Red Orchestra 2: Heroes Of Stalingrad [Thread Ufficiale]
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Discussione: Red Orchestra 2: Heroes Of Stalingrad [Thread Ufficiale]

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  1. #1
    Nerd Metaller L'avatar di RiccardoTheBeAst
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    Red Orchestra 2: Heroes Of Stalingrad [Thread Ufficiale]

    SIIIIIIIIIIIII CAZZO!





    Embè? Mi pare fosse stato aperto un thread ufficiale (che non trovo più) qualche tempo fa. Non ne parla nessuno? Il gioco di per sè sarà una bomba e se siete appassionati di FPS realistici DOVETE assolutamente comprarlo. Beccatevi questo video intanto:

    http://www.gametrailers.com/video/pa...03872?type=flv



    Altro video (disponibile anche in 1080p, attenzione, dura 33 minuti )








    Altro video ancora, appena postato, guardate che meraviglia:

    Ultima modifica di RiccardoTheBeAst; 21-06-2011 alle 21:34:15

  2. #2
    Cicileo Marioli L'avatar di ciciLEO!!
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    da un piccolo video di gameplay (quello del cecchino) visto su quel sito, mi sembra più che altro un remake del gioco originale con la grafica aggiornata; anche la mappa era già vista nel prima RO.
    Non ho visto altri video, ma che novità dovrebbe proporre a livello di gameplay ?

  3. #3
    Utente L'avatar di Percy
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    Nessuno ne parla perchè sono tutti intenti coi giochini casual alla COD
    Grandi attese, questo sì che è uno sparatutto dove conta l'abilità del giocatore.

  4. #4
    Overlord alle prime armi L'avatar di SERPENTE915
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    Citazione ciciLEO!! Visualizza Messaggio
    da un piccolo video di gameplay (quello del cecchino) visto su quel sito, mi sembra più che altro un remake del gioco originale con la grafica aggiornata; anche la mappa era già vista nel prima RO.
    Non ho visto altri video, ma che novità dovrebbe proporre a livello di gameplay ?
    protezione sui muri (stile gow) però in prima persona e due campagne singleplayer oltre ad armi mappe e altra roba
    TASTE IT

  5. #5
    teemo must die L'avatar di Earth
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    io gioco ancora al primo ogni tanto, quando esce il 2?

  6. #6
    so' turnat! L'avatar di c1cc10
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    Mamma mia, bellissimo

  7. #7
    OwNathan
    Ospite
    Penso di prenderlo, il primo in fun mi ha divertito abbastanza, oltre ad offrire qualcosa di diverso dagli altri fps.
    Citazione Percy Visualizza Messaggio
    Nessuno ne parla perchè sono tutti intenti coi giochini casual alla COD
    Grandi attese, questo sì che è uno sparatutto dove conta l'abilità del giocatore.
    Semmai conta la tattica. Il fatto che sia meno noob-friendly non lo rende più skilled.

  8. #8
    Nerd Metaller L'avatar di RiccardoTheBeAst
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    Citazione ciciLEO!! Visualizza Messaggio
    da un piccolo video di gameplay (quello del cecchino) visto su quel sito, mi sembra più che altro un remake del gioco originale con la grafica aggiornata; anche la mappa era già vista nel prima RO.
    Non ho visto altri video, ma che novità dovrebbe proporre a livello di gameplay ?
    Io dico che cambia un bel po' invece

    Ecco un copia-incolla di TUTTO ciò che è stato fin'ora confermato.


    Gameplay Features


    • First Person Cover System: Players can take cover behind objects in first person and easily peek or blind fire over and around cover and more.
    • Squad Command: Players can command fire teams on the battlefield with an easy to use first person interface.
    • Damage System: A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. (Source: PC Gamer Article July '09)
    • Mantling System: Players can negotiate low obstacles, such as climbing over fences, through windows, etc. (Source: PC Gamer Article July '09)
    • Adjustable Sights: Iron sights as well as scopes on weapons are adjustable for longer and shorter ranges. (Source: PC Gamer Article July '09)
    • Bandaging: Players can bandage minor wounds to stop themselves from bleeding to death. Non-critical hits will cause half the damage instantly, with the other half occurring over bleed out time. Prompt bandaging can stop the second half of the damage from occurring. (Source: PC Gamer Article July '09)
    • Interactive Weapon Collision: Weapons collide with the game world; the player will raise and lower his weapon accordingly.(Source:IGN Preview)
    • Bullet Penetration: Bullets can penetrate some materials and cause damage on the other side. (Source:IGN Preview)
    • Breathing System: The player's breathing pattern with affect his aim; players can hold their breath momentarily for a more stable shot. Players who have low stamina from sprinting, etc. will breathe harder. (Source:IGN Preview)
    • Bipods: Bipod mounted weapons will pivot around their bipods when deployed. Deploying bipod mounted weapons is much easier than it was in Ostfront. (Source:IGN Preview)
    • Tactical View: HUD elements appear as the player needs them, and are automatically hidden when the player does not. The entire HUD can be brought up at any time with the press of a key. (Source:IGN Preview)
    • Weight System: The player can carry multiple weapons as well as grenades, but has a maximum allowed weight and will slow down as they carry more. (Source: Ramm-Jaeger on IRC)
    • Peripheral Vision Indicators: Small indicators appear at the edge of the player's screen to denote possible enemies in the player's peripheral vision. (Source: Ramm-Jaeger)
    • Character Progression: Players can gain experience and rank. Higher ranked players have access to rare weapons and equipment. Higher ranked players are visually distinct from lower ranked players. (Source:Voodoo Extreme Interview)
    • Dynamic Music System: Heroes of Stalingrad features a dynamic music system that adapts the emotional mood of the soundtrack to match the morale of the player based on the flow of the battle. To highlight the differences between the two warring powers the game features a completely unique soundtrack for the Russian and German sides. (Source: Wilsonam)
    • New Recoil Model: The recoil model is more realistic than that of Ostfront. SMG's have had their recoil lowered and MG's have more recoil. (Source: E3 Interview)
    • Interruptible Reloads:Reloads can now be interrupted. (Source: E3 Interview)
    • Fire Support: There are 3 types of fire support: mortars, artillery, and rockets. Mortars cause a small amount of damage in a small area, rockets cause a large amount of damage over a large area. Artillery falls in between. (Source: GDN Gamescom Article)
    • Aerial Recon: The commander can call a recon plane which surveys the battlefield and reports enemy positions. Enemy infantry and tanks will show up on the commander's map instantly (as long as he is near the radio), and will filter down the ranks with a few seconds delay. The plane will only report units it has actual visual contact with; it will be possible to hide from it and shoot it down. (Source: GDN Gamescom Article) (Source: Wilsonam)
    • Ironsights for the Sniper: Sniper rifles now have usable ironsights, as they did in real life. (Source: GDN Gamescom Article)
    • Destructable Buildings: Any and all buildings are destructible if the mapper wants. Buildings will still leave ruins behind, however, so the battlefield isn't bombed flat. (Source: GDN Gamescom Article)


    Multiplayer Features


    • Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
    • Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
    • Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
    • Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
    • 64 Player Support: They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already. (Source: GDN Gamescom Article)
    • Realism Settings:2 Settings. Relaxed Realism and Realistic. Relaxed realism will include all of the new interface helpers. Realistic will be for the more hardcore players, and will have some of the new interface helpers disabled. Server admins will be able to set up a custom configuration that picks and chooses which features to have. (Source: Ramm-Jaeger)
    • Deathmessages: 3 Death message settings. Normal, Delayed, and Off. Death messages also display distance for your own personal kills. (Source: Ramm-Jaeger)
    • Kill Assists: You now get points for assisting a kill. (Source: Wilsonam)
    • Server Class Lock: Some classes are locked until a certain amount of players join the server. (Source: Ramm-Jaeger on IRC)
    • Mini-map: The mini-map shows you friendly players, and where your squad mates/squad leaders are. (Source: Ramm-Jaeger)


    Gameplay Modes


    • Territory Mode: This is the original gamemode that made Red Orchestra famous. Attack, Hold and Defend objectives within the set timelimit, or until one side runs out of reinforments. (Source:IGN Preview)
    • Countdown Mode: Countdown mode is a single life gametype that is governed by a short countdown timer. Players will have to attack or defend a series of objectives, but with only one life per objective. If the attackers capture the objective, all players respawn and move to the next objective. If they do not capture the objective before the timer expires, they lose. Maps will have "key objectives" which when taken will allow the attacking team a single respawn on a later failed capture. (Source:Voodoo Extreme Interview)
    • Firefight Mode: Red Orchestra's version of team deathmatch. (Source:Voodoo Extreme Interview)
    • Multiplayer Campaign Mode: The campaign map is divided into 10 smaller maps. The players vote which map to attack, and can decide how much of their Combat Power they want to use on the attack. Each campaign can last a maximum of 4 hours. (Source: Bswearer PAX interview)
    • Co-op Campaign Mode: The singleplayer campaign can be played with a friend/friends. (Source: GDN Gamescom Article)
    • Skirmish Mode: This mode can be played online and offline. You get three fire teams of three members each. Fire team members can be made up of human players or AI. The goal is to 'clear' the map of enemy AI. It can be compared to Terrorist Hunt mode in the Rainbow Six games. (Source:IGN Preview)


    Weapons & Equipment

    German


    • Mauser C96 (Seen here)
    • Walther P38 (Seen here)
    • Mauser Karabiner 98k (Seen here)
    • Mauser Karabiner 98k Sniper (Seen here)
    • Gewehr 41 Walther (Confirmed here)
    • Walther Maschinenkarabiner 42 (Seen here)
    • Maschinenpistole 40 (Seen here)
    • Maschinengewehr 34 (Seen here)
    • Unknown (Semi Automatic) Anti-Tank Rifle (Confirmed here)
    • Stielhandgranate 39 (Seen here)
    • Unknown Anti-Tank Grenade (Confirmed here)
    • Satchel Charge (Seen here)

    Soviet


    • Tokarev TT33 (Seen here)
    • Nagant M1895 (Seen here)
    • Mosin-Nagant 91/30 (Seen here)
    • Mosin-Nagant 91/30 Sniper (Seen here)
    • Tokarev SVT40 (Seen here)
    • Tokarev AVT40 (Confirmed here)
    • PPsh 41 (Seen here)
    • Degtyarev DP/DT 1928 (Seen here)
    • Maxim 1910 (Confirmed here)
    • Unknown (Semi Automatic) Anti-Tank Rifle (Confirmed here)
    • Unknown Anti-Tank Grenade (Confirmed here)


    Vehicles

    German

    • Panzerkampfwagen IV (Confirmed here)

    Soviet

    • T-34/76 (Confirmed here)



    • Virtual Interior: The entire interior of the tanks is modeled, with useable hatches, periscopes, viewports, etc. (Source: RPS Interview)
    • Tank Locking: Tank commanders can choose to lock their tanks or allow other players to join their crew. (Source: RPS Interview)
    • New Tank Damage System: Heroes of Stalingrad has a significantly more complex damage system than Ostfront. Damage to systems such as optics, engine, transmission, turret rotation mechanism, fuel tank, drive sprocket, treads and more are modelled. Shots that penetrate the tank's armor can kill crewmembers inside. (Source: RPS Interview)
    • Tank Crew (AI/Human): All tanks will have a full crew; any playable positions that are not filled by a human player will be filled by AI. (Source: RPS Interview)
    • Dynamic tank class system: There will be one tank commander class slot for each tank; as commanders choose to allow human players in their tanks, tank crew class slots will dynamically open up. This means that players don't have to make a choice between having more tanks with solo tanking or fewer with team tanking. (Source: Ramm-Jaeger)



    Maps

    Red Orchestra 2: Heroes of Stalingrad will launch with a total of 10 maps. All maps are designed for 64 players. Playable portions of the maps and number of slots per class will be scaled down depending on max players (defaults 64, 32, 16) In between numbers (think 24 or 40 players) will scale up to the next default setting. One of the maps will be focused entirely on tanks.
    (Source:
    Bswearer PAX interview)
    Ultima modifica di RiccardoTheBeAst; 13-10-2010 alle 21:54:05

  9. #9
    Bannato L'avatar di tony89x
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    ma quando esce?

  10. #10
    Nerd Metaller L'avatar di RiccardoTheBeAst
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    2011, quando esattamente non si sa.

  11. #11
    "Tutti Morimmo A Stento" L'avatar di jippa_lippa
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    Interesting
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  12. #12
    Nerd Metaller L'avatar di RiccardoTheBeAst
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    Finalmente mi sono guardato tutta l'intervista e devo dire che è stato svolto un lavoro davvero sbalorditivo, trovatevi il tempo di guardarla perchè merita veramente tanto.

    Una cosa che volevo farvi presente è che il lavoro dell'equipaggio del carro armato che si vede nel trailer e gli interni del mezzo sono tutte cose che si vedranno giocando a RO. Guidando i carri potrete notare che non solo l'esterno è stato realizzato, ma anche gli interni con tanto di strumentazioni, munizioni e quant'altro. Potrete vedere anche l'equipaggio manovrare il mezzo, ricaricare il cannone, morire in seguito alla penetrazione della corazza da parte di un proiettile, insomma vi sentirete dentro un vero carro .

    Datemi un po' di tempo e traduco anche tutte le features annunciate fin'ora in italiano

  13. #13
    Bannato L'avatar di tony89x
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    sono molto interessato al gioco anche se ho paura che sia troppo realistico per i miei gusti

  14. #14
    NonMorto L'avatar di KlaYMorE
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    Davvero molto bello, non avevo dubbi! Lo attendo con molto interesse!

  15. #15
    Trust is a weakness
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    Mio al day one, il primo è qualcosa di fenomenale. Decisamente fra gli sparatutto multiplayer che più danno l'impressione di essere in una guerra vera
    All I ever wanted / All I ever needed / Is here in my arms / Words are very / unnecessary / They can only do harm. / Enjoy the silence


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