qualcuno sa come si ammazza quel mostro che ti lancia addosso un raggio e subito vieni teletrasportato in un altro mondo??
[pong]per caso conosciete anke dei trucchi??
[/pong]
grazie in anticipo
qualcuno sa come si ammazza quel mostro che ti lancia addosso un raggio e subito vieni teletrasportato in un altro mondo??
[pong]per caso conosciete anke dei trucchi??
[/pong]
grazie in anticipo
Eccoli (sn un po' tanti...):
Autore: Andrea, Giuliano Molon, Matteo Modesti
Mirino a tutte le armi
Mettete come arma la balestra, premete con il tasto destro per attivare i mirino della balestra. A questo punto fate un salvataggio veloce. Non muovete assolutamente il personaggio e fate subito un caricamento veloce. A questo punto cambiate arma (una a caso) e noterete che il mirino è presente su quella e su tutte le altre armi. Per levare il mirino basta mettere la balestra e premere con il tasto destro fino a che non viene la visuale normale.
Fai partire il gioco con il comando
hl.exe -dev -console
Fate attenzione agli spazi prima di "-dev" e di "-console"
Per chi non sapesse come fare:
Premi sul pulsante "Avvio" di windows, seleziona la voce "esegui"; nella riga di comando digita
POSIZIONE_DEL_GIOCO\hl.exe -dev -console
Es. Se il gioco fosse installato nella directory "c:\halflife" il comando dovrebbe essere:
c:\halflife\hl.exe -dev -console
Trucchi:
Quando il gioco si avvia premi [\], questo attiverà la console.
Per avviare i codici dovrai digitare "sv_cheats 1" e successivamente
/GOD - god mode.
/NOTARGET - i nemici non vi colpiranno più
/NOCLIP- cammina attraverso i muri e vola.
/MAP xxxx - vai alla mappa XXXX.
/GIVE xxxx - Prendi oggetti xxxx.
impulse 101 - Tutte le armi e salute al 100%
impulse 102 - Getta dei pezzi di cadaveri per terra
Nomi delle mappe
Modalità singolo giocatore:
c0a0
c0a0a
c0a0b
c0a0c
c0a0d
c0a0e
c1a0
c1a0a
c1a0b
c1a0c
c1a0d
c1a0e
c1a1
c1a1a
c1a1b
c1a1c
c1a1d
c1a1f
c1a2
c1a2a
c1a2b
c1a2c
c1a2d
c1a3
c1a3a
c1a3b
c1a3c
c1a3d
c1a4
c1a4b
c1a4d
c1a4e
c1a4f
c1a4g
c1a4i
c1a4j
c1a4k
c2a1
c2a1a
c2a1b
c2a2
c2a2a
c2a2b1
c2a2b2
c2a2c
c2a2d
c2a2e
c2a2f
c2a2g
c2a2h
c2a3
c2a3a
c2a3b
c2a3c
c2a3d
c2a3e
c2a4
c2a4a
c2a4b
c2a4c
c2a4d
c2a4e
c2a4f
c2a4g
c2a5
c2a5a
c2a5b
c2a5c
c2a5d
c2a5e
c2a5f
c2a5g
c2a5w
c2a5x
c3a1
c3a1a
c3a1b
c3a2
c3a2a
c3a2b
c3a2c
c3a2d
c3a2e
c3a2f
c4a1
c4a1a
c4a1b
c4a1c
c4a1d
c4a1e
c4a1f
c4a2
c4a2a
c4a2b
c4a3
c5a1
Deathmatch:
boot_camp
bounce
datacore
lambda_bunker
snark_pit
stalkyard
subtransit
undertow
Hazard Course:
t0a0
t0a0a
t0a0b
t0a0b1
t0a0b2
t0a0c
t0a0d
Ecco un elenco degli oggetti possibili:
Armi:
weapon_357
weapon_9mmAR
weapon_9mmhandgun
weapon_crossbow
weapon_crowbar
weapon_egon
weapon_gauss
weapon_glock
weapon_handgrenade
weapon_hornetgun
weapon_mp5
weapon_python
weapon_rpg
weapon_satchel
weapon_shotgun
weapon_snark
weapon_tripmine
Oggetti:
item_airtank
item_antidote
item_battery
item_healthkit
item_longjump
item_security
item_sodacan
item_suit
Munizioni:
ammo_357
ammo_9mmAR
ammo_9mmbox
ammo_9mmclip
ammo_ARgrenades
ammo_buckshot
ammo_crossbow
ammo_egonclip
ammo_gaussclip
ammo_glockclip
ammo_mp5clip
ammo_mp5grenades
ammo_rpgclip
========================================================== ================
Le seguenti variabili sono disponibili in Half-Life. Sono elencate le variabili seguite dai loro valori predefiniti:
_snd_mixahead : 0.100, a
_vid_default_mode : 0, a
_vid_default_mode_win : 3, a
_vid_wait_override : 0, a
_windowed_mouse : 0, a
ambient_fade : 100
ambient_level : 0.300
bgmbuffer : 4096
bgmvolume : 1, a
bottomcolor : 1, a, i
brightness : 0, a
c_maxdistance : 200
c_maxpitch : 90
c_maxyaw : 135
c_mindistance : 30
c_minpitch : 0
c_minyaw : -135
cam_command : 0
cam_contain : 0
cam_idealdist : 64
cam_idealpitch : 0
cam_idealyaw : 90
cam_snapto : 0
chase_active : 0
chase_back : 100
chase_right : 0
chase_up : 16
cl_allowdownload : 1
cl_allowupload : 1
cl_anglespeedkey : 0.670
cl_appendmixed : 0
cl_backspeed : 400, a
cl_bob : 0.010
cl_bobcycle : 0.800
cl_bobup : 0.500
cl_download_ingame : 1
cl_download_max : 0
cl_downloadinterval : 1
cl_forwardspeed : 400, a
cl_gaitestimation : 1
cl_hightrack : 0
cl_himodels : 1
cl_movespeedkey : 0.300
cl_nodelta : 0
cl_nolerp : 0
cl_nopred : 0
cl_pitchdown : 89
cl_pitchspeed : 225
cl_pitchup : 89
cl_predict_players : 1
cl_resend : 3
cl_rollangle : 2
cl_rollspeed : 200
cl_shownet : 0
cl_showsizes : 0
cl_sidespeed : 400
cl_skycolor_b : 379
cl_skycolor_g : 682
cl_skycolor_r : 1123
cl_skyname : 2, a
cl_skyvec_x : -0.707
cl_skyvec_y : 0
cl_skyvec_z : -0.707
cl_slist : 10
cl_solid_players : 1
cl_spectator_password : 0
cl_stats : 0
cl_timeout : 305, a
cl_upload_max : 0
cl_upspeed : 320
cl_waterdist : 4
cl_yawspeed : 210
clientport : 27005
cmdline : 0, sv
con_notifytime : 1
coop : 0, sv
crosshair : 0, a
deathmatch : 0, sv
decalfrequency : 30
default_fov : 90
developer : 0
direct : 0.900
displaysoundlist : 0
edgefriction : 2, sv
fakelag : 200
fakeloss : 10
filterban : 1
fps_lan : 72
fps_modem : 30
fps_single : 72
gamma : 3, a
gl_affinemodels : 0
gl_alphamin : 0.250
gl_clear : 0
gl_cull : 1
gl_d3dflip : 0
gl_dither : 1, a
gl_flipmatrix : 0, a
gl_keeptjunctions : 1
gl_lightholes : 1
gl_max_size : 256
gl_monolights : 0, a
gl_nobind : 0
gl_nocolors : 0
gl_overbright : 1, a
gl_palette_tex : 1
gl_picmip : 0
gl_playermip : 0
gl_polyoffset : 4, a
gl_reporttjunctions : 0
gl_round_down : 3
gl_smoothmodels : 1
gl_spriteblend : 1
gl_texsort : 0
gl_wateramp : 0
gl_zmax : 4096
gl_ztrick : 1
graphheight : 64
graphhigh : 512
graphmean : 1
graphmedian : 128
hisound : 1, a
host_framerate : 0
host_killtime : 0
host_speeds : 0
hostname : 0
hostport : 0
hud_deathnotice_time : 6
hud_drawhistory_time : 5
hud_saytext_time : 5
ip : 0
ip_clientport : 0
ip_hostport : 0
ipx_clientport : 0
ipx_hostport : 0
joyadvanced : 0
joyadvaxisr : 0
joyadvaxisu : 0
joyadvaxisv : 0
joyadvaxisx : 0
joyadvaxisy : 0
joyadvaxisz : 0
joyforwardsensitivity : -1
joyforwardthreshold : 0.150
joyname : 0
joypitchsensitivity : 1
joypitchthreshold : 0.150
joysidesensitivity : -1
joysidethreshold : 0.150
joystick : 0
joywwhack1 : 0
joywwhack2 : 0
joyyawsensitivity : -1
joyyawthreshold : 0.150
lambert : 1.500
lcd_x : 0
lcd_yaw : 0
lightgamma : 2.500
loadas8bit : 0
lookspring : 0, a
lookstrafe : 0, a
m_filter : 0
m_forward : 1, a
m_pitch : 0.022, a
m_side : 0.800, a
m_yaw : 0.022, a
mapcyclefile : 0
model : 0, i
motd_display_time : 6
mp_autocrosshair : 1, sv
mp_falldamage : 0, sv
mp_flashlight : 0, sv
mp_footsteps : 1, sv
mp_forcerespawn : 1, sv
mp_fraglimit : 0, sv
mp_friendlyfire : 0, sv
mp_teamplay : 0, sv
mp_timelimit : 0, sv
mp_weaponstay : 0, sv
name : 0, a, i
netchokeloop : 1
netusage : 0
noip : 0
noipx : 1
nosound : 0
password : 0, i
pausable : 1, sv
pm_nocomplex : 0
pm_nostucktouch : 0
pm_nostudio : 0
pm_pushfix : 0
pm_worldonly : 0
port : 27015
precache : 1
pushlatency : -500
r_decals : 1
r_drawentities : 1
r_drawviewmodel : 1
r_dynamic : 1
r_fullbright : 0
r_lightmap : 0
r_mirroralpha : 1
r_mmx : 0
r_netgraph : 1
r_norefresh : 0
r_novis : 0
r_shadows : 0
r_speeds : 0
r_traceglow : 0
r_wadtextures : 0
r_wateralpha : 1
rate : 2500, a, i
rcon_address : 0
rcon_password : 0
rcon_port : 0
registered : 0
room_delay : 0.065
room_dlylp : 0
room_feedback : 0.100
room_left : 0.010
room_lp : 0
room_mod : 0
room_off : 0
room_refl : 0
room_rvblp : 1
room_size : 0
room_type : 1
s_2dvolume : 1
s_a3d : 0
s_automax_distance : 30, a
s_automin_distance : 2, a
s_blipdir : 0
s_bloat : 2, a
s_buffersize : 65536
s_distance : 60, a
s_doppler : 0, a
s_eax : 0
s_geometry : 1
s_leafnum : 0, a
s_materials : 0
s_max_distance : 1000, a
s_min_distance : 5, a
s_numpolys : 200, a
s_occ_epsilon : 1
s_occfactor : 0.250
s_occlude : 1
s_polykeep : 1000000000, a
s_polysize : 10000000, a
s_refdelay : 4, a
s_refgain : 0.400, a
s_reflect : 1
s_reverb : 1
s_rolloff : 1, a, i
s_showtossed : 0
s_usepvs : 1
s_verbwet : 0.250, a
scr_centertime : 2
scr_connectmsg : 0
scr_connectmsg1 : 0
scr_connectmsg2 : 0
scr_conspeed : 600
scr_ofsx : 0
scr_ofsy : 0
scr_ofsz : 0
scr_printspeed : 8
sensitivity : 11, a
serverprofile : 0
showdrop : 0
showpackets : 0
showpause : 1
showram : 0
showtriggers : 0
sk_12mm_bullet1 : 8
sk_12mm_bullet2 : 10
sk_12mm_bullet3 : 10
sk_9mmAR_bullet1 : 3
sk_9mmAR_bullet2 : 4
sk_9mmAR_bullet3 : 5
sk_9mm_bullet1 : 5
sk_9mm_bullet2 : 5
sk_9mm_bullet3 : 8
sk_agrunt_dmg_punch1 : 10
sk_agrunt_dmg_punch2 : 20
sk_agrunt_dmg_punch3 : 20
sk_agrunt_health1 : 60
sk_agrunt_health2 : 90
sk_agrunt_health3 : 120
sk_apache_health1 : 150
sk_apache_health2 : 250
sk_apache_health3 : 400
sk_barney_health1 : 35
sk_barney_health2 : 35
sk_barney_health3 : 35
sk_battery1 : 15
sk_battery2 : 15
sk_battery3 : 10
sk_bigmomma_dmg_blast1 : 100
sk_bigmomma_dmg_blast2 : 120
sk_bigmomma_dmg_blast3 : 160
sk_bigmomma_dmg_slash1 : 50
sk_bigmomma_dmg_slash2 : 60
sk_bigmomma_dmg_slash3 : 70
sk_bigmomma_health_factor1 : 1
sk_bigmomma_health_factor2 : 1.500
sk_bigmomma_health_factor3 : 2
sk_bigmomma_radius_blast1 : 250
sk_bigmomma_radius_blast2 : 250
sk_bigmomma_radius_blast3 : 275
sk_bullsquid_dmg_bite1 : 15
sk_bullsquid_dmg_bite2 : 25
sk_bullsquid_dmg_bite3 : 25
sk_bullsquid_dmg_spit1 : 10
sk_bullsquid_dmg_spit2 : 10
sk_bullsquid_dmg_spit3 : 15
sk_bullsquid_dmg_whip1 : 25
sk_bullsquid_dmg_whip2 : 35
sk_bullsquid_dmg_whip3 : 35
sk_bullsquid_health1 : 40
sk_bullsquid_health2 : 40
sk_bullsquid_health3 : 120
sk_controller_dmgball1 : 3
sk_controller_dmgball2 : 4
sk_controller_dmgball3 : 5
sk_controller_dmgzap1 : 15
sk_controller_dmgzap2 : 25
sk_controller_dmgzap3 : 35
sk_controller_health1 : 60
sk_controller_health2 : 60
sk_controller_health3 : 100
sk_controller_speedball1 : 650
sk_controller_speedball2 : 800
sk_controller_speedball3 : 1000
sk_gargantua_dmg_fire1 : 3
sk_gargantua_dmg_fire2 : 5
sk_gargantua_dmg_fire3 : 5
sk_gargantua_dmg_slash1 : 10
sk_gargantua_dmg_slash2 : 30
sk_gargantua_dmg_slash3 : 30
sk_gargantua_dmg_stomp1 : 50
sk_gargantua_dmg_stomp2 : 100
sk_gargantua_dmg_stomp3 : 100
sk_gargantua_health1 : 800
sk_gargantua_health2 : 800
sk_gargantua_health3 : 1000
sk_hassassin_health1 : 30
sk_hassassin_health2 : 50
sk_hassassin_health3 : 50
sk_headcrab_dmg_bite1 : 5
sk_headcrab_dmg_bite2 : 10
sk_headcrab_dmg_bite3 : 10
sk_headcrab_health1 : 10
sk_headcrab_health2 : 10
sk_headcrab_health3 : 20
sk_healthcharger1 : 50
sk_healthcharger2 : 40
sk_healthcharger3 : 25
sk_healthkit1 : 15
sk_healthkit2 : 15
sk_healthkit3 : 10
sk_hgrunt_gspeed1 : 400
sk_hgrunt_gspeed2 : 600
sk_hgrunt_gspeed3 : 800
sk_hgrunt_health1 : 50
sk_hgrunt_health2 : 50
sk_hgrunt_health3 : 80
sk_hgrunt_kick1 : 5
sk_hgrunt_kick2 : 10
sk_hgrunt_kick3 : 10
sk_hgrunt_pellets1 : 3
sk_hgrunt_pellets2 : 5
sk_hgrunt_pellets3 : 6
sk_hornet_dmg1 : 4
sk_hornet_dmg2 : 5
sk_hornet_dmg3 : 8
sk_houndeye_dmg_blast1 : 10
sk_houndeye_dmg_blast2 : 15
sk_houndeye_dmg_blast3 : 15
sk_houndeye_health1 : 20
sk_houndeye_health2 : 20
sk_houndeye_health3 : 30
sk_ichthyosaur_health1 : 200
sk_ichthyosaur_health2 : 200
sk_ichthyosaur_health3 : 400
sk_ichthyosaur_shake1 : 20
sk_ichthyosaur_shake2 : 35
sk_ichthyosaur_shake3 : 50
sk_islave_dmg_claw1 : 8
sk_islave_dmg_claw2 : 10
sk_islave_dmg_claw3 : 10
sk_islave_dmg_clawrake1 : 25
sk_islave_dmg_clawrake2 : 25
sk_islave_dmg_clawrake3 : 25
sk_islave_dmg_zap1 : 10
sk_islave_dmg_zap2 : 10
sk_islave_dmg_zap3 : 15
sk_islave_health1 : 30
sk_islave_health2 : 30
sk_islave_health3 : 60
sk_leech_dmg_bite1 : 2
sk_leech_dmg_bite2 : 2
sk_leech_dmg_bite3 : 2
sk_leech_health1 : 2
sk_leech_health2 : 2
sk_leech_health3 : 2
sk_miniturret_health1 : 40
sk_miniturret_health2 : 40
sk_miniturret_health3 : 50
sk_monster_arm1 : 1
sk_monster_arm2 : 1
sk_monster_arm3 : 1
sk_monster_chest1 : 1
sk_monster_chest2 : 1
sk_monster_chest3 : 1
sk_monster_head1 : 3
sk_monster_head2 : 3
sk_monster_head3 : 3
sk_monster_leg1 : 1
sk_monster_leg2 : 1
sk_monster_leg3 : 1
sk_monster_stomach1 : 1
sk_monster_stomach2 : 1
sk_monster_stomach3 : 1
sk_nihilanth_health1 : 800
sk_nihilanth_health2 : 800
sk_nihilanth_health3 : 1000
sk_nihilanth_zap1 : 30
sk_nihilanth_zap2 : 30
sk_nihilanth_zap3 : 50
sk_player_arm1 : 1
sk_player_arm2 : 1
sk_player_arm3 : 1
sk_player_chest1 : 1
sk_player_chest2 : 1
sk_player_chest3 : 1
sk_player_head1 : 3
sk_player_head2 : 3
sk_player_head3 : 3
sk_player_leg1 : 1
sk_player_leg2 : 1
sk_player_leg3 : 1
sk_player_stomach1 : 1
sk_player_stomach2 : 1
sk_player_stomach3 : 1
sk_plr_357_bullet1 : 40
sk_plr_357_bullet2 : 40
sk_plr_357_bullet3 : 40
sk_plr_9mmAR_bullet1 : 5
sk_plr_9mmAR_bullet2 : 5
sk_plr_9mmAR_bullet3 : 5
sk_plr_9mmAR_grenade1 : 100
sk_plr_9mmAR_grenade2 : 100
sk_plr_9mmAR_grenade3 : 100
sk_plr_9mm_bullet1 : 8
sk_plr_9mm_bullet2 : 8
sk_plr_9mm_bullet3 : 8
sk_plr_buckshot1 : 5
sk_plr_buckshot2 : 5
sk_plr_buckshot3 : 5
sk_plr_crowbar1 : 10
sk_plr_crowbar2 : 10
sk_plr_crowbar3 : 10
sk_plr_egon_narrow1 : 6
sk_plr_egon_narrow2 : 6
sk_plr_egon_narrow3 : 6
sk_plr_egon_wide1 : 14
sk_plr_egon_wide2 : 14
sk_plr_egon_wide3 : 14
sk_plr_gauss1 : 20
sk_plr_gauss2 : 20
sk_plr_gauss3 : 20
sk_plr_hand_grenade1 : 100
sk_plr_hand_grenade2 : 100
sk_plr_hand_grenade3 : 100
sk_plr_rpg1 : 100
sk_plr_rpg2 : 100
sk_plr_rpg3 : 100
sk_plr_satchel1 : 150
sk_plr_satchel2 : 150
sk_plr_satchel3 : 150
sk_plr_tripmine1 : 150
sk_plr_tripmine2 : 150
sk_plr_tripmine3 : 150
sk_plr_xbow_bolt_client1 : 10
sk_plr_xbow_bolt_client2 : 10
sk_plr_xbow_bolt_client3 : 10
sk_plr_xbow_bolt_monster1 : 50
sk_plr_xbow_bolt_monster2 : 50
sk_plr_xbow_bolt_monster3 : 50
sk_scientist_heal1 : 25
sk_scientist_heal2 : 25
sk_scientist_heal3 : 25
sk_scientist_health1 : 20
sk_scientist_health2 : 20
sk_scientist_health3 : 20
sk_sentry_health1 : 40
sk_sentry_health2 : 40
sk_sentry_health3 : 50
sk_snark_dmg_bite1 : 10
sk_snark_dmg_bite2 : 10
sk_snark_dmg_bite3 : 10
sk_snark_dmg_pop1 : 5
sk_snark_dmg_pop2 : 5
sk_snark_dmg_pop3 : 5
sk_snark_health1 : 2
sk_snark_health2 : 2
sk_snark_health3 : 2
sk_suitcharger1 : 75
sk_suitcharger2 : 50
sk_suitcharger3 : 35
sk_turret_health1 : 50
sk_turret_health2 : 50
sk_turret_health3 : 60
sk_zombie_dmg_both_slash1 : 25
sk_zombie_dmg_both_slash2 : 40
sk_zombie_dmg_both_slash3 : 40
sk_zombie_dmg_one_slash1 : 10
sk_zombie_dmg_one_slash2 : 20
sk_zombie_dmg_one_slash3 : 20
sk_zombie_health1 : 50
sk_zombie_health2 : 50
sk_zombie_health3 : 100
skill : 3
skin : 0, a, i
snd_noextraupdate : 0
snd_show : 0
spectator : 0, i
suitvolume : 1, a
sv_accelerate : 10, sv
sv_aim : 1, sv
sv_airaccelerate : 10, sv
sv_airmove : 1, sv
sv_allowdownload : 1, sv
sv_allowupload : 1, sv
sv_bounce : 1, sv
sv_challengetime : 15
sv_cheats : 0, sv
sv_clienttrace : 1, sv
sv_clipmode : 0, sv
sv_friction : 4, sv
sv_gravity : 800, sv
sv_idealpitchscale : 0.800
sv_language : 0
sv_masterprint : 1
sv_masterprinttime : 5
sv_maxspectators : 8, sv
sv_maxspeed : 320, sv
sv_maxvelocity : 2000
sv_netsize : 0
sv_newunit : 0
sv_password : 0
sv_showcmd : 0
sv_skyname : 2
sv_spectalk : 1, sv
sv_spectator_password : 0
sv_spectatormaxspeed : 500, sv
sv_stepsize : 18, sv
sv_stopspeed : 100, sv
sv_timeout : 65, sv
sv_upload_maxsize : 0, sv
sv_wateraccelerate : 10, sv
sv_wateramp : 0
sv_waterfriction : 1, sv
sv_zmax : 4096
sys_ticrate : 0.050
team : 0, a, i
team1_color : 0
team1_model : 0
team1_name : 0
team1_skin : 0
team2_color : 0
team2_model : 0
team2_name : 0
team2_skin : 0
texgamma : 2
topcolor : 1, a, i
traceralpha : 0.500
tracerblue : 0.400
tracergreen : 0.800
tracerlength : 0.800
traceroffset : 30
tracerred : 0.800
tracerspeed : 6000
v_centermove : 0.150
v_centerspeed : 500
v_dark : 0
v_idlescale : 0
v_ipitch_cycle : 1
v_ipitch_level : 0.300
v_iroll_cycle : 0.500
v_iroll_level : 0.100
v_iyaw_cycle : 2
v_iyaw_level : 0.300
v_kickpitch : 0.600
v_kickroll : 0.600
v_kicktime : 0.500
vid_config_x : 800, a
vid_config_y : 600, a
vid_d3d : 0
vid_mode : 0
vid_nopageflip : 0, a
vid_stretch_by_2 : 1, a
vid_wait : 0
viewsize : 120, a
violence_ablood : 1
violence_agibs : 1
violence_hblood : 1
violence_hgibs : 1
volume : 1, a
waterroom_type : 14
zoom_sensitivity_ratio : 1.200
========================================================== ================
I seguenti comandi sono disponibili in Half-Life:
addip
alias
allowupload
appenddemo
autosave
begin
bind
cancelselect
cd
cdkey
centerview
changelevel
changelevel2
cl_allow_downloa
cl_allow_upload
cl_bitcounts
cl_messages
cl_print_custom
cl_usr
cl_view
clear
clearlist
cmd
cmdlist
connect
contimes
crc
customrsrclist
cvarlist
demos
disconnect
download
dropclient
echo
endmovie
entities
envmap
escape
exec
exit
firstperson
flush
fly
force_centerview
fullinfo
gl_dump
gl_log
gl_texels
gl_texturemode
god
heartbeat
hideconsole
hpkextract
hpklist
hpkremove
hpkval
impulse
info
interp
invnext
invprev
joyadvancedupdat
keys
kick
kill
killserver
list
listdemo
listip
load
logos
map
maps
maxplayers
mcache
mem_prediction
messagemode
messagemode2
motd
netbad
netmax
new
nextdl
noclip
notarget
path
pause
ping
pingservers
play
playdemo
playvol
pointfile
prespawn
ptrack
quit
rcon
reconnect
record
reload
removedemo
removeip
resourcelist
resources
restart
retry
revertprofile
s_disable_a3d
s_enable_a3d
save
say
say_team
screenshot
setdemoinfo
setinfo
setmaster
shortname
sizedown
sizeup
skipdl
skipul
slist
slot1
slot2
slot3
slot4
slot5
snapshot
snapto
soundfade
soundinfo
soundlist
spawn
speak
startdemos
startmovie
status
stop
stopdemo
stopsound
stuffcmds
sv_allow_downloa
sv_allow_upload
sv_print_custom
svaddchannel
svclearchannels
svremovechannel
swapdemo
tell
thirdperson
timedemo
timerefresh
toggleconsole
unbind
unbindall
upload
uprate
user
users
version
vid_describemode
viewframe
viewmodel
viewnext
viewprev
wait
wc
writeip
writeprofile
+attack
+attack2
+back
+camdistance
+camin
+cammousemove
+camout
+campitchdown
+campitchup
+camyawleft
+camyawright
+duck
+forward
+jump
+klook
+left
+lookdown
+lookup
+mlook
+movedown
+moveleft
+moveright
+moveup
+reload
+right
+showscores
+speed
+strafe
+use
-attack
-attack2
-back
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-duck
-forward
-jump
-klook
-left
-lookdown
-lookup
-mlook
-movedown
-moveleft
-moveright
-moveup
-reload
-right
-showscores
-speed
-strafe
-use
Prossimi game:
-Borderlands
-Bulletstorm
-Vampire: masquarade
-Crysis
-Far Cry 2
-Gears of wars
-Spiderman: shattered dimension
Quello è il cattivo totale e finale.Devi evitare i raggi,poi quando apre la testa,devi saltare nelle bolle che ti sparano in aria,e sparargli nel capoccione.O più semplicente,attivi il trucco "noclip" raggiungi la sua testa,ti ci fermi sopra e lo uccidi da li,il tutto molto tranquillamente.Ovviamente metti anche il "god".
"Il pistolero si destò da un sogno confuso dominato da un'unica immagine, quella del Mazzo di Tarocchi con il quale l'uomo in nero gli aveva predetto (non si sa quanto onestamente) l'amaro destino. Affoga, pistolero, gli diceva l'uomo in nero, e nessuno gli getta una cima. Il giovane Jake. Ma non era un incubo. Era un bel sogno. Era bello perché era lui ad annegare, quindi non era affatto Roland, bensì Jake e questo gli era di consolazione perché sarebbe stato mille volte meglio annegare come Jake che vivere nei panni di se stesso uomo che, nel nome di un gelido sogno, aveva tradito un bambino che in lui aveva riposto tutta la sua fiducia."