c'era da aspettarselo dal gioco più atteso di tutti i tempi sia dal pubblico che dalla critica :9 :9 :9 :9 :9 :9