"Naval Action" è un mmorpg marittimo sandbox ambientato tra il 16° e 19° secolo, la cosidetta "Age of Sail", periodo in cui i velieri dominava i mari.
Features in sviluppo:
Beautiful ships – Accurate hull models, sail plans, guns, internal modules and parts, historical speed, turning and heel performance. Ships from trading ships and smugglers to small gunboats to large 100+ gun first rates will allow the player to experience every possible role of the Age of Sail period.
Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.
Historical gunnery – Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.
Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars (of course limited by the ship role and its hull). Fort and land batteries will provide support during port battles. Fire ships and branders will also be present in the game.
Damage model: Leaks, splinters, loose cannons, demasting, raking, fires and all other hazards possible in that era. Damaged ship fittings and modules will change behavior of the ship.
No levels or classes: You determine what you will become. Player will get naval ranks and court titles though that will determine his/her income, admiralty or national benefits.
Community driven development. Players actively participate in development and some of your ideas have already been implemented. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forum http://forum.game-labs.net/index.php...glish-language
Questo quel che riguarda il mare,sul loro blog è possibile leggere riguardo alla parte esplorativa/commerciale: Per esempio, è tutto "Terra Incognita" ossia nulla è esplorato,i giocatori dovranno decidere dove costruire i porti e tracciare le mappe,dato che non esisterà nessun tipo di sistema "satellitare".Gli esploratori potranno dare nomi alle isole,coste etc e mandare espedizioni sulle isole o sulla terra per scoprire nuovi animali,risorse etc Avevano proposto l'idea di creare un mondo ad-hoc ma hanno deciso di lasciare stare per ora dato che la community era assai incerta al riguardo
http://www.navalaction.com/blog/
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