altre immagini
Spoiler:
I was able to play a brief demo of Child of Light during the Ubisoft Digital Day event in San Francisco last week. The demo, which included a few encounters culminating in a boss fight, was understandably brief, but didn't diminish the game's beauty. While navigating potent vistas ripped from a watercolor painting, and foreboding caves inspired by old fairy tales, a pleasant and steady tickling of the ivories heralded my arrival to each new map.
There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
Xbox 360, Wii U, PS3, PC, Xbox One and PS4
non sapevo se postarlo qui o in non solo fallout, in caso spostate, ma visto che i creatori si sono ispirati tantissimo a final fantasy e altri jrpg e alle opere di miyazaki penso sia questo il posto giusto
mi ispira un sacco, l'engine di Rayman è pazzesco *ç*