NL: What attracted you to the Wii U over rival systems, like the PS3 or 360?
EB
Well, the 360 is not particularly friendly to indie developers, although it wants to be. As an indie dev you can either release something on the XBLIG section which gets very little traffic, or you can put yourself at the mercy of Microsoft's greenlight process for a spot in XBLA proper, but the certification requirements and costs make it very difficult for a small team even if you do manage to pass their greenlight process. Development itself might not be too hard, but building a business from it, that's the challenge. PS3 dev hardware costs and similar certification requirements likewise make it challenging, although Sony seems to be making a real effort to bring more indie studios over.
All of this said, one of the beauties of developing in Unity is easy cross platform production, and we will definitely be looking to put our games on as many platforms as makes sense. For example, Attack of the Wall Street Titan was designed from the ground up for a fantastic touchscreen experience, but for this reason, it just wouldn't work well with a traditional controller.
Nintendo has been making it easier and easier for smaller studios to develop for their products, which is great, but getting to create new game experiences with the Wii U GamePad is the biggest attraction for me as a game designer. Such awesome potential!