aiuto con half life!!!
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Discussione: aiuto con half life!!!

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  1. #1
    Utente L'avatar di sigmar
    Registrato il
    01-04
    Località
    Veneto
    Messaggi
    4.515

    KO aiuto con half life!!!

    qualcuno sa come si ammazza quel mostro che ti lancia addosso un raggio e subito vieni teletrasportato in un altro mondo??
    [pong]per caso conosciete anke dei trucchi??
    [/pong]
    grazie in anticipo

  2. #2
    God® L'avatar di JCD_90
    Registrato il
    09-03
    Località
    Brescia
    Messaggi
    4.940
    Eccoli (sn un po' tanti...):

    Autore: Andrea, Giuliano Molon, Matteo Modesti

    Mirino a tutte le armi
    Mettete come arma la balestra, premete con il tasto destro per attivare i mirino della balestra. A questo punto fate un salvataggio veloce. Non muovete assolutamente il personaggio e fate subito un caricamento veloce. A questo punto cambiate arma (una a caso) e noterete che il mirino è presente su quella e su tutte le altre armi. Per levare il mirino basta mettere la balestra e premere con il tasto destro fino a che non viene la visuale normale.

    Fai partire il gioco con il comando
    hl.exe -dev -console
    Fate attenzione agli spazi prima di "-dev" e di "-console"

    Per chi non sapesse come fare:
    Premi sul pulsante "Avvio" di windows, seleziona la voce "esegui"; nella riga di comando digita
    POSIZIONE_DEL_GIOCO\hl.exe -dev -console
    Es. Se il gioco fosse installato nella directory "c:\halflife" il comando dovrebbe essere:
    c:\halflife\hl.exe -dev -console

    Trucchi:
    Quando il gioco si avvia premi [\], questo attiverà la console.
    Per avviare i codici dovrai digitare "sv_cheats 1" e successivamente

    /GOD - god mode.
    /NOTARGET - i nemici non vi colpiranno più
    /NOCLIP- cammina attraverso i muri e vola.
    /MAP xxxx - vai alla mappa XXXX.
    /GIVE xxxx - Prendi oggetti xxxx.
    impulse 101 - Tutte le armi e salute al 100%
    impulse 102 - Getta dei pezzi di cadaveri per terra


    Nomi delle mappe

    Modalità singolo giocatore:
    c0a0
    c0a0a
    c0a0b
    c0a0c
    c0a0d
    c0a0e
    c1a0
    c1a0a
    c1a0b
    c1a0c
    c1a0d
    c1a0e
    c1a1
    c1a1a
    c1a1b
    c1a1c
    c1a1d
    c1a1f
    c1a2
    c1a2a
    c1a2b
    c1a2c
    c1a2d
    c1a3
    c1a3a
    c1a3b
    c1a3c
    c1a3d
    c1a4
    c1a4b
    c1a4d
    c1a4e
    c1a4f
    c1a4g
    c1a4i
    c1a4j
    c1a4k
    c2a1
    c2a1a
    c2a1b
    c2a2
    c2a2a
    c2a2b1
    c2a2b2
    c2a2c
    c2a2d
    c2a2e
    c2a2f
    c2a2g
    c2a2h
    c2a3
    c2a3a
    c2a3b
    c2a3c
    c2a3d
    c2a3e
    c2a4
    c2a4a
    c2a4b
    c2a4c
    c2a4d
    c2a4e
    c2a4f
    c2a4g
    c2a5
    c2a5a
    c2a5b
    c2a5c
    c2a5d
    c2a5e
    c2a5f
    c2a5g
    c2a5w
    c2a5x
    c3a1
    c3a1a
    c3a1b
    c3a2
    c3a2a
    c3a2b
    c3a2c
    c3a2d
    c3a2e
    c3a2f
    c4a1
    c4a1a
    c4a1b
    c4a1c
    c4a1d
    c4a1e
    c4a1f
    c4a2
    c4a2a
    c4a2b
    c4a3
    c5a1

    Deathmatch:
    boot_camp
    bounce
    datacore
    lambda_bunker
    snark_pit
    stalkyard
    subtransit
    undertow

    Hazard Course:
    t0a0
    t0a0a
    t0a0b
    t0a0b1
    t0a0b2
    t0a0c
    t0a0d

    Ecco un elenco degli oggetti possibili:

    Armi:
    weapon_357
    weapon_9mmAR
    weapon_9mmhandgun
    weapon_crossbow
    weapon_crowbar
    weapon_egon
    weapon_gauss
    weapon_glock
    weapon_handgrenade
    weapon_hornetgun
    weapon_mp5
    weapon_python
    weapon_rpg
    weapon_satchel
    weapon_shotgun
    weapon_snark
    weapon_tripmine

    Oggetti:
    item_airtank
    item_antidote
    item_battery
    item_healthkit
    item_longjump
    item_security
    item_sodacan
    item_suit

    Munizioni:
    ammo_357
    ammo_9mmAR
    ammo_9mmbox
    ammo_9mmclip
    ammo_ARgrenades
    ammo_buckshot
    ammo_crossbow
    ammo_egonclip
    ammo_gaussclip
    ammo_glockclip
    ammo_mp5clip
    ammo_mp5grenades
    ammo_rpgclip


    ========================================================== ================
    Le seguenti variabili sono disponibili in Half-Life. Sono elencate le variabili seguite dai loro valori predefiniti:

    _snd_mixahead : 0.100, a
    _vid_default_mode : 0, a
    _vid_default_mode_win : 3, a
    _vid_wait_override : 0, a
    _windowed_mouse : 0, a
    ambient_fade : 100
    ambient_level : 0.300
    bgmbuffer : 4096
    bgmvolume : 1, a
    bottomcolor : 1, a, i
    brightness : 0, a
    c_maxdistance : 200
    c_maxpitch : 90
    c_maxyaw : 135
    c_mindistance : 30
    c_minpitch : 0
    c_minyaw : -135
    cam_command : 0
    cam_contain : 0
    cam_idealdist : 64
    cam_idealpitch : 0
    cam_idealyaw : 90
    cam_snapto : 0
    chase_active : 0
    chase_back : 100
    chase_right : 0
    chase_up : 16
    cl_allowdownload : 1
    cl_allowupload : 1
    cl_anglespeedkey : 0.670
    cl_appendmixed : 0
    cl_backspeed : 400, a
    cl_bob : 0.010
    cl_bobcycle : 0.800
    cl_bobup : 0.500
    cl_download_ingame : 1
    cl_download_max : 0
    cl_downloadinterval : 1
    cl_forwardspeed : 400, a
    cl_gaitestimation : 1
    cl_hightrack : 0
    cl_himodels : 1
    cl_movespeedkey : 0.300
    cl_nodelta : 0
    cl_nolerp : 0
    cl_nopred : 0
    cl_pitchdown : 89
    cl_pitchspeed : 225
    cl_pitchup : 89
    cl_predict_players : 1
    cl_resend : 3
    cl_rollangle : 2
    cl_rollspeed : 200
    cl_shownet : 0
    cl_showsizes : 0
    cl_sidespeed : 400
    cl_skycolor_b : 379
    cl_skycolor_g : 682
    cl_skycolor_r : 1123
    cl_skyname : 2, a
    cl_skyvec_x : -0.707
    cl_skyvec_y : 0
    cl_skyvec_z : -0.707
    cl_slist : 10
    cl_solid_players : 1
    cl_spectator_password : 0
    cl_stats : 0
    cl_timeout : 305, a
    cl_upload_max : 0
    cl_upspeed : 320
    cl_waterdist : 4
    cl_yawspeed : 210
    clientport : 27005
    cmdline : 0, sv
    con_notifytime : 1
    coop : 0, sv
    crosshair : 0, a
    deathmatch : 0, sv
    decalfrequency : 30
    default_fov : 90
    developer : 0
    direct : 0.900
    displaysoundlist : 0
    edgefriction : 2, sv
    fakelag : 200
    fakeloss : 10
    filterban : 1
    fps_lan : 72
    fps_modem : 30
    fps_single : 72
    gamma : 3, a
    gl_affinemodels : 0
    gl_alphamin : 0.250
    gl_clear : 0
    gl_cull : 1
    gl_d3dflip : 0
    gl_dither : 1, a
    gl_flipmatrix : 0, a
    gl_keeptjunctions : 1
    gl_lightholes : 1
    gl_max_size : 256
    gl_monolights : 0, a
    gl_nobind : 0
    gl_nocolors : 0
    gl_overbright : 1, a
    gl_palette_tex : 1
    gl_picmip : 0
    gl_playermip : 0
    gl_polyoffset : 4, a
    gl_reporttjunctions : 0
    gl_round_down : 3
    gl_smoothmodels : 1
    gl_spriteblend : 1
    gl_texsort : 0
    gl_wateramp : 0
    gl_zmax : 4096
    gl_ztrick : 1
    graphheight : 64
    graphhigh : 512
    graphmean : 1
    graphmedian : 128
    hisound : 1, a
    host_framerate : 0
    host_killtime : 0
    host_speeds : 0
    hostname : 0
    hostport : 0
    hud_deathnotice_time : 6
    hud_drawhistory_time : 5
    hud_saytext_time : 5
    ip : 0
    ip_clientport : 0
    ip_hostport : 0
    ipx_clientport : 0
    ipx_hostport : 0
    joyadvanced : 0
    joyadvaxisr : 0
    joyadvaxisu : 0
    joyadvaxisv : 0
    joyadvaxisx : 0
    joyadvaxisy : 0
    joyadvaxisz : 0
    joyforwardsensitivity : -1
    joyforwardthreshold : 0.150
    joyname : 0
    joypitchsensitivity : 1
    joypitchthreshold : 0.150
    joysidesensitivity : -1
    joysidethreshold : 0.150
    joystick : 0
    joywwhack1 : 0
    joywwhack2 : 0
    joyyawsensitivity : -1
    joyyawthreshold : 0.150
    lambert : 1.500
    lcd_x : 0
    lcd_yaw : 0
    lightgamma : 2.500
    loadas8bit : 0
    lookspring : 0, a
    lookstrafe : 0, a
    m_filter : 0
    m_forward : 1, a
    m_pitch : 0.022, a
    m_side : 0.800, a
    m_yaw : 0.022, a
    mapcyclefile : 0
    model : 0, i
    motd_display_time : 6
    mp_autocrosshair : 1, sv
    mp_falldamage : 0, sv
    mp_flashlight : 0, sv
    mp_footsteps : 1, sv
    mp_forcerespawn : 1, sv
    mp_fraglimit : 0, sv
    mp_friendlyfire : 0, sv
    mp_teamplay : 0, sv
    mp_timelimit : 0, sv
    mp_weaponstay : 0, sv
    name : 0, a, i
    netchokeloop : 1
    netusage : 0
    noip : 0
    noipx : 1
    nosound : 0
    password : 0, i
    pausable : 1, sv
    pm_nocomplex : 0
    pm_nostucktouch : 0
    pm_nostudio : 0
    pm_pushfix : 0
    pm_worldonly : 0
    port : 27015
    precache : 1
    pushlatency : -500
    r_decals : 1
    r_drawentities : 1
    r_drawviewmodel : 1
    r_dynamic : 1
    r_fullbright : 0
    r_lightmap : 0
    r_mirroralpha : 1
    r_mmx : 0
    r_netgraph : 1
    r_norefresh : 0
    r_novis : 0
    r_shadows : 0
    r_speeds : 0
    r_traceglow : 0
    r_wadtextures : 0
    r_wateralpha : 1
    rate : 2500, a, i
    rcon_address : 0
    rcon_password : 0
    rcon_port : 0
    registered : 0
    room_delay : 0.065
    room_dlylp : 0
    room_feedback : 0.100
    room_left : 0.010
    room_lp : 0
    room_mod : 0
    room_off : 0
    room_refl : 0
    room_rvblp : 1
    room_size : 0
    room_type : 1
    s_2dvolume : 1
    s_a3d : 0
    s_automax_distance : 30, a
    s_automin_distance : 2, a
    s_blipdir : 0
    s_bloat : 2, a
    s_buffersize : 65536
    s_distance : 60, a
    s_doppler : 0, a
    s_eax : 0
    s_geometry : 1
    s_leafnum : 0, a
    s_materials : 0
    s_max_distance : 1000, a
    s_min_distance : 5, a
    s_numpolys : 200, a
    s_occ_epsilon : 1
    s_occfactor : 0.250
    s_occlude : 1
    s_polykeep : 1000000000, a
    s_polysize : 10000000, a
    s_refdelay : 4, a
    s_refgain : 0.400, a
    s_reflect : 1
    s_reverb : 1
    s_rolloff : 1, a, i
    s_showtossed : 0
    s_usepvs : 1
    s_verbwet : 0.250, a
    scr_centertime : 2
    scr_connectmsg : 0
    scr_connectmsg1 : 0
    scr_connectmsg2 : 0
    scr_conspeed : 600
    scr_ofsx : 0
    scr_ofsy : 0
    scr_ofsz : 0
    scr_printspeed : 8
    sensitivity : 11, a
    serverprofile : 0
    showdrop : 0
    showpackets : 0
    showpause : 1
    showram : 0
    showtriggers : 0
    sk_12mm_bullet1 : 8
    sk_12mm_bullet2 : 10
    sk_12mm_bullet3 : 10
    sk_9mmAR_bullet1 : 3
    sk_9mmAR_bullet2 : 4
    sk_9mmAR_bullet3 : 5
    sk_9mm_bullet1 : 5
    sk_9mm_bullet2 : 5
    sk_9mm_bullet3 : 8
    sk_agrunt_dmg_punch1 : 10
    sk_agrunt_dmg_punch2 : 20
    sk_agrunt_dmg_punch3 : 20
    sk_agrunt_health1 : 60
    sk_agrunt_health2 : 90
    sk_agrunt_health3 : 120
    sk_apache_health1 : 150
    sk_apache_health2 : 250
    sk_apache_health3 : 400
    sk_barney_health1 : 35
    sk_barney_health2 : 35
    sk_barney_health3 : 35
    sk_battery1 : 15
    sk_battery2 : 15
    sk_battery3 : 10
    sk_bigmomma_dmg_blast1 : 100
    sk_bigmomma_dmg_blast2 : 120
    sk_bigmomma_dmg_blast3 : 160
    sk_bigmomma_dmg_slash1 : 50
    sk_bigmomma_dmg_slash2 : 60
    sk_bigmomma_dmg_slash3 : 70
    sk_bigmomma_health_factor1 : 1
    sk_bigmomma_health_factor2 : 1.500
    sk_bigmomma_health_factor3 : 2
    sk_bigmomma_radius_blast1 : 250
    sk_bigmomma_radius_blast2 : 250
    sk_bigmomma_radius_blast3 : 275
    sk_bullsquid_dmg_bite1 : 15
    sk_bullsquid_dmg_bite2 : 25
    sk_bullsquid_dmg_bite3 : 25
    sk_bullsquid_dmg_spit1 : 10
    sk_bullsquid_dmg_spit2 : 10
    sk_bullsquid_dmg_spit3 : 15
    sk_bullsquid_dmg_whip1 : 25
    sk_bullsquid_dmg_whip2 : 35
    sk_bullsquid_dmg_whip3 : 35
    sk_bullsquid_health1 : 40
    sk_bullsquid_health2 : 40
    sk_bullsquid_health3 : 120
    sk_controller_dmgball1 : 3
    sk_controller_dmgball2 : 4
    sk_controller_dmgball3 : 5
    sk_controller_dmgzap1 : 15
    sk_controller_dmgzap2 : 25
    sk_controller_dmgzap3 : 35
    sk_controller_health1 : 60
    sk_controller_health2 : 60
    sk_controller_health3 : 100
    sk_controller_speedball1 : 650
    sk_controller_speedball2 : 800
    sk_controller_speedball3 : 1000
    sk_gargantua_dmg_fire1 : 3
    sk_gargantua_dmg_fire2 : 5
    sk_gargantua_dmg_fire3 : 5
    sk_gargantua_dmg_slash1 : 10
    sk_gargantua_dmg_slash2 : 30
    sk_gargantua_dmg_slash3 : 30
    sk_gargantua_dmg_stomp1 : 50
    sk_gargantua_dmg_stomp2 : 100
    sk_gargantua_dmg_stomp3 : 100
    sk_gargantua_health1 : 800
    sk_gargantua_health2 : 800
    sk_gargantua_health3 : 1000
    sk_hassassin_health1 : 30
    sk_hassassin_health2 : 50
    sk_hassassin_health3 : 50
    sk_headcrab_dmg_bite1 : 5
    sk_headcrab_dmg_bite2 : 10
    sk_headcrab_dmg_bite3 : 10
    sk_headcrab_health1 : 10
    sk_headcrab_health2 : 10
    sk_headcrab_health3 : 20
    sk_healthcharger1 : 50
    sk_healthcharger2 : 40
    sk_healthcharger3 : 25
    sk_healthkit1 : 15
    sk_healthkit2 : 15
    sk_healthkit3 : 10
    sk_hgrunt_gspeed1 : 400
    sk_hgrunt_gspeed2 : 600
    sk_hgrunt_gspeed3 : 800
    sk_hgrunt_health1 : 50
    sk_hgrunt_health2 : 50
    sk_hgrunt_health3 : 80
    sk_hgrunt_kick1 : 5
    sk_hgrunt_kick2 : 10
    sk_hgrunt_kick3 : 10
    sk_hgrunt_pellets1 : 3
    sk_hgrunt_pellets2 : 5
    sk_hgrunt_pellets3 : 6
    sk_hornet_dmg1 : 4
    sk_hornet_dmg2 : 5
    sk_hornet_dmg3 : 8
    sk_houndeye_dmg_blast1 : 10
    sk_houndeye_dmg_blast2 : 15
    sk_houndeye_dmg_blast3 : 15
    sk_houndeye_health1 : 20
    sk_houndeye_health2 : 20
    sk_houndeye_health3 : 30
    sk_ichthyosaur_health1 : 200
    sk_ichthyosaur_health2 : 200
    sk_ichthyosaur_health3 : 400
    sk_ichthyosaur_shake1 : 20
    sk_ichthyosaur_shake2 : 35
    sk_ichthyosaur_shake3 : 50
    sk_islave_dmg_claw1 : 8
    sk_islave_dmg_claw2 : 10
    sk_islave_dmg_claw3 : 10
    sk_islave_dmg_clawrake1 : 25
    sk_islave_dmg_clawrake2 : 25
    sk_islave_dmg_clawrake3 : 25
    sk_islave_dmg_zap1 : 10
    sk_islave_dmg_zap2 : 10
    sk_islave_dmg_zap3 : 15
    sk_islave_health1 : 30
    sk_islave_health2 : 30
    sk_islave_health3 : 60
    sk_leech_dmg_bite1 : 2
    sk_leech_dmg_bite2 : 2
    sk_leech_dmg_bite3 : 2
    sk_leech_health1 : 2
    sk_leech_health2 : 2
    sk_leech_health3 : 2
    sk_miniturret_health1 : 40
    sk_miniturret_health2 : 40
    sk_miniturret_health3 : 50
    sk_monster_arm1 : 1
    sk_monster_arm2 : 1
    sk_monster_arm3 : 1
    sk_monster_chest1 : 1
    sk_monster_chest2 : 1
    sk_monster_chest3 : 1
    sk_monster_head1 : 3
    sk_monster_head2 : 3
    sk_monster_head3 : 3
    sk_monster_leg1 : 1
    sk_monster_leg2 : 1
    sk_monster_leg3 : 1
    sk_monster_stomach1 : 1
    sk_monster_stomach2 : 1
    sk_monster_stomach3 : 1
    sk_nihilanth_health1 : 800
    sk_nihilanth_health2 : 800
    sk_nihilanth_health3 : 1000
    sk_nihilanth_zap1 : 30
    sk_nihilanth_zap2 : 30
    sk_nihilanth_zap3 : 50
    sk_player_arm1 : 1
    sk_player_arm2 : 1
    sk_player_arm3 : 1
    sk_player_chest1 : 1
    sk_player_chest2 : 1
    sk_player_chest3 : 1
    sk_player_head1 : 3
    sk_player_head2 : 3
    sk_player_head3 : 3
    sk_player_leg1 : 1
    sk_player_leg2 : 1
    sk_player_leg3 : 1
    sk_player_stomach1 : 1
    sk_player_stomach2 : 1
    sk_player_stomach3 : 1
    sk_plr_357_bullet1 : 40
    sk_plr_357_bullet2 : 40
    sk_plr_357_bullet3 : 40
    sk_plr_9mmAR_bullet1 : 5
    sk_plr_9mmAR_bullet2 : 5
    sk_plr_9mmAR_bullet3 : 5
    sk_plr_9mmAR_grenade1 : 100
    sk_plr_9mmAR_grenade2 : 100
    sk_plr_9mmAR_grenade3 : 100
    sk_plr_9mm_bullet1 : 8
    sk_plr_9mm_bullet2 : 8
    sk_plr_9mm_bullet3 : 8
    sk_plr_buckshot1 : 5
    sk_plr_buckshot2 : 5
    sk_plr_buckshot3 : 5
    sk_plr_crowbar1 : 10
    sk_plr_crowbar2 : 10
    sk_plr_crowbar3 : 10
    sk_plr_egon_narrow1 : 6
    sk_plr_egon_narrow2 : 6
    sk_plr_egon_narrow3 : 6
    sk_plr_egon_wide1 : 14
    sk_plr_egon_wide2 : 14
    sk_plr_egon_wide3 : 14
    sk_plr_gauss1 : 20
    sk_plr_gauss2 : 20
    sk_plr_gauss3 : 20
    sk_plr_hand_grenade1 : 100
    sk_plr_hand_grenade2 : 100
    sk_plr_hand_grenade3 : 100
    sk_plr_rpg1 : 100
    sk_plr_rpg2 : 100
    sk_plr_rpg3 : 100
    sk_plr_satchel1 : 150
    sk_plr_satchel2 : 150
    sk_plr_satchel3 : 150
    sk_plr_tripmine1 : 150
    sk_plr_tripmine2 : 150
    sk_plr_tripmine3 : 150
    sk_plr_xbow_bolt_client1 : 10
    sk_plr_xbow_bolt_client2 : 10
    sk_plr_xbow_bolt_client3 : 10
    sk_plr_xbow_bolt_monster1 : 50
    sk_plr_xbow_bolt_monster2 : 50
    sk_plr_xbow_bolt_monster3 : 50
    sk_scientist_heal1 : 25
    sk_scientist_heal2 : 25
    sk_scientist_heal3 : 25
    sk_scientist_health1 : 20
    sk_scientist_health2 : 20
    sk_scientist_health3 : 20
    sk_sentry_health1 : 40
    sk_sentry_health2 : 40
    sk_sentry_health3 : 50
    sk_snark_dmg_bite1 : 10
    sk_snark_dmg_bite2 : 10
    sk_snark_dmg_bite3 : 10
    sk_snark_dmg_pop1 : 5
    sk_snark_dmg_pop2 : 5
    sk_snark_dmg_pop3 : 5
    sk_snark_health1 : 2
    sk_snark_health2 : 2
    sk_snark_health3 : 2
    sk_suitcharger1 : 75
    sk_suitcharger2 : 50
    sk_suitcharger3 : 35
    sk_turret_health1 : 50
    sk_turret_health2 : 50
    sk_turret_health3 : 60
    sk_zombie_dmg_both_slash1 : 25
    sk_zombie_dmg_both_slash2 : 40
    sk_zombie_dmg_both_slash3 : 40
    sk_zombie_dmg_one_slash1 : 10
    sk_zombie_dmg_one_slash2 : 20
    sk_zombie_dmg_one_slash3 : 20
    sk_zombie_health1 : 50
    sk_zombie_health2 : 50
    sk_zombie_health3 : 100
    skill : 3
    skin : 0, a, i
    snd_noextraupdate : 0
    snd_show : 0
    spectator : 0, i
    suitvolume : 1, a
    sv_accelerate : 10, sv
    sv_aim : 1, sv
    sv_airaccelerate : 10, sv
    sv_airmove : 1, sv
    sv_allowdownload : 1, sv
    sv_allowupload : 1, sv
    sv_bounce : 1, sv
    sv_challengetime : 15
    sv_cheats : 0, sv
    sv_clienttrace : 1, sv
    sv_clipmode : 0, sv
    sv_friction : 4, sv
    sv_gravity : 800, sv
    sv_idealpitchscale : 0.800
    sv_language : 0
    sv_masterprint : 1
    sv_masterprinttime : 5
    sv_maxspectators : 8, sv
    sv_maxspeed : 320, sv
    sv_maxvelocity : 2000
    sv_netsize : 0
    sv_newunit : 0
    sv_password : 0
    sv_showcmd : 0
    sv_skyname : 2
    sv_spectalk : 1, sv
    sv_spectator_password : 0
    sv_spectatormaxspeed : 500, sv
    sv_stepsize : 18, sv
    sv_stopspeed : 100, sv
    sv_timeout : 65, sv
    sv_upload_maxsize : 0, sv
    sv_wateraccelerate : 10, sv
    sv_wateramp : 0
    sv_waterfriction : 1, sv
    sv_zmax : 4096
    sys_ticrate : 0.050
    team : 0, a, i
    team1_color : 0
    team1_model : 0
    team1_name : 0
    team1_skin : 0
    team2_color : 0
    team2_model : 0
    team2_name : 0
    team2_skin : 0
    texgamma : 2
    topcolor : 1, a, i
    traceralpha : 0.500
    tracerblue : 0.400
    tracergreen : 0.800
    tracerlength : 0.800
    traceroffset : 30
    tracerred : 0.800
    tracerspeed : 6000
    v_centermove : 0.150
    v_centerspeed : 500
    v_dark : 0
    v_idlescale : 0
    v_ipitch_cycle : 1
    v_ipitch_level : 0.300
    v_iroll_cycle : 0.500
    v_iroll_level : 0.100
    v_iyaw_cycle : 2
    v_iyaw_level : 0.300
    v_kickpitch : 0.600
    v_kickroll : 0.600
    v_kicktime : 0.500
    vid_config_x : 800, a
    vid_config_y : 600, a
    vid_d3d : 0
    vid_mode : 0
    vid_nopageflip : 0, a
    vid_stretch_by_2 : 1, a
    vid_wait : 0
    viewsize : 120, a
    violence_ablood : 1
    violence_agibs : 1
    violence_hblood : 1
    violence_hgibs : 1
    volume : 1, a
    waterroom_type : 14
    zoom_sensitivity_ratio : 1.200

    ========================================================== ================
    I seguenti comandi sono disponibili in Half-Life:
    addip
    alias
    allowupload
    appenddemo
    autosave
    begin
    bind
    cancelselect
    cd
    cdkey
    centerview
    changelevel
    changelevel2
    cl_allow_downloa
    cl_allow_upload
    cl_bitcounts
    cl_messages
    cl_print_custom
    cl_usr
    cl_view
    clear
    clearlist
    cmd
    cmdlist
    connect
    contimes
    crc
    customrsrclist
    cvarlist
    demos
    disconnect
    download
    dropclient
    echo
    endmovie
    entities
    envmap
    escape
    exec
    exit
    firstperson
    flush
    fly
    force_centerview
    fullinfo
    gl_dump
    gl_log
    gl_texels
    gl_texturemode
    god
    heartbeat
    hideconsole
    hpkextract
    hpklist
    hpkremove
    hpkval
    impulse
    info
    interp
    invnext
    invprev
    joyadvancedupdat
    keys
    kick
    kill
    killserver
    list
    listdemo
    listip
    load
    logos
    map
    maps
    maxplayers
    mcache
    mem_prediction
    messagemode
    messagemode2
    motd
    netbad
    netmax
    new
    nextdl
    noclip
    notarget
    path
    pause
    ping
    pingservers
    play
    playdemo
    playvol
    pointfile
    prespawn
    ptrack
    quit
    rcon
    reconnect
    record
    reload
    removedemo
    removeip
    resourcelist
    resources
    restart
    retry
    revertprofile
    s_disable_a3d
    s_enable_a3d
    save
    say
    say_team
    screenshot
    setdemoinfo
    setinfo
    setmaster
    shortname
    sizedown
    sizeup
    skipdl
    skipul
    slist
    slot1
    slot2
    slot3
    slot4
    slot5
    snapshot
    snapto
    soundfade
    soundinfo
    soundlist
    spawn
    speak
    startdemos
    startmovie
    status
    stop
    stopdemo
    stopsound
    stuffcmds
    sv_allow_downloa
    sv_allow_upload
    sv_print_custom
    svaddchannel
    svclearchannels
    svremovechannel
    swapdemo
    tell
    thirdperson
    timedemo
    timerefresh
    toggleconsole
    unbind
    unbindall
    upload
    uprate
    user
    users
    version
    vid_describemode
    viewframe
    viewmodel
    viewnext
    viewprev
    wait
    wc
    writeip
    writeprofile
    +attack
    +attack2
    +back
    +camdistance
    +camin
    +cammousemove
    +camout
    +campitchdown
    +campitchup
    +camyawleft
    +camyawright
    +duck
    +forward
    +jump
    +klook
    +left
    +lookdown
    +lookup
    +mlook
    +movedown
    +moveleft
    +moveright
    +moveup
    +reload
    +right
    +showscores
    +speed
    +strafe
    +use
    -attack
    -attack2
    -back
    -camdistance
    -camin
    -cammousemove
    -camout
    -campitchdown
    -campitchup
    -camyawleft
    -camyawright
    -duck
    -forward
    -jump
    -klook
    -left
    -lookdown
    -lookup
    -mlook
    -movedown
    -moveleft
    -moveright
    -moveup
    -reload
    -right
    -showscores
    -speed
    -strafe
    -use

    Prossimi game:
    -Borderlands
    -Bulletstorm
    -Vampire: masquarade
    -Crysis
    -Far Cry 2
    -Gears of wars
    -Spiderman: shattered dimension

  3. #3
    Old times rock and roll! L'avatar di dirkpitt
    Registrato il
    04-03
    Località
    Gilead, Medio-Mondo.
    Messaggi
    9.998
    Quello è il cattivo totale e finale.Devi evitare i raggi,poi quando apre la testa,devi saltare nelle bolle che ti sparano in aria,e sparargli nel capoccione.O più semplicente,attivi il trucco "noclip" raggiungi la sua testa,ti ci fermi sopra e lo uccidi da li,il tutto molto tranquillamente.Ovviamente metti anche il "god".
    "Il pistolero si destò da un sogno confuso dominato da un'unica immagine, quella del Mazzo di Tarocchi con il quale l'uomo in nero gli aveva predetto (non si sa quanto onestamente) l'amaro destino. Affoga, pistolero, gli diceva l'uomo in nero, e nessuno gli getta una cima. Il giovane Jake. Ma non era un incubo. Era un bel sogno. Era bello perché era lui ad annegare, quindi non era affatto Roland, bensì Jake e questo gli era di consolazione perché sarebbe stato mille volte meglio annegare come Jake che vivere nei panni di se stesso uomo che, nel nome di un gelido sogno, aveva tradito un bambino che in lui aveva riposto tutta la sua fiducia."

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