Nuovo aggironamento per Cs:S e il Source Ergine. Notevole quello di Cs:S che introduce una nuova mappa, e più specificatamente De_prodigy. Mappa che appena aperta non si riconoscerà, dato che il punto bomba ora è pieno di scalinate dove salire e scendere... in ogni caso nel complesso ha subito moltissime modifiche, veramente un restauro notevole. Bella anche l'ambientazione, ora non più su una montagna con una vorragine di sotto.. peccato che non ci si potrà più suicidare cadendo dal burrone (ora c'è una rete). per il resto vi dico solo che è da giocare perché è veramente bella, pià tattica (molte rientranze nei corridoi che aiutano) e qualche ostacolo ben disposto.
In ogni caso ecco i cambiamenti:
Counter-Strike: Source, Source Engine Update Available
December 16, 2004, 3:41 pm · valve
Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
- Counter-Strike: Source
- Added map: de_prodigy
- Improved player movement against walls
- Improved choppy player movement when bouncing down slopes
- Purchase icon for defuser is shown
- Physics prop avoidance is scaled by the object's mass
- Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
- Spectator GUI last mode is saved
- Added spectate player by name
- Grenades, weapons, etc., splash when they land in water
- Frag grenade deafness is delayed so the explosion is heard
- Fixed viewmodel lag
- Added consistency checking player model bounds
- Weapon reloads finish when the round restarts
- Autobuy and rebuy trigger a reload if you don't buy a primary weapon
- Rebuy doesn't drop pistols the player has picked up
- Dropped weapon ammo isn't lost if the player has another weapon using that ammo
- Re-added hostage hint messages
- Smoke grenade canisters fade out and are removed when smoke is dense
- Breakable glass is blown outward proportional to the damage recieved
- Soundscapes update for observers
- Fixed not being able to attach to ladder tops
- Misc fixes to spray import
- Source Engine
- Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
- Fixed a crash when playing MP3 files with ID3 tags
- Fixed network being started early enough so UDP remote logging works
- World rendering optimizations
- Fixed problems with demo recording
- Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
- Enabled sv_downloadurl & sv_consistency on dedicated servers
- Fixed "kick " command via rcon if the name is surrounded by quotes
- Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
- Added "player_say" event for 3rd party plugins
- Fixed crash in dedicated servers when issuing a say before the map is run